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Mapeditor only Civilians +IMG
Posted: Sun Mar 04, 2018 3:06 pm
by Puss_in_Boots
Map editor only unit.
Civilians can be used as fleeing populace in attacked cities. They may also be seen as unarmed rebels and prisoners of war. This will help map makers create a nicer setting for struggles.
Re: Civilians
Posted: Sun Mar 04, 2018 3:18 pm
by Midonik
Aggre. It's something like neutral mens,we need to add it sonner or later,but I don't think we need to hurry.
Re: Civilians
Posted: Sun Mar 04, 2018 4:28 pm
by Stratego (dev)
sure, make some designs please.
also we could have some animating ones
Re: Civilians
Posted: Sun Mar 04, 2018 5:49 pm
by General Brave
Can someone make the French Resistance.
Re: Civilians
Posted: Sun Mar 04, 2018 6:15 pm
by samuelch
French Resistance.
Re: Civilians
Posted: Sun Mar 04, 2018 8:41 pm
by General Brave
Is that Han Solo leading the resistance?
Re: Civilians
Posted: Mon Mar 05, 2018 2:09 am
by Belfry777
Yep he was a human.
Re: Civilians
Posted: Mon Mar 05, 2018 3:57 am
by General Brave
He was a human? Did he change species?
Re: Civilians
Posted: Mon Mar 05, 2018 4:07 pm
by samuelch
General Brave wrote:Is that Han Solo leading the resistance?
I don't expect it to be Han Solo, but it looks good.
Re: Civilians
Posted: Tue Mar 06, 2018 2:47 am
by Belfry777
But in reality you NEVER hold a pistol with one hand, so lets change that.
Re: Civilians
Posted: Mon Apr 02, 2018 2:12 am
by General Brave
Can we also have on unarmed civilian.
Re: Civilians
Posted: Mon Apr 02, 2018 1:36 pm
by samuelch
Yes. I am thinking civilian can give players benefit. Civilians will be neutral units. Civilians will keep spawning in some random maps every some turns. You can bribe civilian with spy to become your spy. Some nations have partisan units that can disguise as civilian. You can also recruit partisan from civilian unit by arming them with weapons from your spy. Partisans are useful to sabotage enemy.
Re: Civilians
Posted: Tue Apr 03, 2018 1:14 am
by Belfry777
This is the idea of the week, lets got it in!
Re: Civilians
Posted: Thu Aug 09, 2018 7:54 pm
by getfreur
I think a spy should be it's own unit that can disfarce as a neutral mobile, but can be attacked, can make civilians in partisans and can steal enemy technology.
Civilians should when neutral construct villages, roads and infrastructure in general when space is available, can be attacked, can be turned in refugees that way being owned by the faction, can be turned in partisans that way be owned by the faction and villages and city center spawn one in every 2 or 3 turns.
Refugees when owned by a faction can help in construction, construct basic defenses and can be captured or killed by enemy forces.
Partisans when owned by a faction can attack enemy units, constroy a hideout that can make more partisans and would work like mines in view and can have upgraded by technologies like sabotage, ambush, capture and disguise.
Sabotage: 3 turns cool down and when used can make extreme damage against buildings and vehicles.
Ambush: 2 turns cool down that when activate the unit will stay hidden if immobile and attack any enemy that fall in their range without gaining damage, but lose the invisibility.
Capture: 1 turn cool down that when used in enemy vehicles or buildings with 1 hp, the owner of the unit is switched.
Disguise:4 turns and when used the unit become a neutral civilian for 2 turns.
Re: Civilians
Posted: Wed Aug 15, 2018 3:53 pm
by Gral.Sturnn
Partizans would be good too
Re: Civilians
Posted: Tue Jun 23, 2020 9:46 am
by Harchie Hirondo
Any updates here? Since peeps use medics for civilians
Re: Civilians
Posted: Sat Jul 11, 2020 11:56 pm
by Yeetbruh
What be there stats
Re: Civilians
Posted: Sun Aug 02, 2020 8:00 am
by Harchie Hirondo
Re: Civilians
Posted: Sun Aug 02, 2020 8:36 am
by Badnorth
Great
Re: Civilians
Posted: Sun Aug 02, 2020 10:50 am
by Harchie Hirondo
Does it need team coloring?
Re: Civilians
Posted: Sun Aug 02, 2020 11:07 am
by Badnorth
Since its a map editor unit I think not.
But it'd be better to add it to know whether its your unit or not.
Re: Civilians
Posted: Sun Aug 02, 2020 4:43 pm
by Shark guy 35
Civilians would be nice, but if you are referring to the prison camp map, the medics were supposed to be prisoners, not civilians.
Re: Civilians
Posted: Sun Aug 02, 2020 5:01 pm
by Badnorth
If put in I think they'd look taller than the original units..don't you think so too ?
The lonely kid looks perfect enough .
Re: Civilians
Posted: Tue Aug 04, 2020 9:16 am
by Harchie Hirondo
Re: Civilians
Posted: Tue Aug 04, 2020 9:51 am
by Badnorth
Looks great
Re: Civilians
Posted: Thu Dec 03, 2020 1:54 am
by Puss_in_Boots
Saw to finish this abandoned image: