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Disband Unit

Posted: Mon Feb 05, 2018 2:27 pm
by LordOfAles
Every unit becomes money courier after disbanding. If you disband the courier then the unit is dead. Also money courier won't be trainable anymore, and only obtained from disband.

Re: Disband Unit

Posted: Mon Feb 05, 2018 6:25 pm
by Sunrise Samurai
Recycling old units help pay for new. Very interesting idea. In practice though, I think it's likely to become a way to validate swarms by being able to trade in to other units when your enemy finds a counter.

Re: Disband Unit

Posted: Tue Feb 06, 2018 2:48 pm
by LordOfAles
I made this up mostly because i think money couriers are useless now

Re: Disband Unit

Posted: Tue Feb 06, 2018 3:29 pm
by makazuwr32
Actually i find them useful to speed up progress of researches when i don't need to defend but at the same time i need for example as fast as i can to get crossbow archer upgrade.

Re: Disband Unit

Posted: Tue Feb 06, 2018 3:54 pm
by godOfKings
makazuwr32 wrote:Actually i find them useful to speed up progress of researches when i don't need to defend but at the same time i need for example as fast as i can to get crossbow archer upgrade.
Now I know :x , I once used them to finish transport ships in 3 turns and get all the towns around my opponent

Re: Disband Unit

Posted: Tue Feb 06, 2018 7:14 pm
by Sunrise Samurai
Don't forget the all important ballistics tech.

Re: Disband Unit

Posted: Wed Feb 07, 2018 8:18 am
by godOfKings
I have a general hatred towards anything that is overpowered, I like it better to defeat opponents who use these using cheap units that r supposed to b weak against them, it gives me a sort of satisfaction to defeat monsters with ants :lol: (which is why fire archers are my most favourite units) anyways disbanding would b particularly useful combined with labourers

Re: Disband Unit

Posted: Wed Feb 07, 2018 8:35 am
by LordOfAles
Why don't we make a vote about disbanding? That seems to be the easiest way to solve this.

Yes:
LordOfAles
godOfKings

No:

Re: Disband Unit

Posted: Wed Feb 07, 2018 6:33 pm
by godOfKings
I support but there is more important matters at hand, for example Templar Knight upgrade

Re: Disband Unit

Posted: Wed Feb 07, 2018 6:49 pm
by LordOfAles
Of course

Re: Disband Unit

Posted: Wed Feb 07, 2018 6:52 pm
by godOfKings
Once a unit is disbanded to money courier, would it still b able to perform action or would it simply end turn?

Re: Disband Unit

Posted: Wed Feb 07, 2018 6:53 pm
by LordOfAles
I think it should be able to perform action (so it doesn't get killed by enemies next turn)

Re: Disband Unit

Posted: Wed Feb 07, 2018 6:59 pm
by godOfKings
At least no movement then? But its weird a disbanded unit suddenly starts paying to mercenaries

Re: Disband Unit

Posted: Wed Feb 07, 2018 7:01 pm
by LordOfAles
Ok then. I just though to give it movement so it can escape in case he is near your enemy.

Re: Disband Unit

Posted: Wed Feb 07, 2018 7:13 pm
by godOfKings
Well there should b some kinds of penalty, else someone makes pikeman, sends it to kill Ur knight, disbands it and puts it back into town, a new full HP pike, or something else that is Ur counter like skirmisher or Celtic warrior, will b made next turn

Re: Disband Unit

Posted: Wed Feb 07, 2018 7:27 pm
by godOfKings
May b the unit can move only if it didn't move BEFORE disbanding

Re: Disband Unit

Posted: Wed Feb 07, 2018 7:33 pm
by LordOfAles
I agreed the first time. Geez