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Here from New tiles

Posted: Tue Nov 28, 2017 3:48 am
by General Brave
There I made some, I hope that go perfectly together.
The attachment Stone.png is no longer available
Stone_Blue_Cross_Carpet.png
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Re: Here from New tiles

Posted: Tue Nov 28, 2017 3:53 am
by General Brave
Stone_Blue_Straight_Carpet.png
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Stone_Blue_Southwest_Carpet.png
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Stone_Blue_Sideway_Carpet.png
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Re: Here from New tiles

Posted: Tue Nov 28, 2017 3:58 am
by General Brave
Stone_Blue_Northwest_Carpet.png
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Stone_Blue_Northeast_Carpet.png
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Stone_Blue_Southeast_Carpet.png
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Re: Here from New tiles

Posted: Tue Nov 28, 2017 4:01 am
by General Brave
These are the first, probably missing one or two from these things. And also the names need to be work with but I hope someone will help me with this.

Re: Here from New tiles

Posted: Tue Nov 28, 2017 4:02 am
by Sunrise Samurai
Not bad at all

Re: Here from New tiles

Posted: Tue Nov 28, 2017 4:06 am
by General Brave
Here is the next, I don't know what type of wood this is so I just called it wood.
Wood_Blue_Cross_Carpet.png
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Wood_Blue_Sideway_Carpet.png
Wood_Blue_Sideway_Carpet.png (765 Bytes) Viewed 4613 times
Wood_Blue_Southwest_Carpet.png
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Re: Here from New tiles

Posted: Tue Nov 28, 2017 4:08 am
by General Brave
Wood_Blue_Straight_Carpet.png
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Wood_Blue_Southeast_Carpet.png
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Wood_Blue_Northwest_Carpet.png
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Re: Here from New tiles

Posted: Tue Nov 28, 2017 4:11 am
by General Brave
Wood_Blue_Northeast_Carpet.png
Wood_Blue_Northeast_Carpet.png (1001 Bytes) Viewed 4612 times
And a bonus.
Sand.png
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Don't worry, I'll be making different color carpets. Give me a picture of patterns that you want.

Re: Here from New tiles

Posted: Tue Nov 28, 2017 4:12 am
by General Brave
Sunrise Samurai wrote:Not bad at all
Thank you, I tried my best.

Re: Here from New tiles

Posted: Tue Nov 28, 2017 4:13 am
by General Brave
I think there are just two carpet tile missing.

Re: Here from New tiles

Posted: Tue Nov 28, 2017 5:38 am
by General Brave
I hope that they could be added in the game now, I got a idea for a campaign.

Re: Here from New tiles

Posted: Tue Nov 28, 2017 5:48 am
by Constantin
Good terrarian images! especially the mixing of sand and water in the last image. This will all be useful for maps and campaigns.

Re: Here from New tiles

Posted: Tue Nov 28, 2017 6:41 am
by Stratego (dev)
very good! but please use another carpet color, it looks like water and mapdesignert will start to use as water :)

Re: Here from New tiles

Posted: Tue Nov 28, 2017 11:32 am
by Alexander82
I'd go for red velvet

Re: Here from New tiles

Posted: Tue Nov 28, 2017 7:52 pm
by General Brave
Alexander82 wrote:I'd go for red velvet
Is this good?
Stone_Red_Cross_Carpet.png
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Stone_Red_Northeast_Carpet.png
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Stone_Red_Northwest_Carpet.png
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Re: Here from New tiles

Posted: Tue Nov 28, 2017 7:53 pm
by General Brave
Stone_Red_Southeast_Carpet.png
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Stone_Red_Sideway_Carpet.png
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Stone_Red_Southwest_Carpet.png
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Re: Here from New tiles

Posted: Tue Nov 28, 2017 7:56 pm
by General Brave
Stone_Red_Southwest_Carpet.png
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Stone_Red_Straight_Carpet.png
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Stratego (dev) wrote:very good! but please use another carpet color, it looks like water and mapdesignert will start to use as water :)
Good idea.
Stone_Water_Cross.png
Stone_Water_Cross.png (1.04 KiB) Viewed 4590 times

Re: Here from New tiles

Posted: Tue Nov 28, 2017 8:49 pm
by Stratego (dev)
suggestions:
1. i think we should make a simple "wood" terrain that is ground type
1. AND i think we should make a simple "stone" terrain that is ground type
2. AND make the carpet a transparent "decoration" on it (so from now you can put carpet on anything - even on grass if u want)
drawback: you will not be able to put an other decoration on carpet - but maybe you will not want ever.
3. what is stone sun?

Re: Here from New tiles

Posted: Tue Nov 28, 2017 9:01 pm
by Alexander82
I would prefer the tiles cause that way you risk not being able to build on it, isn't it?

Re: Here from New tiles

Posted: Tue Nov 28, 2017 9:25 pm
by Stratego (dev)
you can!

we have these basic layers:
- units
- decoration
- terrain

a terrain can be ground, a decoraion also can be on it (eg. a flower) and you can still build on it if that decoraion was set to ground also.

Re: Here from New tiles

Posted: Tue Nov 28, 2017 10:24 pm
by Alexander82
Ok, then is good (unless someone wants to put stuff on the carpet). I suggest making an all red tile for rooms entirely covered in carpets and the 4 borders.

Re: Here from New tiles

Posted: Tue Nov 28, 2017 11:17 pm
by General Brave
You know how some castles and Manor sometime have symbols made into the floor from glass. Maybe I should try make a rose.

Re: Here from New tiles

Posted: Tue Nov 28, 2017 11:18 pm
by General Brave
Alexander82 wrote:Ok, then is good (unless someone wants to put stuff on the carpet). I suggest making an all red tile for rooms entirely covered in carpets and the 4 borders.
That what I was missing, a whole red carpet and the borders. And also do you want ends?

Re: Here from New tiles

Posted: Tue Nov 28, 2017 11:20 pm
by General Brave
Stratego (dev) wrote:you can!

we have these basic layers:
- units
- decoration
- terrain

a terrain can be ground, a decoraion also can be on it (eg. a flower) and you can still build on it if that decoraion was set to ground also.
Can it be ground and decoration, just makes two version. One for the decoration and other one for ground, so you have more creative control.

Re: Here from New tiles

Posted: Tue Nov 28, 2017 11:31 pm
by Alexander82
General Brave wrote:
Alexander82 wrote:Ok, then is good (unless someone wants to put stuff on the carpet). I suggest making an all red tile for rooms entirely covered in carpets and the 4 borders.
That what I was missing, a whole red carpet and the borders. And also do you want ends?
Yes

Re: Here from New tiles

Posted: Tue Nov 28, 2017 11:32 pm
by Alexander82
General Brave wrote:
Stratego (dev) wrote:you can!

we have these basic layers:
- units
- decoration
- terrain

a terrain can be ground, a decoraion also can be on it (eg. a flower) and you can still build on it if that decoraion was set to ground also.
Can it be ground and decoration, just makes two version. One for the decoration and other one for ground, so you have more creative control.
The only ground could be the red one so we can put furnitures on it

Re: Here from New tiles

Posted: Wed Nov 29, 2017 12:27 am
by General Brave
Hey Stratego.
Do you have that JSON for for The barracks of aof?

Re: Here from New tiles

Posted: Wed Nov 29, 2017 5:45 am
by General Brave
Unit_bld_Neutral_barracks.png
Unit_bld_Neutral_barracks.png (2.49 KiB) Viewed 4561 times
I need it for this.

Re: Here from New tiles

Posted: Wed Nov 29, 2017 6:51 am
by Stratego (dev)
no it has no json yet.

but here is an uruk tent attached for reference, maybe you can make the barracks json from it.

here is the non-json datasheet for barracks :

else if (u.type == UNIT_BUILDING_BARRACKS){

u.fillTexts(c, "UNIT_BUILDING_BARRACKS");

u.sight = 3; //visiblity range
u.rangeAttack = 0; //attack range (what maximal range it can attack) (1 means only nearby unit)
u.hpMax = 20; //health points
u.armorPierce = 5; //how big the armor against arrows
u.armorNormal = 0; //how big the armor against normal attack
u.power = 0; // u.power of its attack
u.carryCapacity = 2; //it can carry more units, tells you how many
u.isFactory = true;
u.isCarriedUnitSurvivesIfIDie = true; // if true than the unit inside is placed in the place of the dying unit (only 1 unit can be carried then?)
u.bonusMending = 0.8f; // if it is 0 than it cannot be healed, if 0,7 then 30 penalty on healing.
u.rangeHeal = 0; //healrange (what maximal range it can heal) (1 means only nearby unit)
u.healRate = 0; // how many % of HP healed by turn (by this healing unit)
u.isCarrierLetCarriedUnitsToShoot = false; // if true than carried units can shoot out from this carrier
u.isCarrierRemovesTerrainDrawbacks = false; // if true than a ship can go in (into carrier) if it on a land, a non-forestwalk can go if it(the carrier) is on a forest
u.convertResistance = 0; // victim property: 0.2 = 20% -> if priest has 30% than 30 - 30*0,2 => priest has 26% to convert.

u.haveBonusAgainst = new int[]{// "this" unit have bonus against these units
};
u.bestAgainstMeGround = U_ANTI_BUILDING_INFANTRY;
u.bestAgainstMeWater = U_SHIP_ATTACK;
u.modifiers = new int[]{//"type"-s (TECH) that modifies its properties
TECH_MASSIVE_WALLS,
TECH_MASONRY,
};
u.builders = U_WORKERS;


u.races = new int[] { // only these races can build this
RacesLoader.RACE_HUMAN,
};
}//typeif

Re: Here from New tiles

Posted: Wed Nov 29, 2017 6:16 pm
by General Brave
Alexander82 wrote:
General Brave wrote:
Alexander82 wrote:Ok, then is good (unless someone wants to put stuff on the carpet). I suggest making an all red tile for rooms entirely covered in carpets and the 4 borders.
That what I was missing, a whole red carpet and the borders. And also do you want ends?
Yes
Here it is, I made all of it.
Stone_Red_Middle_Carpet.png
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Stone_Red_East_Carpet.png
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Stone_Red_East_End_Carpet.png
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