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Supply Stash +IMG

Posted: Sun Mar 04, 2018 1:49 pm
by samuelch
Made by transforming material unit. Have an effect called "Resupply". The building will vanish after 3 turns. Can be healed by other material unit.
Resupply= Instant regenerate 50% unit hp and instantly end all ability cooldown on a unit.

Re: Supply Stash

Posted: Sat Apr 21, 2018 1:00 pm
by samuelch
New design:
It will be buildable by engineers. This building is very useful to support your war effort. AI can also use it too since, it's buildable. Consume 1 building limit that you get from tcs. It can be used to simulate supply lines.
Abilties:
Resupply: Regenerate 25% unit hp and end all ability cooldown on unit except planes and ships. Remove immobilized effect. No cooldown. Range: 1
Distribute material: Only for infantry, engineer, and sapper. Increase mend rate by +3 for 2 turns. Cooldown=3 turns.
Refuel: Increase tank speed by 1 for 2 turns. Range: 1.

Re: Supply Stash

Posted: Sat Apr 21, 2018 1:23 pm
by makazuwr32
This idea i like.
Especially that they will count as factories and are limited.

Re: Supply Stash

Posted: Sat Apr 21, 2018 1:24 pm
by samuelch
New ability: Supply shells= On guns and mortars only. Increase power by +5 for 2 turns. Cooldown=2 turns.

Re: Supply Stash

Posted: Sat Apr 21, 2018 1:34 pm
by samuelch
Should it get summon material ability? Material unit only have resupply ability with speed of 2. When you use the ability of a material unit, it will consume the material unit. This will make it possible to supply units on front lines without making the supply stash too near to the front lines.

Re: Supply Stash

Posted: Sat Apr 21, 2018 1:42 pm
by samuelch
Image

Re: Supply Stash

Posted: Sat Apr 21, 2018 2:07 pm
by makazuwr32
i don't mthink that it will be good idea to give summon them.
instead maybe some abilities can have +1 range.

Re: Supply Stash

Posted: Sat Apr 21, 2018 2:12 pm
by samuelch
Making it +1 range can make it safer from artilleries. By summoning materials, you don't need to make it everywhere on the map. Just need some of these. The destruction of this can lead to your army failing in some places.

Re: Supply Stash

Posted: Sat Apr 21, 2018 2:46 pm
by makazuwr32
that is why i'm against giving that ability.

Re: Supply Stash

Posted: Sat Apr 21, 2018 3:21 pm
by samuelch
This building is fragile. Making it able to summon materials can make it used more. Instead of making a new one, just reuse it. AI will also be helped, because AI don't destroy unused buildings.

Re: Supply Stash

Posted: Sun Apr 22, 2018 1:49 pm
by samuelch
Abilities icon.
I don't think distribute materials ability that increase mend rate is good.

Re: Supply Stash

Posted: Sun Apr 22, 2018 3:15 pm
by makazuwr32
Agree with additional mend rate. Still don't like spawn material idea (if with vanishing, maybe, with infinite life time definately no).
Also i think it can have 2 tiles range for resupply and refuel if without spawn material.

Re: Supply Stash

Posted: Sun Apr 22, 2018 3:19 pm
by samuelch
Material with vanishing of 3 turns?

Re: Supply Stash

Posted: Sun Apr 22, 2018 3:20 pm
by makazuwr32
2 or 3. They have speed 2 right?
Their total movement range must be 6 tiles.

Re: Supply Stash

Posted: Sun Apr 22, 2018 3:25 pm
by samuelch
With transport truck it will be more. Yes 6 speed max without transport.

Re: Supply Stash

Posted: Sun Apr 22, 2018 4:10 pm
by makazuwr32
then this is fine.

Re: Supply Stash

Posted: Mon Apr 23, 2018 12:41 am
by Belfry777
nice guys, I see this topic is nearly over. This idea is simple yet very effective for a more historical game play (most any ideas that make the player play historically are usually implemented) which I like, but I would like full stats submitted soon. The stats should make the building weak as to to make the player have to make them a priority to defend.

Re: Supply Stash

Posted: Mon Apr 23, 2018 1:19 pm
by samuelch
Stats:
Hp:20
Attack:0 (oops)
Armor:0
Explosive:0
Action:1
Sight:4
Abilities:
Resupply: Regenerate 25% unit hp and end all ability cooldown on unit except planes and ships. Remove immobilized, burning,or slow effect. No cooldown. Range: 1
Refuel: Increase tank speed by 1 for 2 turns. Range: 1. No cooldown.
Supply shells= On guns and mortars only. Increase power by +5 for 2 turns. Cooldown=1 turn
Unload Material= Summon material unit. No cooldown. Range=1
I change supply shells cooldown to 1 turn instead.

Re: Supply Stash

Posted: Mon Apr 23, 2018 1:41 pm
by makazuwr32
Uhm... attack? Please remove.
Hp can be a bit higher if without armors, raise to 20.
Resupply must remove all effects, not only immobilized. Right now we already have slow from "shoot track" ability and i think burn from molotov (molotov coktails must give burn effect stack to vehicles, buildings and tanks on hit - but also it must have only chance to hit them)

Re: Supply Stash

Posted: Tue Apr 24, 2018 6:55 pm
by Belfry777
I actually like the stats were they are, also the range of sight should be lower if the range of resupply is lower.

Hp: 20
Explosive:0
armor: 0
sight: 1
range: 1
Abilities:
Resupply: Regenerate 25% unit hp and end all ability cooldown on unit except planes and ships. Remove immobilized, burning,or slow effect. No cooldown. Range: 1
Refuel: Increase tank speed by 1 for 2 turns. Range: 1. No cooldown.
Supply shells= On guns and mortars only. Increase power by +5 for 2 turns. Cooldown=1 turn
Unload Material= Summon material unit. No cooldown. Range=1
I change supply shells cooldown to 1 turn instead.

Re: Supply Stash

Posted: Tue Apr 24, 2018 8:41 pm
by makazuwr32
Sight 1 is a bit too low. 4 is fine. They are not blind in building.

Re: Supply Stash

Posted: Tue Apr 24, 2018 9:20 pm
by Belfry777
okay someone may start on JSON.

Re: Supply Stash

Posted: Sat Sep 15, 2018 5:05 am
by samuelch
What do you think about adding supply truck as movable supply stash?

Re: Supply Stash

Posted: Sun Sep 16, 2018 12:49 am
by Hyacintho
Sounds Good.
The Supply stash image could use some work, Ill see what I can do to it.