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A New Human Faction
Posted: Sat Dec 09, 2017 9:55 pm
by dust-n-steel
Wer really need a second human faction. I would recommend a Russion-like Tsradom or a faction of desert nomad bandits, another idea would be a faction like Byzantine, a Roman-like empire at it's fall
Re: A New Human Faction
Posted: Thu Dec 14, 2017 12:44 am
by DoomCarrot
I think another humn race would be cool, I have thouht that often.
Some ideas:
Rename current humans to "human alliance," "human empire," or something. Hey, half the humans have "imperial" in their name...
New race ideas:
outlanders: Based around a more nomadic and barbaric people. Mostly made up of barbarians, bandits, mercenaries, etc. They could favor a less rounded straaegy, and focus mostly on stealth units, mercenary units, and units with spells and such. Woud focus mostly on playing tricks with your opponents.
The Arcane Guild: A guild which focuses mostly on magic. Some units are almost worthless without other types of units to back them up. For instance, they could have super slow golems as their main hevy hitters, but weak summoners to bring them into action. Very weak infantry, but strong spellcasters to give them the buffs that make them stronger than most units.
Men of the West: A more high tech civilization, that focuses on tech invention to be competitive, but have good methods to help early game. Maybe give them strong scout units to help claim tcs, and some spells which help give them the time they need to build up after, like buffed slowing spells.
The Southern Sultantate: An arabic-based faction with very aggresive tendencies that can strike fear into most. Each unit has very strong bonuses. Pikemen are trash, but can almost one-hit imperial knights and the like. Skirmishers that die easily to everything, but can kill archers with ease, archers that can kill most everything in a group attack, but are easily defeated if they do not kill enouh to stay out of range of returning fire, etc. A race with many weaknesses, but just as many strengths.
Just some ideas
Re: A New Human Faction
Posted: Thu Dec 14, 2017 1:24 am
by General Brave
Mind if I add mine to the mix?
Re: A New Human Faction
Posted: Thu Dec 14, 2017 1:27 am
by Puss_in_Boots
Some Very good ideas.
General Brave wrote:Mind if I add mine to the mix?
Go right ahead, an idea never hurt anyone.
Re: A New Human Faction
Posted: Thu Dec 14, 2017 1:24 pm
by Sunrise Samurai
I hate to be the one who keeps shooting down good ideas, but we've been trying to get dwarves and scalefolk in for years, and it's only barely moving anywhere. I doubt we will get much chance for even more races.
Re: A New Human Faction
Posted: Fri Dec 15, 2017 6:51 am
by Midonik
Sunrise is right,but we can have some units in human faction that will fit to those fraction you posted,we have subraces in other races,so why not for humans?
Re: A New Human Faction
Posted: Fri Dec 15, 2017 3:10 pm
by General Brave
Well, that works.
Re: A New Human Faction
Posted: Fri Dec 15, 2017 3:17 pm
by StormSaint373
I like the idea of subraces.
Re: A New Human Faction
Posted: Fri Dec 15, 2017 8:00 pm
by DoomCarrot
The problem is the time it takes to implement an entire race + Daniel only being human and having a human amount of time lol.
I’m not sure what can be done by forumers to speed up the process beside jsons and images and text descriptions and such.
Re: A New Human Faction
Posted: Mon Dec 18, 2017 3:22 pm
by Menselot
I agree we must concentrate on the dwarves and scalefolks for now...
But keep the idea. Everything is uesefull and if time is found we might work on that too !!!!
Re: A New Human Faction
Posted: Mon Dec 18, 2017 4:56 pm
by Stratego (dev)
DoomCarrot wrote:The problem is the time it takes to implement an entire race + Daniel only being human and having a human amount of time lol.
I’m not sure what can be done by forumers to speed up the process beside jsons and images and text descriptions and such.
actually if i receive every json tested i need very little time to put in.
Re: A New Human Faction
Posted: Sun Jan 07, 2018 5:49 am
by General Brave
So if I make the images and work on the JSON, would that mean I could have the people of Warfell be implemented?
Re: A New Human Faction
Posted: Sun Jan 07, 2018 7:08 am
by Stratego (dev)
General Brave wrote:So if I make the images and work on the JSON, would that mean I could have the people of Warfell be implemented?
i think dwarwes first.
after that, you need to arrange it with alexander because balancing is important
Re: A New Human Faction
Posted: Sun Jan 07, 2018 7:15 am
by General Brave
Well I could still work on it nevertheless, already have some things done. But it doesn't seem to me that are many people are working on the dwarwes. And by the way, where is Alexander?
Re: A New Human Faction
Posted: Sun Jan 07, 2018 12:56 pm
by Sunrise Samurai
Yeah, haven't seen much out of him lately. I rather miss his insight into keeping balance around here.
Re: A New Human Faction
Posted: Mon Jan 08, 2018 12:12 am
by Alexander82
I'm still here but I've been pretty busy in my so-called holidays
I'm trying to come back as soon as possible cause we already have many of the current winners to be implemented.
Re: A New Human Faction
Posted: Sun Feb 18, 2018 1:50 pm
by samuelch
We can use General Brave's warfell units for a new human faction.
viewtopic.php?f=182&t=5119
Re: A New Human Faction
Posted: Sun Feb 18, 2018 1:52 pm
by Typhoon
Yeah it looks cool and is not that far from being finished
Re: A New Human Faction
Posted: Sun Feb 18, 2018 4:43 pm
by General Brave
Thank you for the support, you guys can help if you want.