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Dismounting

Posted: Mon Mar 12, 2018 7:49 pm
by Patrol3110
Gives mounted units a 25% chance to spawn a dismounted rider (eg. knight to foot knight) on death of the mentioned unit. This would require some coding and a lot of new unbuildable units, but it would make the game more realistic. Give your opinion on the topic. The tech should cost at least 7 turns.

To sum things up, a foot unit might spawn on death of a mounted unit after researching this tech.

Re: Dismounting

Posted: Mon Mar 12, 2018 9:18 pm
by General Brave
It shouldn't be a tech, it should be simply there.

Re: Dismounting

Posted: Tue Mar 13, 2018 9:46 am
by godOfKings
How much HP should new knight have, full HP? Or 1 HP? Or 50% of max HP? It obviously gets some damage after falling off of horse

Re: Dismounting

Posted: Tue Mar 13, 2018 9:15 pm
by Patrol3110
i think the knight after falling off should have 10 less hp and light cavalary should have 5 less
4 less dmg for the knight and 2 less for light cav.
hussar: 10hp less. 5 less dmg
hun. hussar: 7 less hp 3 less dmg
camel rider:7 less hp 4 less dmg
Heavy Knight and Elite light cav. should have the same decrease as normal

The less dmg because when they get an advantage when mounted.

If i forgot about any unit tell me.

Re: Dismounting

Posted: Tue Dec 25, 2018 12:46 pm
by HugoTheUseles
That would be a huge buff for any cav. units

Re: Dismounting

Posted: Tue Dec 25, 2018 2:10 pm
by Gral.Sturnn
They should be able to be healed right?

Re: Dismounting

Posted: Wed Dec 26, 2018 9:43 am
by HugoTheUseles
Im still not convinced that it doesnt make cav op.
The dismounted knights should be very weak.
Maybe if it is an ability? When dismounted movement -2 and a change of boni?

Re: Dismounting

Posted: Wed Dec 26, 2018 11:53 am
by makazuwr32
i don't like idea of dismounting for every cav unit in the first place.