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Dead Man's Curse
Posted: Wed Jan 17, 2018 4:08 pm
by samuelch
Allows necromancer to cast a new spell. When an enemy unit kills your unit while affected by this spell, the enemy unit will be disabled for a few turns (same like mummy's curse). Cooldown=2 turns. Research in crypt for 6 or 7 turns.
Re: Protection Charm
Posted: Sun Feb 11, 2018 10:42 am
by samuelch
Cooldown to 3 turns instead?
Re: Protection Charm
Posted: Mon Feb 12, 2018 7:53 pm
by Alexander82
I think the name should be different like a death curse or something like that.
Re: Protection Charm
Posted: Mon Feb 12, 2018 10:48 pm
by LordOfAles
Maybe "Dead Man's Curse"?
Re: Dead Man's Curse
Posted: Sat Feb 24, 2018 7:43 am
by samuelch
Renamed.
Re: Dead Man's Curse
Posted: Sat Feb 24, 2018 4:49 pm
by samuelch
First try.
Re: Dead Man's Curse
Posted: Sat Feb 24, 2018 6:56 pm
by LordOfAles
Looks good