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Changes you need to follow as Modder

Posted: Sat Feb 17, 2018 8:12 pm
by Stratego (dev)
Hi, welcome all modders, here i will post changes that you need to make on your modded "asset" pack in order to avoid crashes/errors becausee of recent dev. version changes.

like now.

i have just put in 2 graphics that are shown when u win or lose a multiplayer game, and unless u copy these to files into gfx folder the game will crash on popping up that dialog.

so: copy these 2 images into /gfx folder

Re: Changes you need to follow

Posted: Sat Feb 17, 2018 9:16 pm
by General Brave
Has anyone thought about making it so we could share our Maps? Like I will design it, I sent it to someone who knows about triggers, then he will send it so someone could write dialogue.

Re: Changes you need to follow

Posted: Thu Mar 01, 2018 2:23 pm
by KingslyTheGreat
General Brave wrote:Has anyone thought about making it so we could share our Maps? Like I will design it, I sent it to someone who knows about triggers, then he will send it so someone could write dialogue.
If you need help writing dialogue, I can do that

Re: Changes you need to follow

Posted: Thu Mar 01, 2018 6:44 pm
by General Brave
That would be appreciated.

Re: Changes you need to follow

Posted: Thu Mar 01, 2018 9:34 pm
by KingslyTheGreat
Alright. I just need to know a few things about the map and if there are any details you would like examined in the dialogue

Re: Changes you need to follow

Posted: Thu Mar 22, 2018 10:32 pm
by Stratego (dev)
you need to ask for the new achivements images , or your version will crash in modded mode.

Re: Changes you need to follow

Posted: Sat Mar 24, 2018 11:48 am
by Stratego (dev)
new images in achievements (in AOF)

Re: Changes you need to follow

Posted: Mon Jun 11, 2018 9:13 pm
by Puss_in_Boots
Would I need to add achievement images into SWS modded version?

Re: Changes you need to follow

Posted: Mon Jun 11, 2018 10:12 pm
by Stratego (dev)
yes, but there is no such, you are changing AOW to SWS - arent u?

Re: Changes you need to follow

Posted: Sun Jul 22, 2018 5:55 pm
by Stratego (dev)

Code: Select all

		{
			"idString": "TEXTURE_TURNSLEFT1",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft1.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT2",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft2.png",
			"withColoring": false
		},
		{
			"idString": "TEXTURE_TURNSLEFT3",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft3.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT4",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft4.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT5",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft5.png",
			"withColoring": false
		},
		{
			"idString": "TEXTURE_TURNSLEFT6",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft6.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT7",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft7.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT8",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft8.png",
			"withColoring": false
		},
		{
			"idString": "TEXTURE_TURNSLEFT9",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft9.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT_MORE",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft_more.png",
			"withColoring": false
		},
		
you need to define these textures in graphics.json to work from the next update
also you need to have these images in gfx/indicators folder

Re: Changes you need to follow

Posted: Mon Jul 23, 2018 11:16 pm
by General Brave
What's this?

Re: Changes you need to follow

Posted: Mon Jul 23, 2018 11:19 pm
by Stratego (dev)
you need these to run the latest version with modded assets you have.

Re: Changes you need to follow

Posted: Sun Aug 19, 2018 6:30 am
by Stratego (dev)
in next update this will be required: the new characters are blue, this will be a list of AI settings, now with the first setting

"buildTargets" : [
...
],
"otherSettings":{
"enemyDistanceCalculationFewTurnsFar":3
}

Re: Changes you need to follow

Posted: Sun Sep 02, 2018 10:37 am
by Midonik
@Strategist I think you forgot to post "indicator_production_callout.png" and "aos_show_productions.png" images, at least I don't have them in AoG.

Re: Changes you need to follow

Posted: Sun Sep 02, 2018 10:48 am
by Stratego (dev)
sorry, i am sending you the complete assetfolder now.

Re: Changes you need to follow

Posted: Mon Sep 03, 2018 3:19 pm
by Stratego (dev)
bad news: the new traget sdk thing killed modding since the app can not read your storages to read the modded jsons.

so if u havea working modding version do not update the game yet :)
or have the good version backed up somewhere for you :)

Re: Changes you need to follow

Posted: Tue Sep 18, 2018 7:47 pm
by Stratego (dev)
in latest dev version there is a new asset u need to have
new directory under gfx folder: "ui"
and a file in it, this

Re: Changes you need to follow

Posted: Sun Sep 15, 2019 9:18 pm
by Stratego (dev)
there should be an image in gfx/wallpaper/default.jpg

as a loading screen on launching a map.

put there some image to avoid crashes.
(the image location is configurable in initilization.json but whatever not important to change)

Re: Changes you need to follow

Posted: Wed Sep 18, 2019 7:41 am
by Stratego (dev)
from now the unit selection "circle" is need to be defined in graphics.json, i define it like this now

Code: Select all

,	
		{
			"idString": "TEXTURE_HUD_UNIT_SELECTION",
			"imgColumns": 6,
			"imgName": "hud/unit_selection_anim.png",
			"withColoring": true
		}
		
also good news! Any player color now can have alpha value! we can make nicer teamcoloring on images!
(i hope there is no any image that will get teamcolor in unwanted places lol)

Re: Changes you need to follow

Posted: Sun Sep 22, 2019 9:30 pm
by Puss_in_Boots
So, do I need the unit selection animation in team color form?

Re: Changes you need to follow

Posted: Sun Sep 22, 2019 9:33 pm
by Stratego (dev)
yes, but that is in in all fresh builds, here

Re: Changes you need to follow

Posted: Fri Dec 27, 2019 7:37 pm
by Stratego (dev)
indicator_waypoint.png should be moved under "gfx/indicators" folder

Re: Changes you need to follow

Posted: Fri Dec 27, 2019 7:41 pm
by Stratego (dev)
also you need to have in graphicscs.json:

,
{
"idString": "TEXTURE_STANCE_INDICATOR_STAND_GROUND",
"imgColumns": 1,
"imgName": "indicators/stance_indicator_standground.png",
"withColoring": false
}

lso an image for the stand ground stance indication.

Re: Changes you need to follow

Posted: Sun Dec 29, 2019 3:09 pm
by Stratego (dev)
new template file in templates folder
tmpl_game_stat.html

Re: Changes you need to follow

Posted: Tue Dec 31, 2019 4:40 pm
by Puss_in_Boots
What img should I use for stand ground?

Re: Changes you need to follow

Posted: Tue Dec 31, 2019 5:03 pm
by Stratego (dev)
anything but u can use this if u like

Re: Changes you need to follow

Posted: Thu Jan 02, 2020 4:09 pm
by Stratego (dev)
new image in assets:


{
"idString": "TEXTURE_WAYPOINT_TO_CONFIRM",
"imgColumns": 4,
"imgName": "hud/waypoint_to_confirm.png",
"animFrameDuration":150,
"withColoring": false
},

Re: Changes you need to follow

Posted: Wed Jan 08, 2020 7:05 pm
by Stratego (dev)
new graphics.json definition for the cancel wayppointing image

Code: Select all

 		{
			"idString": "TEXTURE_WAYPOINT_CANCEL",
			"imgColumns": 1,
			"imgName": "hud/button_waypoint_cancel.png",
			"withColoring": false
		}, 
image attached that is for AOF/AOS

Re: Changes you need to follow

Posted: Mon Apr 20, 2020 9:24 am
by Stratego (dev)
new imagefile in all versions

Code: Select all

assets\gfx\hud\hud_button_objectives.png 
new entry in graphics.json right after hud_butt_msg like this

Code: Select all

		{
			"idString": "TEXTURE_HUD_BUTT_MSG",
            "imgColumns":1,
            "imgName":"hud/hud_button_messages.png",
			"withColoring": false
		},
		{
			"idString": "TEXTURE_HUD_BUTT_OBJECTIVES",
			"imgColumns": 1,
			"imgName": "hud/hud_button_objectives.png",
			"withColoring": false
		},


Re: Changes you need to follow

Posted: Mon Jul 27, 2020 3:59 pm
by Stratego (dev)
do this in your assetpack

place the attached image under "gfx/hud"
image name: hud_button_convert.png


also place the new TEXTURE_HUD_BUTT_CONVERT definition in your others/graphics file in this position

Code: Select all

		{
			"idString": "TEXTURE_HUD_BUTT_KILL",
            "imgColumns":1,
            "imgName":"hud/hud_button_kill.png",
			"withColoring": false
		},
 		{
			"idString": "TEXTURE_HUD_BUTT_CONVERT",
            "imgColumns":1,
            "imgName":"hud/hud_button_convert.png",
			"withColoring": false
		},   
		{
			"idString": "TEXTURE_HUD_BUTT_MSG",
            "imgColumns":1,
            "imgName":"hud/hud_button_messages.png",
			"withColoring": false
		},