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Expansion of death knight

Posted: Fri Feb 16, 2018 10:51 am
by makazuwr32
Death knight demands his former servants to raise again!

Blood knight
Bloodlusted ex-human knight after death.
Trainable at summoning circle

Cost - 5 turns
Hp - 33, immune to fire.
Attack - 11
Armor - 2/4
Speed - 3
Sight - 6
Spell resist - 30%
Has 100% bonus to infantries. Counts as melee infantry.
Abilities:
Self-lifelink for 2 turns, cooldown 4 turns
Bloodlust aura - active skill, for actual activation requires corpse nearby for consumption, no cooldown, lasts 5 turns, heals all friendly units for 4 hp/turn in range 3.
"Pain and hit" (or like that, lich's ability that deals damage to enemy at cost of your own) - as usual.

Chill knight:
Cost - 6 turns, trainable at summoning circle
Hp - 40, immune to all dot effects (poison, burning, chilling, bleeding, etc...)
Attack - 19
Armor - 3/3
Speed - 5
Sight - 6
Spell resist - 50%
Has 100% bonus to giants. Counts as melee cavalry.
Abilities:
Chilling presence (aura) — every enemy in range 1 (melee) gains -1 speed (slowing 1 effect). Non-stackable.
Chilling weapon (passive on-hit effect) — on hit apllies "chilling" effect that gives -1 speed, -4 attack and deals 4 damage for 3 turns.

Cursed knight:
Cost - 7 turns, trainable at summoning circle
Hp - 28, immune to fire.
Attack - 10
Armor - 1/3
Speed - 4
Sight - 6
Spell resist - 100%
Has 50% bonus to infantries. Counts as melee cavalry.
Abilities:
Scream (banshee ones)
Curse (same as mummy's one)
Unholy pact - sacrifices allied unit to fully heal another friendly unit.

Plague knight:
Cost - 6 turns, trainable at summoning circle
Hp - 30, immune to fire
Attack - 9 (in pike form) / 8 (in crossbow form)
Range - 2 (in pike form) / 7 (in crossbow form)
Armor - 1/4
Speed - 3
Sight - 9
Spell resist - 20%
Has 300% bonus to cavalry in pike form (also 400% to imperial knight and 500% to elephants) and 100% bonus to dragons in crossbow form. Counts as infantry (melee/archer).
Abilities:
Disease cloud (passive aura) — deals to all enemy living units 6 damage/turn while they are in range 3 from this unit.
Poison weapon (passive on-hit effect, in both forms)
Poison cloud (normal, range 3)
Transform (change weapons)

Re: Blood knight

Posted: Fri Feb 16, 2018 11:33 pm
by Patrol3110
Is this another mounted unit, if it is then it probably wont be implemented

Re: Blood knight

Posted: Sat Feb 17, 2018 4:11 am
by makazuwr32
Even if, its main purpose is aurato of add damage. So he will not be right on the front but near it.

Re: Blood knight

Posted: Sat Feb 17, 2018 9:40 am
by godOfKings
so an undead centurion?

Re: Blood knight

Posted: Sat Feb 17, 2018 10:32 am
by makazuwr32
Exactly. With lower health but with more survivability.

Re: Blood knight

Posted: Sun Feb 18, 2018 10:15 pm
by Patrol3110
hmmmmm.... After all it sounds good but maybe some other name. Since when i read the title i thought of some kind of a berserker, maybe: fallen captain

Re: Blood knight

Posted: Mon Feb 19, 2018 7:14 am
by makazuwr32
Maybe.
But not the "Fallen captain" because of his self-casting abilities.

Remember that he can drink blood (self-lifelink) and gives Bloodlust aura undeads. ALL undeads including enemies and himself.

Re: Blood knight

Posted: Thu Jul 26, 2018 10:41 pm
by Tankhead
Well after all undead do need more options. This really doesn't sound so bad

Re: Blood knight

Posted: Thu Jul 26, 2018 11:18 pm
by LordOfAles
This is another mounted unit. If it was actually an infantry it might be good.

Re: Blood knight

Posted: Thu Jul 26, 2018 11:43 pm
by makazuwr32
Hm. A bit of adjusting of stats and he can become infantry (cost will be same).

Re: Blood knight

Posted: Thu Jul 26, 2018 11:59 pm
by Tankhead
How about removing bloodlust aura ability
Drop his attack by 2 so 11 to 9
Reduce speed by 1 so 5 to 4
Don't wanna rewrite this unit so I'm not sure what really needs fixing. Oh maybe drop the armor by 1 so 2 to 1

Re: Blood knight

Posted: Fri Jul 27, 2018 12:02 am
by makazuwr32
Nono. His main power is in his aura so it MUST stay.
I will think about stats later, afer implementation of unit types revamp.

Without aura he will becone a useless and ridicilously weak vampire.

Re: Blood knight

Posted: Fri Jul 27, 2018 12:03 am
by Tankhead
Alright

Re: Blood knight

Posted: Tue Jul 31, 2018 8:41 pm
by General Brave
Perhaps a name change.

Re: Blood knight

Posted: Sun Aug 19, 2018 8:06 pm
by Tankhead
What might you suggest maka?

Re: Blood knight

Posted: Sun Aug 19, 2018 8:31 pm
by makazuwr32
No name change for now because i don't have ones. despite who said that knight must be mounted?
i adjusted stats for non-mounted version.

Re: Blood knight

Posted: Sun Aug 19, 2018 8:54 pm
by Tankhead
What of the name Blot knight

Re: Blood knight

Posted: Sun Aug 19, 2018 9:19 pm
by makazuwr32
Blot?
What?

Re: Blood knight

Posted: Sun Aug 19, 2018 9:21 pm
by Tankhead
makazuwr32 wrote: Sun Aug 19, 2018 9:19 pm Blot?
What?
blot
blät/Submit
noun
1.
a dark mark or stain, typically one made by ink, paint, or dirt.
"a blot of ink"
synonyms: spot, dot, mark, blotch, smudge, patch, dab; informalsplotch
"an ink blot"
verb
1.
dry (a wet surface or substance) using an absorbent material.
"Guy blotted his face with a dust rag"
synonyms: soak up, absorb, sponge up, mop up; More
2.
mark or stain (something).
"the writing was messy and blotted"
synonyms: tarnish, taint, stain, blacken, sully, mar; More

I'm trying to find something with a close meaning to blood

Re: Blood knight

Posted: Sun Aug 19, 2018 9:24 pm
by makazuwr32
Uhm. Why change name at first place if this unit is not a cavalry now?

I think "blood knight" is better name.
Ah. Also i can add another ability to him.

Re: Blood knight

Posted: Sun Aug 19, 2018 9:30 pm
by Tankhead
makazuwr32 wrote: Sun Aug 19, 2018 9:24 pm Uhm. Why change name at first place if this unit is not a cavalry now?

I think "blood knight" is better name.
Ah. Also i can add another ability to him.
What from the blot name? And I didn't want the name change either

Re: Blood knight

Posted: Sun Aug 19, 2018 9:35 pm
by makazuwr32
Blood is better because everyone knows what is blood. But blot knight... what he seeks? Inks? Mistakes in sentenses? "i" without dots?

Re: Blood knight

Posted: Sun Aug 19, 2018 9:39 pm
by LordOfAles
Possible Names:

Blood Knight
Cursed Knight
Darkblood Knight
Knight Of Blood

Re: Blood knight

Posted: Sun Aug 19, 2018 9:41 pm
by makazuwr32
Cursed one is reserved for other unit later.

Re: Blood knight

Posted: Sun Aug 19, 2018 9:43 pm
by General Brave
makazuwr32 wrote: Sun Aug 19, 2018 9:35 pm Blood is better because everyone knows what is blood. But blot knight... what he seeks? Inks? Mistakes in sentenses? "i" without dots?
He will crush those who misspelled and forgetting the period.

Re: Blood knight

Posted: Sun Aug 19, 2018 9:45 pm
by Tankhead
:|
makazuwr32 wrote: Sun Aug 19, 2018 9:35 pm Blood is better because everyone knows what is blood. But blot knight... what he seeks? Inks? Mistakes in sentenses? "i" without dots?
Yea I want the blood name to stay, wasn't saying I didn't want it.
And what if instead of life link they can have an ability that takes a certain ( percentage ) amount from a unit called blot.
He could be really useful against large up units but really useless to small up units.
25%?
And the jokes....... :lol:

Re: Blood knight

Posted: Sun Aug 19, 2018 9:48 pm
by makazuwr32
General Brave wrote: Sun Aug 19, 2018 9:43 pm
makazuwr32 wrote: Sun Aug 19, 2018 9:35 pm Blood is better because everyone knows what is blood. But blot knight... what he seeks? Inks? Mistakes in sentenses? "i" without dots?
He will crush those who misspelled and forgetting the period.
:lol: yea, exactly!

As for ability - lifelink is general name of this ability, the exact numbers of replenishing life and such can be different. But as for ability that will eat away % of health upon success is bad idea because some unique units with 200+ hp can be waaay to easy be downed to abyss with this.

Re: Blood knight

Posted: Sun Aug 19, 2018 9:50 pm
by LordOfAles
I just want to change the name somehow not to sound like another cavalry variant.

Re: Blood knight

Posted: Sun Aug 19, 2018 9:51 pm
by makazuwr32
Knight is a knight. With or without his mount.
As for me knight doesn't sound as cavalry unit.

But i am open for second part of name change suggestions and even suggest few as well:
Blood vanguard
Blood sentinel
Blood hungerer
Blood knight (current one)

But remember that few other units will have also different names (i have in plans chill knight, cursed knight, plague knight and they must have same name as this one so they will become than all vanguards/sentinels/hungerers/your choice/or stay knights).

Re: Blood knight

Posted: Sun Aug 19, 2018 9:59 pm
by General Brave
It seems most people usually associate knights with Calvary.