Page 1 of 1
Double All Tanks Cost ANSWERED
Posted: Tue Jan 23, 2018 6:28 am
by samuelch
All tanks cost will be doubled, but a new unit called materials will be added to speed up tanks production.
Re: Double All Tanks Cost
Posted: Fri Jan 26, 2018 9:26 pm
by Belfry777
Sadly not possible, the cost of which everything would be lifted to meet the cost of the tanks to balance would be inconceivable!!
Re: Double All Tanks Cost
Posted: Sat Jan 27, 2018 2:26 am
by Puss_in_Boots
Material shouldn't just wander around. It's crazy. Instead make some guys carry them around and such?
Re: Double All Tanks Cost
Posted: Sat Jan 27, 2018 2:37 am
by General Brave
Savage, it could speed up the process if you bring them back to your factory.
Re: Double All Tanks Cost
Posted: Sat Jan 27, 2018 4:42 pm
by Belfry777
Puss_in_Boots wrote:Material shouldn't just wander around. It's crazy. Instead make some guys carry them around and such?
I know, right!
Re: Double All Tanks Cost
Posted: Mon Feb 12, 2018 4:25 pm
by samuelch
it can actually simulate supply line. Good supply line = more vehicles
Re: Double All Tanks Cost
Posted: Mon Feb 12, 2018 5:14 pm
by samuelch
if infantry stats change is implemmented:
All tanks cost +2 except for tiger II
Cost of materials are 1 turn built in tcs and a new building called factory.
1 speed only can be transported.
Kublewagen and willy jeep get a capacity that can only carry materials or officer (when added).
Stratego?
Re: Double All Tanks Cost ANSWERED
Posted: Mon Feb 12, 2018 6:29 pm
by Stratego (dev)
i would not make extra complexity into the game, lets call this idea later if we still think we need it
Re: Double All Tanks Cost ANSWERED
Posted: Tue Feb 13, 2018 1:24 am
by Belfry777
I think "samuluch" the train tack post is a way better idea than this one here because it makes the game easier to play and makes more sense.