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NOTIFY COOLguy!

Posted: Tue Feb 13, 2018 7:47 pm
by COOLguy
:!: :arrow: :idea:

Hi guys, you may have noticed that Daniel and I have been super busy lately. BUT we still want this game to grow and add a lot of COOL content
:B)
So please, please, please, use this thread to post links and a short description to draw my attention to ANY suggestion that needs a decision, is ready, etc. (or really any thread that needs my attention).

Hopefully, all the forum people will keep adding suggestions and helping with images, jsons, etc.
I will be handling forum administration and cleanup, organizing the vote and new implementations, and help the developer identify the most pressing desires of the forum.
Daniel will be able to focus just on implementing new awesome things.

Re: NOTIFY COOLguy!

Posted: Fri Feb 16, 2018 7:44 pm
by COOLguy
I will no longer be monitoring the posts in the water section. Please post links and a description here for topics that need insight or approval or should be added to the voting lists.

Re: NOTIFY COOLguy!

Posted: Mon Feb 19, 2018 7:18 am
by makazuwr32
viewtopic.php?f=76&t=4621&p=56386#p56386
Please remove "Accepted" status.

Re: NOTIFY COOLguy!

Posted: Mon Feb 19, 2018 5:51 pm
by COOLguy
Good man

Re: NOTIFY COOLguy!

Posted: Mon Feb 19, 2018 5:54 pm
by COOLguy
Changed that - thanks

Re: NOTIFY COOLguy!

Posted: Wed Feb 21, 2018 12:40 pm
by makazuwr32
Please clear forums.
Here we go:

Siege forum:
1. Ribault please merge with Ribauldequin/Organ Gun - they are the one weapon with different names. Also please keep the "Ribault" name for it.
2. Merge Ballista upgrade with Repeating Ballista and move to the "Implemented" fourm.
3. Merge Siege Shield with Siege Mantlet and move to the "Implemented" forum.
4. Move Heavy catapult to the "Implemented" forum.
5. Move Siege tower to the "Implemented" forum.
6. Merge Greek fire units with Greek fire
7. Merge Hwacha with Fire arrow Launcher - they have similar concept. Keep "New Siege Unit- The Hwacha" name for topic.

Water Forum:
Move Noah's ark, Cannon ship to Frigate, Roman Galley to "Answered" Forum. They are already answered.

Infantry forum:
Continuing; you didn't clear it fully from the last message.
1. Move to "Answered" forum:
a. viewtopic.php?f=76&t=837
b. viewtopic.php?f=76&t=904
c. viewtopic.php?f=76&t=1962
d. viewtopic.php?f=76&t=4170
2. Move to "Implemented" forum:
a. viewtopic.php?f=76&t=2759 - they are already ingame as Editor-only units.
b. viewtopic.php?f=76&t=3483 - they are already ingame as Editor-only units.
3. Merge these two "Master assasin" topics:
Master assasin 1 and Master assasin 2
4. Merge these three topics (all these are about two-handed swordmen):
a. Zweihander
b. Claymore Swordman
c. Two handed swordman
5. Please remove "Accepted" status from Peasant. This way he will be a scrap and no-use unit like Axe Knights. I have an idea about how we can make them useful and not OP units for 1 turn cost.

Neutrals:
1. Move Metal Refinery to "Answered" topics
2. Move New buildings annd houses, House and More neutral people to "Implemented" forum.

Buildings:
1. Move to "Answered" topics:
a. viewtopic.php?f=80&t=1798
b. viewtopic.php?f=80&t=1975
2. Move to "Implemented" topics:
a. viewtopic.php?f=80&t=1510
b. viewtopic.php?f=80&t=1490
c. Church redesign merge with Church redesign and move
d. viewtopic.php?f=80&t=1686
e. viewtopic.php?f=80&t=2219
f. viewtopic.php?f=80&t=1689
g. viewtopic.php?f=80&t=2215
h. viewtopic.php?f=80&t=3876
i. viewtopic.php?f=80&t=2526
j. viewtopic.php?f=80&t=4624
k. viewtopic.php?f=80&t=583 - Implemented in form of "Forest Sentry" scout tower.

Technologies:
1. Move this viewtopic.php?f=79&t=1977 to "Answered" topics.
2. Move to "Implemented" topics:
a. viewtopic.php?f=79&t=3909
b. viewtopic.php?f=79&t=1948
c. viewtopic.php?f=79&t=721
d. viewtopic.php?f=79&t=2025
e. viewtopic.php?f=79&t=1236

Mounted:
1. Move Elephant upgrade to "Implemented" forum.
2. Move viewtopic.php?f=77&t=2194 to "Answered" forum.

Ranged units:
1. Move viewtopic.php?f=81&t=3576 and viewtopic.php?f=81&t=878 to "Answered" forum.
2. Merge viewtopic.php?f=81&t=4342, viewtopic.php?f=81&t=3878 and viewtopic.php?f=81&t=5226 and please keep name "Master Axeman" for topic.


And please if you will not make it fully at once update from my post what is done.

Re: NOTIFY COOLguy!

Posted: Wed Feb 21, 2018 4:05 pm
by COOLguy
AWESOME! What a huge list.

Got most of the infantry now. Will be back later :P

Re: NOTIFY COOLguy!

Posted: Fri Feb 23, 2018 8:56 pm
by COOLguy
Okay, finished part 3 down to techs. be back later

Re: NOTIFY COOLguy!

Posted: Sat Feb 24, 2018 5:52 pm
by COOLguy
Last part. Finished the huge list.

Re: NOTIFY COOLguy!

Posted: Sat Feb 24, 2018 6:53 pm
by LordOfAles
COOLguy, i need you to check out these topics and approve them/tell what's wrong, since they seems ready for voting

Templar Knight Upgrade
http://ageofstrategy.net/viewtopic.php?f=77&t=4591

Chariot Upgrade
http://ageofstrategy.net/viewtopic.php?f=77&t=1729

Re: NOTIFY COOLguy!

Posted: Sun Feb 25, 2018 4:19 am
by COOLguy
LordOfAles wrote:COOLguy, i need you to check out these topics and approve them/tell what's wrong, since they seems ready for voting

Templar Knight Upgrade
http://ageofstrategy.net/viewtopic.php?f=77&t=4591

Chariot Upgrade
http://ageofstrategy.net/viewtopic.php?f=77&t=1729
AWESOME! Those units look great - I've just accepted them and will add them to the voting list!

Thank you for finding them and telling me

Re: NOTIFY COOLguy!

Posted: Sun Feb 25, 2018 4:26 am
by Ayush Tiwari

Re: NOTIFY COOLguy!

Posted: Sun Feb 25, 2018 4:50 am
by COOLguy
Actually, I am going to take off the accepted. I want to know better how it is different from the elephant already in the game. Thanks for finding it though!

Re: NOTIFY COOLguy!

Posted: Sun Feb 25, 2018 7:48 am
by makazuwr32
Could you look at this topic?
What do you think about?
viewtopic.php?f=6&t=5225
this comes with this one
viewtopic.php?f=81&t=3878#p56956

Also mine suggestion for Updating of Axe Knights
viewtopic.php?f=6&t=5295

Re: NOTIFY COOLguy!

Posted: Tue Feb 27, 2018 5:59 am
by COOLguy
Thanks! I took a look at them and had a couple of questions. I really appreciate how active you've been.

Re: NOTIFY COOLguy!

Posted: Tue Mar 06, 2018 10:09 pm
by makazuwr32
viewtopic.php?f=6&t=5225#p57387
So? Your final resolution?

Re: NOTIFY COOLguy!

Posted: Wed Mar 07, 2018 12:51 am
by COOLguy
Ok.

Re: NOTIFY COOLguy!

Posted: Wed Mar 07, 2018 5:04 pm
by Puss_in_Boots
Repost of an already implemented idea.
viewtopic.php?f=76&t=5339&p=57768#p57768

Re: NOTIFY COOLguy!

Posted: Wed Mar 07, 2018 5:10 pm
by COOLguy
Thanks! I'll go take care of it

Re: NOTIFY COOLguy!

Posted: Sat Mar 10, 2018 3:53 pm
by makazuwr32
viewtopic.php?f=77&p=57919#p57914
What do you think about?
Which stats are better?
Why?

Re: NOTIFY COOLguy!

Posted: Wed Mar 14, 2018 3:13 pm
by makazuwr32
These two topics are using same name (first one has this name already for some time)

viewtopic.php?f=80&t=4394 - you can see it in the third and after messages.
viewtopic.php?f=80&t=5368

Also please look at this bug report:
viewtopic.php?f=23&p=58131#p58131

Re: NOTIFY COOLguy!

Posted: Sat Mar 17, 2018 3:50 pm
by makazuwr32
Please look at these bug reports:
viewtopic.php?f=154&t=5382 - Regicide multiplayer scenario map bug report Dev 1.059
viewtopic.php?f=153&t=5377 - Spahi Dev 1.059
viewtopic.php?f=153&t=5378 - Shield Knight Dev 1.059
viewtopic.php?f=153&t=5379 - Atl-Atl Dev 1.059
viewtopic.php?f=153&t=5380 - Chariots and Heavy chariots Dev 1.059
viewtopic.php?f=153&t=5381 - Legion training bugs

Re: NOTIFY COOLguy!

Posted: Sun Mar 18, 2018 8:05 pm
by COOLguy
Okay on it!

Re: NOTIFY COOLguy!

Posted: Sun Mar 25, 2018 9:33 am
by makazuwr32
Clearing Ranged units forum:
1. I think these topics are answered:
viewtopic.php?f=81&t=4581 - we don't need second upgrade for skirmishers right now.
viewtopic.php?f=81&t=3648 - poison catapult... just no.
viewtopic.php?f=81&t=4363 - Huntress is Map editor only unit.
viewtopic.php?f=81&t=3660 - i don't know how comment this... what is this exctly?
viewtopic.php?f=81&t=3313 - many ideas in one topic for different units.
viewtopic.php?f=81&t=1842 - catapult with 4 speed? no.
viewtopic.php?f=81&t=3189 - personally i think this needs either more discussing or just answered.
viewtopic.php?f=81&t=2338 - 1. we have hero unit "Knife thrower" 2. as regular unit i don't like this idea.
viewtopic.php?f=81&t=2619 - personally i don't like this idea at all so please close it.
viewtopic.php?f=81&t=2720 - we don't need upgrade right now for fire archers i think. they are fine right now.
viewtopic.php?f=81&t=1624 - i don't like this idea because it would be a core change in balancing.
viewtopic.php?f=81&t=2006 - we don't need an anti-cav thrower unit - it is too op.
2. merge these topics:
grenediers and Hand Grenadier
Marksman and viewtopic.php?f=81&t=1699
3. viewtopic.php?f=81&t=3456 is implemented.

Re: NOTIFY COOLguy!

Posted: Tue Mar 27, 2018 3:49 am
by COOLguy
:D Awesome!

Maybe I can get to this Wednesday...

Re: NOTIFY COOLguy!

Posted: Wed Mar 28, 2018 7:47 am
by makazuwr32
viewtopic.php?f=76&t=5409
viewtopic.php?f=203&t=5410

Both are just spam posts in places where they hadn't to be.

Re: NOTIFY COOLguy!

Posted: Thu Mar 29, 2018 6:53 pm
by godOfKings
viewtopic.php?f=153&t=5392

pls fix this problem auxiliary r supposed to b infantry and weak against cavalry



viewtopic.php?f=153&t=5378

Shield knights don't get bonus damage from pikemen

Re: NOTIFY COOLguy!

Posted: Fri Mar 30, 2018 7:34 pm
by COOLguy
godOfKings wrote:viewtopic.php?f=153&t=5392

pls fix this problem auxiliary r supposed to b infantry and weak against cavalry



viewtopic.php?f=153&t=5378

Shield knights don't get bonus damage from pikemen
Daniel and I are doing these over email now. Thanks! And
makazuwr32 wrote:viewtopic.php?f=76&t=5409
viewtopic.php?f=203&t=5410

Both are just spam posts in places where they hadn't to be.
Those are killed too

Re: NOTIFY COOLguy!

Posted: Fri Mar 30, 2018 8:14 pm
by COOLguy
@mak - got your long list done! Thanks so much for the help in cleaning up the archery section!!!

I chose to comment on instead of archive a couple but mostly got everything cleaned

Re: NOTIFY COOLguy!

Posted: Wed Apr 04, 2018 3:14 pm
by LordOfAles
We have mameluks, and camelry will be implemented later, so i suggest to archive this topic:
http://www.ageofstrategy.net/viewtopic.php?f=77&t=448

Mounted Spies would be unrealistic, so please archive:
http://www.ageofstrategy.net/viewtopic.php?f=77&t=5085

Mounted Assasins would be way too OP. Archive:
http://www.ageofstrategy.net/viewtopic.php?f=77&t=4598

We practically already have hit and run cavalry, archive?
http://www.ageofstrategy.net/viewtopic.php?f=77&t=2469

Merge these topics:
http://www.ageofstrategy.net/viewtopic.php?f=77&t=4369 and http://www.ageofstrategy.net/viewtopic.php?f=77&t=3877
http://www.ageofstrategy.net/viewtopic.php?f=77&t=4574 and http://www.ageofstrategy.net/viewtopic.php?f=77&t=1654

Check this topic out, i dunno if it can be voted but at least set it as accepted if it is in vote list:
http://ageofstrategy.net/viewtopic.php?f=77&t=3355

I doubt VR would work in pixel world :lol: ,please archive this:
viewtopic.php?f=19&t=5268