Cossacks - complete revamp of idea
Posted: Tue Dec 12, 2017 9:38 am
Units:
All units can't be affected by high morale buffs.
Cossack brawler:
Infantry-type anti-infantry based unit
Health - 23
Attack power - 9
Attack range - 1
Actions/turn - 2
Speed - 3
Sight - 5
Armor - 1/0
Spell resistance - 40%
Cost - 4 turns
Has "Battle shout" ability: gains for 1 turn "Shout" aura that lowers damage of all enemy melee units by 4, cooldown 4 turns. Stackable with "Fear" aura.
Samurai/Hatamoto-based bonuses exept all bonuses to buildings.
could have effect "Native places"
Can gain both sword and infantry armor upgrades from blacksmith
Cossack archer:
Archer-type unit
Health - 16
Attack power - 5
Attack range - 4
Actions/turn - 1
Speed - 3
Sight - 7
Armor - 0/0
Spell resistance - 40%
Cost - 3 turns
Has ability "Dead eye": gains +5 damage for next turn. Cooldown 3 turns.
Has ability "Arrow volley": gains +3 actions/turn with -3 damage for next turn. Cooldown 4 turns.
Normal archer bonuses
could have effect "Native places"
Can gain both bow and ranged armor upgrades from blacksmith
Cossack raider
Mounted-type unit
Health - 25
Attack power - 7
Attack range - 1
Actions/turn - 2
Speed - 6
Sight - 7
Armor - 0/1
Spell resistance - 40%
Cost - 4 turns
"Fearless" - can't be affected by fear aura, gives +2 damage to all other melee units in range of 1, non-stackable, can't affect other units with this ability, stackable with high morale.
All usual bonuses to non-mounted units and additional bonuses (80%) to Knights (and upgrades), Hussars, Hungarian Hussars, Templar Knights, Axe Knights
could have effect "Native places"
Can gain both sword and cavalry armor upgrades from blacksmith
Cossacks outpost (name WIP):
Roman garrison-type building
Health - 28
Armor - 0/3
Sight - 7
Carry capacity - 3
Heal rate - 5
Cost - 6 (YES, higher than roman garrison)
Spell resistance - 100%
Active effects: "Native places" (name WiP) - gives all cossacks in 3 range from building +1 to speed.
Trains:
Cossack brawler
Cossack archer
Cossack raider
Can't get buildings hp upgrades.
Upd.: can be bulit in the forests.
Updated stats, Added probability to be upgraidable with blacksmith.
Update 2: rewamp. Again.
All units can't be affected by high morale buffs.
Cossack brawler:
Infantry-type anti-infantry based unit
Health - 23
Attack power - 9
Attack range - 1
Actions/turn - 2
Speed - 3
Sight - 5
Armor - 1/0
Spell resistance - 40%
Cost - 4 turns
Has "Battle shout" ability: gains for 1 turn "Shout" aura that lowers damage of all enemy melee units by 4, cooldown 4 turns. Stackable with "Fear" aura.
Samurai/Hatamoto-based bonuses exept all bonuses to buildings.
could have effect "Native places"
Can gain both sword and infantry armor upgrades from blacksmith
Cossack archer:
Archer-type unit
Health - 16
Attack power - 5
Attack range - 4
Actions/turn - 1
Speed - 3
Sight - 7
Armor - 0/0
Spell resistance - 40%
Cost - 3 turns
Has ability "Dead eye": gains +5 damage for next turn. Cooldown 3 turns.
Has ability "Arrow volley": gains +3 actions/turn with -3 damage for next turn. Cooldown 4 turns.
Normal archer bonuses
could have effect "Native places"
Can gain both bow and ranged armor upgrades from blacksmith
Cossack raider
Mounted-type unit
Health - 25
Attack power - 7
Attack range - 1
Actions/turn - 2
Speed - 6
Sight - 7
Armor - 0/1
Spell resistance - 40%
Cost - 4 turns
"Fearless" - can't be affected by fear aura, gives +2 damage to all other melee units in range of 1, non-stackable, can't affect other units with this ability, stackable with high morale.
All usual bonuses to non-mounted units and additional bonuses (80%) to Knights (and upgrades), Hussars, Hungarian Hussars, Templar Knights, Axe Knights
could have effect "Native places"
Can gain both sword and cavalry armor upgrades from blacksmith
Cossacks outpost (name WIP):
Roman garrison-type building
Health - 28
Armor - 0/3
Sight - 7
Carry capacity - 3
Heal rate - 5
Cost - 6 (YES, higher than roman garrison)
Spell resistance - 100%
Active effects: "Native places" (name WiP) - gives all cossacks in 3 range from building +1 to speed.
Trains:
Cossack brawler
Cossack archer
Cossack raider
Can't get buildings hp upgrades.
Upd.: can be bulit in the forests.
Updated stats, Added probability to be upgraidable with blacksmith.
Update 2: rewamp. Again.