Current collection of ideas
Posted: Sun Apr 27, 2014 9:11 am
Here you can see what game ttype ideas I received yet.
Regicide
- catch the enemy king (see Age Of Kings)
Death Match
- The player that kills the most units within a limit set of turns wins, or the player that reaches a certain number of kills wins
Capture the flag
- 2 teams with flags on opposite sides of the map, you win if you get the enemy flag to your flag post
Build and Protect
- to build x nummber of given units or build given buildings to given place (I think it woud be good in a conquer and hold the place quest)
Defeat the general (Regicide alternative)
- New game type defeat the general, each player starts out with a 1 unique unit prince, huntress paladin, viking berzerke, jean d arqe or william wallace or whatever new unique units come out. Basically a normal random game except when the unique unit is defeated all tc and units turn neutral and opponent loses, ends when there is only one unique unit left
King of the hill
- Reach a given point on the map and have an unit here for X turns.
- Variation: there are more target squares and for each square you control for a turn you get a point. Game is over when a preset number of turns is reached (player w/most points wins) or when a player reaches a preset number of points (and wins the game).
Regicide
- catch the enemy king (see Age Of Kings)
Death Match
- The player that kills the most units within a limit set of turns wins, or the player that reaches a certain number of kills wins
Capture the flag
- 2 teams with flags on opposite sides of the map, you win if you get the enemy flag to your flag post
Build and Protect
- to build x nummber of given units or build given buildings to given place (I think it woud be good in a conquer and hold the place quest)
Defeat the general (Regicide alternative)
- New game type defeat the general, each player starts out with a 1 unique unit prince, huntress paladin, viking berzerke, jean d arqe or william wallace or whatever new unique units come out. Basically a normal random game except when the unique unit is defeated all tc and units turn neutral and opponent loses, ends when there is only one unique unit left
King of the hill
- Reach a given point on the map and have an unit here for X turns.
- Variation: there are more target squares and for each square you control for a turn you get a point. Game is over when a preset number of turns is reached (player w/most points wins) or when a player reaches a preset number of points (and wins the game).