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More natural

Posted: Sun Dec 31, 2017 5:52 am
by General Brave
Can we have more natural units, like dragon, gryphon, bandits and whatever that makes the map feel bit more lively. The choices that we are able to choose is kind of limited. If that isn't asking too much can you help?

Re: More natural

Posted: Sun Dec 31, 2017 3:15 pm
by Alexander82
I'd like bandits to use in maps as neutral units

Re: More natural

Posted: Sun Dec 31, 2017 4:52 pm
by Sunrise Samurai
I'm still hoping for truly hostile neutrals, but here's a start.

Re: More natural

Posted: Sun Dec 31, 2017 5:26 pm
by General Brave
We could have a natural building. (outlaw camp) that spawn hostile enemies for every 2-3 turns.

It could create.

Highwaymen, good against cavalry.
Deserters archers and Warrior.
Raider, good against building.
Fugitive, is the Calvary.
And whatever else it needs.

They could patrol the area, about 3-4 from their camp. attacking anyone who comes near. And after they build up, they will randomly attack one of a player or Al.

Re: More natural

Posted: Wed Jan 03, 2018 7:16 am
by General Brave

Code: Select all

{
	"uiDefinition": {
		"visuals": [{
			"imageDefParts": [{
				"clickable": true,
				"cropToRect": {
					"bottom": 32,
					"left": 0,
					"right": 32,
					"top": 0
				},
				"layer": "UNITS",
				"shiftCol": 0,
				"shiftRow": 0
			}],
			"imgColumns": 1,
			"imgName": "unit_neutral_priest.png",
			"shiftIndicatorsDown": 0,
			"type": "DEFAULT",
			"typeExtra": 0
		}]
	},
	"unitStatSheet": {
		"unit": {
			"armorNormal": 0,
			"armorPierce": 0,
			"attackTypeArrow": false,
			"attackTypeBurningRock": false,
			"bonusHealing": 2,
			"bonusMending": 0,
			"bonusMendingWhenConstructing": 0,
			"canBeCarried": true,
			"canBuild": false,
			"canOccupyBuilding": false,
			"carryCapacity": 0,
			"convertPossibility": 40,
			"convertRange": 2,
			"convertResistance": 1,
			"costTurn": 6,
			"healRate": 6,
			"hpMax": 8,
			"isCarriedUnitSurvivesIfIDie": false,
			"isCarrierCanCarryUnderConstruction": false,
			"isCarrierHidesCarriedUnits": true,
			"isCarrierLetCarriedUnitsToShoot": false,
			"isCarrierRemovesTerrainDrawbacks": false,
			"isFactory": false,
			"isFactoryThatNotAffectsFactoryLimits": false,
			"isOccupiableBuilding": false,
			"isTechnology": false,
			"isUnderConstruction": false,
			"isWalkableThrough": true,
			"maxActionCount": 1,
			"mendRate": 0,
			"power": 2,
			"powerAccuracyPenalty": 0,
			"powerRange": 0,
			"powerRangePenaltyPercent": 0,
			"rangeAttack": 1,
			"rangeHeal": 1,
			"rangeMend": 0,
			"rangeWalk": 3,
			"sight": 3,
			"trnBestAgainstMeGround": {
				"categories": ["U_ANTI_INFANTRY"]
			},
			"trnBestAgainstMeWater": {
				"categories": ["U_SHIP_ATTACK"]
			},
			"trnBonusList": [],
			"trnBuilders": {},
			"trnCanNotCarryMe": {},
			"trnCategories": ["U_FLESH_AND_BLOOD"],
			"trnSpecUnitActions": ["IS_TERRAIN_ENTITY", "IS_GAIA_AI_BEAR"],
			"trnWalkTerrain": [{
				"modifier": 1,
				"terrainType": "TERRAINS_FORESTWALKABLE"
			}],
			"unitSizeCol": 1,
			"unitSizeRow": 1
		}
	},
	"unitType": 435,
	"unitTypeName": "UNIT_NEUTRAL_PRIEST"
}
First time trying, how is it?