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Coastal fortress/walls

Posted: Tue Feb 13, 2018 9:09 pm
by Alexander82
Basically a water version for walls and fortresses.

The images would be the same with a different base to fit water.

Stats might be different of course.

Re: Coastal fortress/walls

Posted: Wed Feb 14, 2018 1:13 am
by Sunrise Samurai
Not exactly sure about this. I think it would need to be very different.

Re: Coastal fortress/walls

Posted: Wed Feb 14, 2018 3:16 am
by General Brave
I say yes, much better instead of using Stone Bridge.

Re: Coastal fortress/walls

Posted: Wed Feb 14, 2018 12:58 pm
by Sunrise Samurai

Re: Coastal fortress/walls

Posted: Wed Feb 14, 2018 1:08 pm
by LordOfAles
I agree, making a water blockade with walls could be fun

Re: Coastal fortress/walls

Posted: Sat Feb 17, 2018 7:05 pm
by General Brave
And it would be helpful protecting your ships.

Re: Coastal fortress/walls

Posted: Tue Aug 21, 2018 4:35 pm
by Savra
I think their sea coastal walls and towers should have bracing on them for both looks and the fact that saves are crashing into them.

Re: Coastal fortress/walls

Posted: Thu Sep 20, 2018 4:29 am
by Savra
So, can I get a tower? Just the gaurd tower would be fine. We can settle for 1 coastal defence and we can make it a lighthouse style look like some towers were that were built near the see. Mainly as a multi purpose use.

I also would need the wall. Then I can supply the slight adjustments needed and we can go from there.

Re: Coastal fortress/walls

Posted: Thu Sep 27, 2018 3:57 pm
by General Brave
I will look for it.

Re: Coastal fortress/walls

Posted: Tue Oct 30, 2018 1:12 am
by Savra
How's this for the coastal walls set?
Hold on.

Still need that guard tower and the wall, maybe the gate.

Re: Coastal fortress/walls

Posted: Wed Oct 31, 2018 12:29 am
by Savra
Well, this is the best I could do from scratch.

Re: Coastal fortress/walls

Posted: Wed Oct 31, 2018 5:14 am
by Savra
Hmm, need new stats for tower, as for wall it could have same stats as land variant.

Coastal watchtower:

Cost:6
Hp:75
Atk:8 burning passive
Rng:8
Sight:8
Heal:4
Cap:2
Arm:3
P.arm:6
Res:100%
Bonuses: 100% bonus to ships. Standard bonus to infantry.

Re: Coastal fortress/walls

Posted: Thu Nov 22, 2018 6:11 pm
by Savra
This seems better.

@Stratego (dev) can you get me the walls main image? And how do these look to you?

Re: Coastal fortress/walls

Posted: Fri Nov 23, 2018 2:34 am
by General Brave
So how I haven't seen these images, I say they do well, stats shouldn't really change, the coastal Fortress seems a bit the same size of a regular Tower, so it should stay at the size of it was on the ground or perhaps taller.

Re: Coastal fortress/walls

Posted: Fri Nov 23, 2018 2:36 am
by General Brave
Perhaps make the Coastal Fortress the same Style as that Coastal Tower except taller.

Re: Coastal fortress/walls

Posted: Fri Nov 23, 2018 2:44 am
by Savra
Let's stick with one for now. It can have fire arrows and the such still, but it should have a good vision range since I made it somewhat like a beacon as well to guide ships in from sea and spot for any enemy ships.

Re: Coastal fortress/walls

Posted: Fri Nov 23, 2018 6:31 am
by Lynx Shafir
A light house instead?

Buff ship and sees stealth?

Building it still a problem
And a fortress on a coast with 8 range is as effective as this in water with lower.

May just design changes for normal one when stays on water tile.


For wall I think warfell cud grow crystals in water, (range 3 some sort of engineer/mage)

Re: Coastal fortress/walls

Posted: Fri Nov 23, 2018 8:13 am
by Lynx Shafir
And if u insist as a fortress, (i see not potencial in it
1.have regular towers on ground
2.how build on water?
3.human navy offence can't benefit
4.water defence from amphibians from ground with ranged and towers.)

A.
Make a tech what allows to build regular ones on water.
If have advancement center, get some use for it.

B.
Tower 1-unlock with buying unit.
If separate may add a special attack via warfell tear researches,
Like vortex, sock wave,
Water bolt.

Than cud have a mage tower like designs.
And more interesting than a copy of fortress on water.

Tower 2.
Lighthouse tipe - unlock with tech research.

Re: Coastal fortress/walls

Posted: Fri Nov 23, 2018 4:59 pm
by Savra
Actually, I looked through the forums and found out that the mend ship was originally supposed to build things, this water fortress is going to be buildable as well as the coastal walls and the docks, and any other aquatic things besides ships maybe, will all be buildable by that.

I've mentioned this before.

Re: Coastal fortress/walls

Posted: Fri Nov 23, 2018 5:01 pm
by Savra
And I might just make another one to add to this one as well.

Re: Coastal fortress/walls

Posted: Mon Feb 04, 2019 7:21 am
by General Brave
Bring this up.

Re: Coastal fortress/walls

Posted: Mon Feb 04, 2019 7:59 am
by Lynx Shafir
For humans I don't like water walls idea

Re: Coastal fortress/walls

Posted: Tue Feb 05, 2019 5:10 pm
by General Brave
Why?

Re: Coastal fortress/walls

Posted: Tue Feb 05, 2019 6:49 pm
by Lynx Shafir
General Brave wrote: Tue Feb 05, 2019 5:10 pmWhy?
1 exact walls I want to be other races privilege (elf and undead)

(While ork and scale folk may have /has offence towers and cheap water units, amphibians )
While human and dwarf must rely on ship building and Coast=ground defence
Clear difference in race tactics


2humans can't build effective on water
In wiev of game play
Also logically u can't build a wall from a ship to water


3WARFELL will be able to summon crystal wall on water - visible advance.

4.improving Ships is much more important than wasting turns on a wall what can be jinked or shoted through :

Re: Coastal fortress/walls

Posted: Sat Aug 24, 2019 2:25 am
by Savra
I think a coastal defence would still work for humans, by the looks of their race now it seems the idea is variety in structures and units to be used to counter every situation, the walls would be a good means of countering enemies like merlocks, mermen, merblins, and undead who all have trouble taking out walls with sea units, orcs giants are slow on water and could be taken out before they reach the walls. The ghost vessel has cannonballs but those have a cool. Elves have nothing. This takes advantage of those races weaknesses.

Re: Coastal fortress/walls

Posted: Sun Jul 12, 2020 6:18 pm
by Yeetbruh
Maybe upgrade the attack of the coastal watchtower to ten

Re: Coastal fortress/walls

Posted: Fri Jul 24, 2020 2:33 pm
by Yeetbruh
And give it some extra armor