Page 1 of 1

Spahi Dev 1.059 - IMPLEMENTED

Posted: Sat Mar 17, 2018 2:35 pm
by makazuwr32
Spahi:
1. Has INSANE 200% bonus damage to all foot units which with his 10 base damage becomes 30 damage to all.
2. Has bonus against Heavy chariots.
3. Because he is affected by armor upgrades he can get right now 6/3 armor in total after both upgrades.

I suggest to lower bonuses to foot units to 100% (still great, better than base damage of heavy knight) and lower their melee armor by 2.

Re: Spahi Dev 1.059

Posted: Sun Mar 18, 2018 8:11 pm
by COOLguy
I think I agree on all points

bonus should be 100% maybe
armors should be dropped by 2

Re: Spahi Dev 1.059 - IMPLEMENTED

Posted: Tue Mar 20, 2018 3:08 am
by COOLguy
ok changed - will be in

Re: Spahi Dev 1.059 - IMPLEMENTED

Posted: Sat Mar 31, 2018 8:12 am
by makazuwr32
Can we add a bit of damage and health them?
Right now they feel a bit underpowered for 4 turn cav unit.
I suggest to add +2 to their attack and +1 to their health.

Re: Spahi Dev 1.059 - IMPLEMENTED

Posted: Sun Apr 01, 2018 7:53 am
by godOfKings
How is it different from Hungarian hussar?

Re: Spahi Dev 1.059 - IMPLEMENTED

Posted: Sun Apr 01, 2018 7:59 am
by makazuwr32
It is better compare him with regular knights:
Less health (only 20 right now, i suggest 21), 10 damage (i suggest 12) and 100% to infantries and foot archers as well as to catapults and other siege units. Same speed, lower p.armor by 1 and same cost (4 turns)