Savra wrote: ↑Tue Aug 28, 2018 10:43 pm
Midonik wrote: ↑Mon Jan 08, 2018 5:17 pm
Age of Galaxy is placed in a universe were few advanced races exist and interact. It hasn't got a strict fable,we will let it for a map designers.
"Planetary" units are units that are used on a planets (infantry,vehicles,airships etc.) and "space"-on space maps (spaceships,spaceforts,spaceports,etc.)
Hope it help you in understanding about what is this variant of AoS.
Exactly what are the catagorys?
My suggestion:
Space: (I don't have very specialised ideas about space battles and I want to let it to last stage of development)
Buildings:
Planet- tc (yes)
Moon-small tc counts as .5 of a tc. (maybe... Wait, how do you imagine "0.5 tc"?)
Space station- acts like a tc but count as one. You can't research or get certain things you could get from a planet or moon. (maybe)
Space port/docks-trains basic ships (yes)
Mother ship- mega building can move. (Maybe, but rather not for all races...)
Space defence grid- you know turrets (yes)
Ships:
Scout- meant for scouting
Fighter-basic flyer
Bomber-anti building
Interceptor-anti ship
Cruiser- big anti ship
Destroyer-big anti building
Dreadnaught- super units
Carrier-transporter for capturing.
My version:
Squadrons:
(small, spawned by space carriers with vanishing, 3 per image)
Bombers - anty - ship, also anty - buliding can deal nice amount of damage to them given how much they can be spammed and their mobility.
Fighters - anty - squadron, mainly to defend from bombers
Ships:
Smaller:
Corrvet - fastest and weakest vehicle, scouting, patroling, perhaps anty - squadron, but also armed with anty - line vessels torpedoes
Frigate - little heavier and slower corrvet. Similar in function, also maybe anty - corrvet in some cases
Line vessels (big, tanky ships, hard to destroy, big range, and nice damage):
Destroyer - anty - smaller ships, maybe anty - saqadrons sometimes, also, as line vessels it's quite tanky
Crusier (yes, crusiers are heavier than destroyers) - anty - destroyer mainly
Battleship - strongest of all line vessels, devastating weapon against all ships.
Space carriers - spawns squadrons, can carry them and perhaps light ships (delaying vanishing, healing)
Ground:
Infantry: all infantry can capture. (yes)
Scout- scouting this group covers snipers as well (yes)
Heavy- for those units who specialize in destroying specific things (well there surely will be such units)
Mech - big infantry (acctualy I would call it "bigger creatures and it will cover both mechs and natural/biologicaly created creatures like mutons)
Medic- healer
Vehicles:
Tanks- Heavy vehicles that specialize in destroying both infantry and buildings (not buildings, but ground unit, also tanks, some have specialized roles like anty - infantry and anty - tank)
Recons- basic vehicles (recon ones are mainly for fast tc capturing and scouting)
Transport-transport (yes)
Artillery- long range version of tank with lower life and armour. (That's self - propelled artillery, but that category covers also versions pulled by mens, their role is anty - buliding and anty ground)
Flying (flying so low that can be shooted with standard gun):
Drones - (weak combat, non - combat roles, scouting... Various purpose)
Flying big creatures - probably will be some
Flying infantry - Avians, some insectoids, jetpack infantry
Hovering vehicles - like vehicles (also tanks) but flying
Air (oftenly called high - flying here):
Gunship- main ground ships (ee... No)
Dropship-transport (something like that yeah)
Fighter-anti ship (yes)
Bomber- anti building (mainly, but also ok against ground units and naval)
Naval planes (anty - ship)
Naval:
We could make this category be amphibious units only.
(No way, at least humans should have navy, classes pretty similar to space ones, but amphibious units will exist too)
Buildings:
Shield generator or walls depends on the race.(yes)
Tower- defence structure ( I would rather call it stationery artillery, but basically yeah)
HQ- mega building (idk, but probably there will be some megas, still need to think about that)
Barracks- trains infantry (yes)
City- tc (yes)
Factory- builds vehicles (yes)
Airport- builds air vehicles (yes)
Bunker- defensive structure that can resist explosives. (Err...)
Outpost- mini mega. (Maybe)
Also shipyard from ships.
So does space and planetary battles co-inside with each other so you can alternate between the two or are you doing what I'm thinking your doing and making them seperate?
I think I will separate them. It won't look good and make sense. Also in SWS it was unbalanced as heck. But I will make map makers able to make such, however I wouldn't accept random (camping/skimrish can be) with mixed.