AoF Campaign of Honor: viewtopic.php?f=73&t=5049&p=52268#p52268
AoS Campaign of Valor: viewtopic.php?f=73&t=5044&p=52062#p52062
Rules:
1. To start, players will choose their starting territory in order play, which shall be described in the campaign topics. Each player shall start with one army in their starting territory.
2. A round shall be defined as a completed order of play, as well as the completion of any resulting battles.
3. A turn shall be defined as a single player's action on the campaign map.
4. Order of player turns shall reverse each round. The selection of starting territories counts as a round.
5. A player is defeated when they have no more armies or owned territories on the campaign map.
6. If a player is defeated, he cannot return to play by any means.
7. Gameplay shall be divided into 2 segments-Map and Battle.
8. Players by no means can be skipped/kicked unless they have been inactive for 72+ hours. If you need a break for some reason, no problem, just tell someone that you will be inactive and try to give an estimate of when you may be back, so we do not think you have dissapeared off the face of the Earth.
THE MAP:
1. On your turn, you may choose to do one of two things on the campaign map: recruit an army in an owned territory or move an army into another territory.
2. If you move into an enemy territory, it results in a battle.
3. when all map moves are finished, any attacked territory results in a battle.
4. If an attacked territory has multiple defending armies, an AI is given to the defending player for each extra army or one that is not "defending," up to the maximum amount of AI possible for the battle.
5. If a territory is attacked by only one player, and the owner of the territory does not have an army to defend it, or moves the army to another territory, the territory is automatically awarded to the attacker at the end of the round.
6. In a battle, the player who owns the attacked territory shall create the map.
7. A player can not recruit more armies than owned territories.
8. Multiple players can attack the same territory, resulting in a free for all battle. Politics and teaming-up is allowed. However, be careful, as such actions may anger other players and make them form an alliance against you!
9. A retreat shall be defined as a withdrawal from a battle. If a player retreats, the army they attacked with, or a single army they defended with, may move into an adjacent friendly territory. A player may not retreat if they start their turn with less than half the points of any of their opponents in the battle.
10. If an army is attacked, it cannot attack the territory it is being attacked from on that round.
11. When a player retreats, they may NOT retreat into a territory that is under attack/being invaded that round.
THE BATTLES:
1. The defending player shall create the map for the battle. The defender may create the map however they please, with these exceptions:
Battle maps MUST BE:
Map: The corresponding map of the territory attacked (use the map key in the campaign topics).
Reveal/Explored/or Fog
Towns: normal
Upgrades: Yes(0)
Starting Techs: None
Starting Units: few/many/or minimal
Pop Limit: whatever the map maker chooses
TEAM COLORS SHOULD MATCH THE COLORS IN THE CAMPAIGN. Player colors shall be in the campaign topics.
Take screenshots of the battles for sharing and proof!
