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New graphics for AOG

Posted: Wed Feb 21, 2018 5:20 pm
by Belfry777
Hello AoG people, I have asked about voxel art for aoww but no, we are not taking that rout, but "stratego" said maybe for AOG so I will give you the link to download it and a video on how to use it.

link to download: https://ephtracy.github.io/index.html?page=mv_main

link to the video: https://www.youtube.com/watch?v=JXdAZGb8RXo&t=573s

Re: New graphics for AOG

Posted: Wed Feb 21, 2018 5:34 pm
by Midonik
Doesnt putting 3D grafics require coding? Pretty sure it does. Also,images are coming in slowly anyway. I think grafics are fine as they are.

Re: New graphics for AOG

Posted: Wed Feb 21, 2018 7:02 pm
by Stratego (dev)
Doesnt putting 3D grafics require coding: if u make a sprite of the image than no, if u want to rotate around and see in any angle (in 3d) than yes - fyi: i will not implement 3d view :)

so it can be any graphics if we make a fixed image of that (it can be animated tough)

Re: New graphics for AOG

Posted: Wed Feb 21, 2018 10:07 pm
by Belfry777
Okay the image would be fixed not moving so basically think of a unit, just not in pixel form.

Re: New graphics for AOG

Posted: Thu Feb 22, 2018 5:25 am
by Stratego (dev)
Belfry777 wrote:Okay the image would be fixed not moving so basically think of a unit, just not in pixel form.
whatr do u mean not in pixel form? all png images are from pixels, and we need png images here.

Re: New graphics for AOG

Posted: Thu Feb 22, 2018 2:35 pm
by General Brave
I think he means 3D model.

Re: New graphics for AOG

Posted: Thu Feb 22, 2018 3:47 pm
by LordOfAles
I think we don't need this NOW. But we can add it when we see the first version of AoG

Re: New graphics for AOG

Posted: Thu Feb 22, 2018 4:11 pm
by Stratego (dev)
General Brave wrote:I think he means 3D model.
engine handles png only

Re: New graphics for AOG

Posted: Thu Feb 22, 2018 4:12 pm
by samuelch
There was someone in this forum that make arts from blender. viewtopic.php?f=193&t=2800

Re: New graphics for AOG

Posted: Thu Feb 22, 2018 9:33 pm
by Belfry777
Blender is nice, but it's a hard to learn program, I am using it for the aos trailer and other art, but we need to find a program that is easier to learn. As for "stratego" The images could be animated but not in the flat form that it is right now It would stand out like the blender art.

Re: New graphics for AOG

Posted: Thu Feb 22, 2018 9:43 pm
by Belfry777
If you want to go the way of blender I will point you in the direction of a easier program called 3d Crafter it is second best to blender and mush easier to learn by far!