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Composite Bowman - Longbowman Upgrade IMPLEMENTED

Posted: Tue Feb 13, 2018 8:21 am
by makazuwr32
Research cost - 7 turns (in archery range)

Suggested stats:
cost 3 turns
18 hp (+4 to base)
8 damage (+2 to base, after all blacksmith upgrades they'll get 10 damage)
7 range (after all blacksmith upgrades they'll get 9 range, as they get now)
3 speed
0 armor (2 after blacksmith upgrades)
0 piercing armor (2 after blacksmith upgrades)

this way they'll become good alternative to crossbowmen.

Re: Heavy Longbowman - Longbowman Upgrade

Posted: Tue Feb 13, 2018 5:03 pm
by godOfKings
So, +2 atk and +4 HP? I think cost should b 6 instead of 7

Re: Heavy Longbowman - Longbowman Upgrade

Posted: Tue Feb 13, 2018 5:04 pm
by godOfKings
May b master longbow man is better name

Re: Heavy Longbowman - Longbowman Upgrade

Posted: Thu Feb 15, 2018 9:52 pm
by Patrol3110
Good idea since in a normal game they are a crossbow with +1 range for an additional turn this would make them more used, also dont name it 'heavy' there are too many 'heavy' units already, anything except heavy. Master (lile you said) or veteran or royal

Re: Heavy Longbowman - Longbowman Upgrade

Posted: Thu Feb 15, 2018 10:59 pm
by makazuwr32
good idea about "royal".
I'll rename it.

Re: Royal Longbowman - Longbowman Upgrade

Posted: Fri Feb 16, 2018 4:39 am
by Puss_in_Boots
Yeah, I agree.
Royal is fantastic. Master is overused actually, and gets tiring a lot quicker. Veteran sounds a bit odd, you are training long bow archers that presumably never got to the end of any war...

Re: Royal Longbowman - Longbowman Upgrade

Posted: Fri Feb 16, 2018 5:25 am
by General Brave
I want me a Royal Bowman.

Re: Royal Longbowman - Longbowman Upgrade

Posted: Thu Apr 12, 2018 12:47 am
by Gral.Sturnn
Hi!!!!! , look i think we should rename it to "English longbowman" to have more sense of a name and also, I have made a sprite!!!!!

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 2:01 am
by COOLguy
The longbow in the game is the English longbow. I don't think he needs an upgrade - but we did upgrade the samurai.

Counters and thoughts please or I will close this topic on my next time through :)

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 5:05 am
by makazuwr32
Gral.Sturnn wrote: Thu Apr 12, 2018 12:47 am Hi!!!!! , look i think we should rename it to "English longbowman" to have more sense of a name and also, I have made a sprite!!!!!
As said coolguy. Also image looks too woody and has no team color on it.
COOLguy wrote: Sun Jul 08, 2018 2:01 am Counters and thoughts please or I will close this topic on my next time through :)
Longbowman needs an upgrade to be on pair with crossbowmen in late game. This suggestion needs only image for upgraded unit and for upgrade.

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 5:07 am
by Gral.Sturnn
The reason it looks "woody" its beacuse i tried to make him loke like hes wearing a gambeson, you can google it and tell ne what do you think

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 5:10 am
by makazuwr32
Still needs a team color and remove that cross because he looks like camouflaged hospitaler.

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 5:12 am
by Gral.Sturnn
The characteristic simbol of english longbowmen is the red cross round their tunic, I will try ti give it team colors by tomorrow.

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 5:21 am
by makazuwr32
I completely disagree with any national symbols for units.

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 5:22 am
by Gral.Sturnn
Well. Winged hussars have them but idk.

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 5:34 am
by makazuwr32
Hungarian hussars you mean? Or normal 5 turn cost ones?

Also regular longbowman (he is already english one) don't have that and please make upgraded version in the way that it really feel like an upgrade and not a completely different unit. Because right now it feels so.

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 5:37 am
by Gral.Sturnn
Both actually, even though I agree how about me making a sprite for multiplayer and leave the other sprite (the one with the cross) for map editor.

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 5:41 am
by makazuwr32
For map editor image looks good. But not for normal game.

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 5:42 am
by Gral.Sturnn
makazuwr32 wrote: Sun Jul 08, 2018 5:41 am For map editor image looks good. But not for normal game.
Agree my boy, even though the gambeson should stay

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 5:44 am
by makazuwr32
Well normal longbowman has sort of this
Gral.Sturnn wrote: Sun Jul 08, 2018 5:42 am gambeson
Because he has full team colour.

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 5:47 am
by Gral.Sturnn
Mmmmmm, somewhat but it looks lie a tshirt rahter than a tunic.

Re: Royal Longbowman - Longbowman Upgrade

Posted: Sun Jul 08, 2018 2:31 pm
by COOLguy
makazuwr32 wrote: Sun Jul 08, 2018 5:05 am Longbowman needs an upgrade to be on pair with crossbowmen in late game. This suggestion needs only image for upgraded unit and for upgrade.
Okay I am good with that. He just cannot have more range (he gets 9 already with the upgrades).And the stats you give up top look fine.

Re: Royal Longbowman - Longbowman Upgrade ACCEPTED

Posted: Sat Oct 27, 2018 6:24 am
by Stratego (dev)
accepted please someone make json for it - thanks!

Re: Royal Longbowman - Longbowman Upgrade ACCEPTED

Posted: Thu Dec 20, 2018 2:18 am
by godOfKings
How about the new name is composite bowman or marksman? @makazuwr32


(Despite how AOE has been establishing longbows as stronger, truth is composite bows were stronger and may even outrange long bows and were harder to make than long bows, since archers r going towards hand arrow launchers with crossbows and arbalest, I was thinking longbow will go towards bow upgrades, thereby retaining the higher range)

Re: Royal Longbowman - Longbowman Upgrade ACCEPTED

Posted: Thu Dec 20, 2018 2:48 am
by Gral.Sturnn
Sounds good! How about an archer who fires twice per turn, like a tatar archer, a mongol or just an european with a compost? Maybe?

Re: Royal Longbowman - Longbowman Upgrade ACCEPTED

Posted: Thu Dec 20, 2018 3:19 am
by godOfKings
I prefer upgrade of longbowman with 1 action and 9 range, and makazuwr's suggested stats. Also we have a mongol with 2 action

Re: Royal Longbowman - Longbowman Upgrade ACCEPTED

Posted: Thu Dec 20, 2018 3:51 am
by Gral.Sturnn
Well i thought you suggested a new unit instrad of an upgrade but yeah I will work on the sprite to give it rgb colors and maybe keep one for multi amd the other one for map editor.

"Also we have a mongol with 2 action" well I meant a dismounted one

Re: Royal Longbowman - Longbowman Upgrade ACCEPTED

Posted: Thu Dec 20, 2018 4:42 am
by makazuwr32
Unless its cost would be 7+ turns i don't like idea of foot archer that is affected by blacksmith upgrades and has 2 actions.

Archers already are one of the main units in the game.

As for renaming i like composite bowman name.

Re: Composite Bowman - Longbowman Upgrade ACCEPTED

Posted: Thu Dec 20, 2018 4:43 am
by Gral.Sturnn
Just 2 clarify, is it gonna be an upgrade for the longbow or a new composite bow unit?

Re: Composite Bowman - Longbowman Upgrade ACCEPTED

Posted: Thu Dec 20, 2018 4:48 am
by makazuwr32
It is still an upgrade.
Even though it is renamed longbowman still requires an upgrade.