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Multiplayer - Play for your Allie on skip/kick IMPLEMENTED
Posted: Sat Dec 02, 2017 1:46 pm
by mickmackmike
Options
* when your Ally Multiplayer withdraws, you are given the option to take over his army.
* When your Allie is late playing there turn you are given the option of playing his turn skip or kick
or when your Allie is late playing there turn you are given another equivalent period to play the turn.
Part of the problem is there is no penalty to shield if you withdraw.
You play the highest shield level games and still we get people quitting, and if you have then 5 good players left on a 2vs2vs 1.5 the game is a foregone conclusion.
Michael.
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Wed Dec 13, 2017 2:24 pm
by godOfKings
This is a GREAT idea

Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Wed Dec 13, 2017 2:26 pm
by godOfKings
But some evil players are always hunting for skips and would skip u if u r 24 hr + 1 min late
So at the end of the day it would b a race against time between the most active players lol

Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Wed Dec 27, 2017 8:42 am
by mickmackmike
No because one option is that.."when your Allie is late playing there turn you are given another equivalent period to play the turn. "
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Wed Dec 27, 2017 10:01 am
by godOfKings
Would that turn start from when the first 24 hrs limit is over? So then there would b at most 2 days limit before the player's turn is skipped? Yes that also works well
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Wed Dec 27, 2017 12:30 pm
by Sunrise Samurai
I've often wanted this. It would help a lot when dealing with inactive players.
Try this
When turn time limit expires, allies are given half the time to choose to skip that player and take their turn for them. If a player is kicked, the kicking player (if allied) is prompted if they want to take over. If they choose not to, or an enemy does the kicking, each allied player is asked on their turn to take over until someone agrees or the ai is given the slot.
Skips for not taking someone else's turn count towards your badge. If you are kicked from one slot, you are kicked for all slots you play in a game.
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Wed Dec 27, 2017 7:12 pm
by Stratego (dev)
i mcan make it that any kicking or witdrawing will give all its assets (units and TCs) to a living human ally randomly.
shall i?
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Wed Dec 27, 2017 7:57 pm
by godOfKings
Yes that is great too, but in this case player will b skipped first and that will waste a turn....
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Wed Dec 27, 2017 7:59 pm
by godOfKings
May b do both, while skipping ally will b given half the time to play player's turn, and while kicking random ally gets player's assets
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Wed Dec 27, 2017 10:04 pm
by Stratego (dev)
godOfKings wrote:May b do both, while skipping ally will b given half the time to play player's turn, and while kicking random ally gets player's assets
ok but what i suggested is 20 minutes of implementation, yours is 1-2 days (with slight exaggeration)

Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Thu Dec 28, 2017 10:40 am
by godOfKings
If it was implemented sooner u wouldn't have lost to me that easily right stratego?
When u get free time let's have another team battle with this new feature, but for now it can wait as I m currently unreliable lvl 1
(Seriously?)

so I will b working hard to get back my badge now while I guess u will b busy implementing all the new units and Techs
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Thu Dec 28, 2017 2:28 pm
by Sunrise Samurai
Stratego (dev) wrote:i mcan make it that any kicking or witdrawing will give all its assets (units and TCs) to a living human ally randomly.
shall i?
Please do. My only question is will that ally be able to produce units of said race/nation in AoF/AoWW? Otherwise, an orc player getting handed several elf archery buildings will find them rather useless, and better off left to an ai.
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Thu Dec 28, 2017 2:42 pm
by Stratego (dev)
that is a good point, you will be able to use only tcs...
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Thu Dec 28, 2017 2:52 pm
by Sunrise Samurai
Maybe assign the slot to a random allied human, who then just gets one turn with each army in a given round?
Mass convert to an ally is the best solution in AoS though. Simple, clean, and effective. This is one area the games are better off diverging.
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Thu Dec 28, 2017 3:16 pm
by Sunrise Samurai
Alternative idea:
Unit gifting
A player can designate units they control as available for allies to select and convert with the press of a button. Units converted this way automatically end their turn, so it can't be used to double up on moves and attacks. Mostly, this could be useful to give allies a place in your base. Ai units are always available for allied takeover, so kicked players can be divided up as their allies see fit.
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Thu Dec 28, 2017 3:22 pm
by Stratego (dev)
all other ideas a very complicate to make.
i think it is ok to have every unit, even from diff. race -> you can rumble the unwanted buildings and build new ones 4 yourself.
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Thu Dec 28, 2017 3:29 pm
by Sunrise Samurai
Okay then. It's probably better than ai control no matter how you do it anyway.
Re: Multiplayer - Play for your Allie when they are on skip/
Posted: Sat Dec 30, 2017 7:16 am
by Stratego (dev)
ok. it is in in dev v ersion (in all games), please test it with private multiplayer games
and please confirm me if it is working
(remark: however on testing i have faced again the "withdraw" bug we have when u have AI-s in game and u withdraw but other players see it is still your turn - but that is not related to this change, this is an old bug - also now i spent 2 hours debugging and seems during debugging it is working fine... will be hard to fix then.)
it works for kicking and for resigning too uos already
Re: Multiplayer - Play for your Allie on skip/kick IMPLEMENT
Posted: Mon Feb 12, 2018 5:18 pm
by mickmackmike
Thx stratego... for the implementation. ... Havent experienced it in multiplay yet but reading the above one possible implementation is for take over all tcs and buildings but the players pieces still play AI....
Re: Multiplayer - Play for your Allie on skip/kick IMPLEMENT
Posted: Wed Apr 18, 2018 2:49 pm
by Patrol3110
Can you add the same thing if an ally surrenders, Im in a game 2v1 because my ally left while he still had a lot of tc's. thx in advance
Re: Multiplayer - Play for your Allie on skip/kick IMPLEMENT
Posted: Wed Apr 18, 2018 8:05 pm
by Stratego (dev)
but it works already.. isnt it?
Re: Multiplayer - Play for your Allie on skip/kick IMPLEMENT
Posted: Wed Apr 18, 2018 8:12 pm
by makazuwr32
in our game it worked well.
All forces my ally had after his surrender became mine.
Re: Multiplayer - Play for your Allie on skip/kick IMPLEMENT
Posted: Thu Apr 19, 2018 7:12 am
by Patrol3110
ok, idk then. It didnt work for me and the person surrendered a week or 2 ago, it probably was only a slight bug.