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Temple of Nature - IMPLEMENTED
Posted: Sat Dec 30, 2017 8:41 am
by makazuwr32
Factory-type building for casters of elves.
Hp - 40
Armor - 0/3
Sight - 6 turns
Carry capacity - 3 units
Heal rate - 10
Spell resistance - 100%
Active effects - Delayed Vanishing
Cost - 5 turns
Builds:
Elf Druid (can still be trained in TC)
Elf Wizard (moved from TC)
Woodshaper (moved from TC, still can be trained in Great Tree)
Druidic Wisp (If implemented)
Druid of the Wind (if implemented)
Keeper of the Grove (if implemented)
Researches:
Nature (that gives +3 damage to ents and wolfes) (moved from TC)
Thunderstorm (moved from TC)
Re: Temple of Nature
Posted: Sat Dec 30, 2017 10:29 am
by Sunrise Samurai
Sounds good to me. Keep lembas in tc though.
I wonder, instead of healing aura (healing isn't really a problem for elves, since they don't have much health and already have many ways to heal) maybe it would be a good idea to give delayed vanishing aura, like spirit tower. As a factory, we can't spam them, so it won't be as effective as spirit tower. Elves also don't have clockspinning, so it can't be used to build up ents. Mostly, it just allows you to keep a small defense force of ents and wolves around that can rush an invading army for a couple turns before vanishing sets in. Anyone else agree?
Re: Temple of Nature
Posted: Sat Dec 30, 2017 10:31 am
by Midonik
Sounds good.
Re: Temple of Nature
Posted: Sat Dec 30, 2017 10:32 am
by makazuwr32
Agree, i'll update post.
Re: Temple of Nature
Posted: Sun Dec 31, 2017 2:59 pm
by Alexander82
The only thing is that, at the moment, would only exist for 2 units
Re: Temple of Nature
Posted: Sun Dec 31, 2017 3:42 pm
by makazuwr32
Just as new building in AoS.
Re: Temple of Nature
Posted: Sun Dec 31, 2017 9:59 pm
by Alexander82
I'm not saying I'm against that but before we might vote some more casters.
Re: Temple of Nature
Posted: Sun Dec 31, 2017 11:18 pm
by makazuwr32
And because i voted for Woodshaper last vote.
And i have more ideas for elves incoming

Re: Temple of Nature
Posted: Sun Dec 31, 2017 11:27 pm
by General Brave
Then what are they?
Re: Temple of Nature
Posted: Mon Jan 01, 2018 12:49 am
by makazuwr32
Updated first post.
Re: Temple of Nature
Posted: Wed Jan 17, 2018 4:31 pm
by makazuwr32
I tried to move here a temple from another game...
How is it?
I also have 64x64 version if someone wants to edit a bit it.
I must also mention that i'm not good at drawing from scrap. Only in editing maybe. but still i'm sure there is in this forum more people with far better skills.
Alexander82 for example.
Re: Temple of Nature
Posted: Wed Jan 17, 2018 5:00 pm
by StormSaint373
Hmm. Catchy! I like it.
Re: Temple of Nature
Posted: Wed Jan 17, 2018 5:15 pm
by makazuwr32
This was took and modyfied from WC3
1-2 more opinions about picture and i'll put it into first post for "Discussing" or even "Finalized" Status
Upd.: Added image with dark outline.
Which is better?
Re: Temple of Nature
Posted: Fri Jan 19, 2018 4:41 pm
by makazuwr32
Any criticism to images?
Which is better?
Re: Temple of Nature
Posted: Fri Jan 19, 2018 7:00 pm
by Stratego (dev)
they are in wrong angle, and also they looks some kind of scaled images from the net - too blurry.
Re: Temple of Nature
Posted: Fri Jan 19, 2018 7:36 pm
by makazuwr32
Stratego (dev) wrote:they are in wrong angle, and also they looks some kind of scaled images from the net - too blurry.
1. What do you mean for "wrong angle"
2.
makazuwr32 wrote:This was took and modyfied from WC3
3. This is my first try.
Re: Temple of Nature
Posted: Fri Jan 19, 2018 7:43 pm
by Stratego (dev)
check current building view angles and make image that is in same view angle.
Re: Temple of Nature
Posted: Sun May 20, 2018 8:00 pm
by godOfKings
I m actually not sure how u imagined the building to look like, but wen I see an incomplete image the artist in me gets triggered, so I made these, hope u like it
Re: Temple of Nature
Posted: Mon May 21, 2018 3:56 am
by makazuwr32
I thought about less moss on that building but your variant is nice as well. Also with much better angle.
I like it.
Re: Temple of Nature
Posted: Mon May 21, 2018 9:09 pm
by General Brave
Not bad.
Re: Temple of Nature
Posted: Sun Sep 30, 2018 5:37 am
by Savra
So, speaking of mages, is this acceptable? Since it has an image and stats that is?
Re: Temple of Nature
Posted: Mon Oct 01, 2018 2:33 am
by Savra
Ya, this looks ready.
Re: Temple of Nature
Posted: Mon Oct 01, 2018 3:37 pm
by General Brave
It would be a while for things to be accepted. Because my phone is broken and also Alexander is traveling.
Re: Temple of Nature
Posted: Thu Oct 11, 2018 5:45 am
by Savra
In other words this is a maybe on the ready list.
Re: Temple of Nature IMPLEMENTED
Posted: Tue Nov 20, 2018 9:17 pm
by Stratego (dev)
IMPLEMENTED - I hope i did right.
please check.
uos 20
Re: Temple of Nature IMPLEMENTED
Posted: Tue Nov 20, 2018 9:27 pm
by Stratego (dev)
would be awesome if the image would animate a little (eg. the occupied one - the green floating circles)!
please someone try - thanks!
Re: Temple of Nature IMPLEMENTED
Posted: Wed Nov 21, 2018 6:17 am
by Tankhead
@Savra you can take this off the ready list
Its in
Re: Temple of Nature IMPLEMENTED
Posted: Tue Feb 12, 2019 12:04 pm
by Alexander82
- IMPLEMENTED