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Valkyrie

Posted: Sun Dec 24, 2017 10:34 pm
by Ravancloak
Note: Valkyries have been associated with horses. They could also be mounted units, with different stats. It is said that they ride through air and sea.
23/23 HP
Attack Power 12
Range 1
Armor 2
Pierce armor 3
Speed 3
Sight 4
Action/Turn 1/1
Spell Resistance: 75%
Size: 1x1
Builders: Town Centers
Possible spells: transform to swan, summon raven (scout bird), some kind of kill effect (they chose who lives and dies in battle).

Re: Valkyrie

Posted: Sun Dec 24, 2017 11:49 pm
by General Brave
I might try my hands on this.

Re: Valkyrie

Posted: Mon Dec 25, 2017 9:07 am
by Ravancloak
Valkyrie_3.png
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Here is a sprite.

Re: Valkyrie

Posted: Fri Dec 29, 2017 2:26 am
by General Brave
Valkyrie.png
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Valkyrie v1.png
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Black Raven.png
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This is a start, is it good?

Re: Valkyrie

Posted: Mon Jan 01, 2018 5:40 am
by Ravancloak
Veiwpoint is skewed, especially the shield and limbs of the Valkyrie. I would suggest making the shield more oval in shape. Team colors aren't too visible. Also, decrease size of raven, it doesn't scale too well. The Valkyrie wings are very good tho.

Re: Valkyrie

Posted: Mon Jan 01, 2018 5:44 am
by General Brave
It shall be done, once at least I could convince someone to do this for me or else I have to continue in onward by myself.

Is that all the problems? The Shield needs to be more oval and also which limb?

Re: Valkyrie

Posted: Mon Jan 01, 2018 5:49 am
by Ravancloak
I edited. I don't think the limbs are veiwpoint per se, just that the Valkyrie appears to have broad shoulders and hips. That is common with AoS sprites, so I don't think it really matters.

I looked at some more images. (Not recommended... They don't always have shirts) The wings can be replaced by a cloak, the shields are triangular, and the wings on the helmet have a different shape than what I drew.

I redrew my sprite, after looking more at other AoS sprites. It needed bolder lines, (did I add too much?) I went too minimalist. Also, I tried to match the pink.

Re: Valkyrie

Posted: Wed Aug 15, 2018 4:46 pm
by Lynx Shafir
Don't let this unit to be forgotten !

Needs stat changes and skills.
Up to discussion. :)

Re: Valkyrie

Posted: Sun Aug 19, 2018 8:20 pm
by Tankhead
I always viewed valks to have good Hp and atk power.
Mostly the tanky supportive ones

Re: Valkyrie

Posted: Sun Sep 23, 2018 6:56 pm
by General Brave
Mmmmmmm.

Re: Valkyrie

Posted: Mon Sep 24, 2018 10:58 am
by Lynx Shafir
Cost 6-7(max)
55 HP
Attack Power 14
Range 1?
Armor 2
Pierce armor 3
Speed 4(all terrain) - flying
Sight 6
Action/Turn 1/1+
Spell Resistance: 85%
Size: 1x1
Builders: Mage hut /arcan sanctum /Castle!
Possible spells:? Holy or self buff tipe..
Weapon?

Ideas

Re: Valkyrie

Posted: Mon Sep 24, 2018 1:04 pm
by StormSaint373
To be honest, I can think of a ton of weapons for the Valkryie...

Nordic weapons
•Broadsword
•Battleaxe
•Sverdestave
•Short Bow
etc,

But honestly, for her purpose, I see the Valkryie with a javalin.

Re: Valkyrie

Posted: Mon Sep 24, 2018 1:53 pm
by Lynx Shafir
And even lances,
but need to decide it for bonuses and/or SKILLS
(vote on discord)

Re: Valkyrie

Posted: Mon Sep 24, 2018 1:54 pm
by StormSaint373
Again, they are just suggestions

Re: Valkyrie

Posted: Fri Oct 05, 2018 7:42 pm
by StormSaint373
So, what is the verdict for Val?

Re: Valkyrie

Posted: Fri Oct 05, 2018 7:52 pm
by Lynx Shafir
Lancia, or special sword - for booth uses

Re: Valkyrie

Posted: Fri Oct 05, 2018 7:56 pm
by StormSaint373
Soo, is there gonna be 2 types of Valkryies?

That would be cool.

But, what are your thoughts on this?

Re: Valkyrie

Posted: Fri Oct 05, 2018 8:02 pm
by Lynx Shafir
Only one.
Stg like these.
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Re: Valkyrie

Posted: Fri Oct 05, 2018 8:04 pm
by Lynx Shafir
So this will one have offence spells and combat - bonus to cav. too

Any idea for skills?

Re: Valkyrie

Posted: Fri Oct 05, 2018 8:11 pm
by StormSaint373
Define "skills"

Like
1. Abilities
2. Aura
3. All bonuses
4. Spells
5. Official stats

Re: Valkyrie

Posted: Sat Oct 06, 2018 6:17 am
by Tankhead
Interesting Valk choice

Re: Valkyrie

Posted: Sat Oct 06, 2018 7:34 am
by Lynx Shafir
Lynx Shafir wrote: Mon Sep 24, 2018 10:58 am Cost 6-7(max)
55 HP
Attack Power 14
Range 1?
Armor 2
Pierce armor 3(gets blacksmith upg)
Speed 4(all terrain) - flying
Sight 6
Action/Turn 2/1+
Spell Resistance: 85%
Size: 1x1
Builders: Mage hut /arcan sanctum /Castle!
Possible spells:? Holy or self buff tipe..
Weapon-sword-lance.

For stats I had in mind those.


For skills I meant.
Eg self strengthen.
Lightning arrow! - one target ranged offence spells. /Eternal Anguish/Divine strike - 5 Target area spell. - 1 target and 4 adjected ones.
Self Heal.
(Summon Raven?)
Stun strike, Armor up.
Or weapon break - (-3 atk last 2 turns)

Re: Valkyrie

Posted: Sat Oct 06, 2018 10:58 pm
by Savra
It this is a holy unit then put in the church, if it is arcane unit put in mage hut.

Maybe just choose 4 or those spells if she is going to be a melee fighter, if she is spell caster primary then armour would have to be lowered.

If melee then give 2/2 armour unless she has a shield, then 2/3 armour would be needed.

Maybe, she sounds more melee like, give cost 6, give exorcism or smite (or maybe both since smite is aoe melee), seems like she could use heal, and maybe disenchanted (honestly disenchant is actually quit useful considering how you can put out fires and get rid of a target who has too much buffs, plus with coming of elementals.

Maybe lower health to 44 cause that seems a little powerful for a spell user who isn't unique.

Might use spear too, so we have a spell caster lancer.

Re: Valkyrie

Posted: Sat Oct 06, 2018 11:57 pm
by Savra
I rather like this valkyrie's look, btw Valkries seem to be support units so we might make them somewhat like templars, they have a lance, exorcism or smite, heal (might make this an aura) and that would be all

Stats could be:
Cost:5
Hp:44
Atk:12
S.rng:3
Sight:4
Spd:4 flying
Arm:2
P.arm:2
Res:80%
Abilities:
Smite: rng:1, aoe:1, dmg:10, 50% bonus to undead, cool:3
Heal aura passive
Standard spear men bonuses.

Re: Valkyrie

Posted: Sun Oct 07, 2018 1:12 am
by Savra
.

Re: Valkyrie

Posted: Sun Oct 07, 2018 2:38 am
by Tankhead
A flying spearman sounds annoying to deal with since you have to use range or other flying units

Re: Valkyrie

Posted: Sun Oct 07, 2018 4:19 am
by Savra
Updated.

Re: Valkyrie

Posted: Sun Oct 07, 2018 4:23 am
by Savra
Tankhead wrote: Sun Oct 07, 2018 2:38 am A flying spearman sounds annoying to deal with since you have to use range or other flying units
But compensates because it's a spear men (women) who doesn't have bonuses to infantry. She isn't too op since she has a cool on her aoe, and she has a healing aura, not a healing spell meaning she can't heal herself. She is flying but she might be hit by ground for normal because she has to swoop down but on the other hand we have a lot of ranged units and flyers to deal with her.

She's not a dragon.

Re: Valkyrie

Posted: Sun Oct 07, 2018 5:08 am
by Savra
Btw, to calm any aggression toward the smite ability. It basically works like a holy version of the goblin gernade. Only it doesn't effect allies and doesn't apply a effect on enemies, just does bonus damage to undead and demons.

Re: Valkyrie

Posted: Sun Oct 07, 2018 6:38 am
by Lynx Shafir
@Savra
Firstly is not spearman role.
(For training place I see nothing wrong with it to put in mage hut(empty) and sanctum/Castle.)
Foot units for Heal and auras will be in.
So valkiry - to be unique-can get similar skills I listed.
If decided what I shall adjust stats after.
And for that 6-7 cost and my stats are better. (Ork shielder has better armor :P)
Is hybrid class fighter-caster-ofence spells.
Not necessary smite - (valkirys focus on living )


For Imige has too much team colour, especially in wings
Try smoother it, looks like metal.


Shield and sword.(composit sword) so infantry bonus and small to cav.)
Head need fix (try from the previous one approach.)
And my images.

Or eventually I will do it.