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Group waypoints - marching in a row issue IMPLEMENTED

Posted: Thu Aug 07, 2014 6:43 am
by kipar
Hi all! That's a great game, but the way waypoints following is implemented is awful.
If you select a square group of units and set them a waypoint, they will move there in a single column, losing a lot of time due to first moved units blocks others and being very vulnerable to enemies in process of transportation. So for more optimal motion you have to set a waypoint for every unit in group ofsetting it relative to current position.
It would be great if this can be done automatically - you select the group of unit, set them a waypoint and instead of setting the same waypoint to every member of group (current behavior) they all have different waypoints, depending on their current position, so they will move to the target in parralel.
Even better solution would be better algorithm of following to waypoint, algorithm that takes into account other units, prevents crowding and moving in one line, but i understand it is harder to implement (it seems somewhat easier for the diagonal movement, but i agree that orthogonal movement have some flavor).

Re: Group waypoints

Posted: Fri Aug 08, 2014 9:36 am
by James.v
I agree, the waypoint should be improved, now playing maps where you need to move many units is very annoying and time consuming.

Re: Group waypoints

Posted: Tue Aug 12, 2014 12:00 pm
by draakjee
Another idea to make it less time consuming:

Make a new option to let the AI finish your turn. Because the AI is always going to the enemy. And never in a row/collumn (as far as i know).
So you just make the strategic movements on the front, and than click on a button so all your units that are not yet on the front will move and maybe attack if that's necessary...

Of course this option can be misused: Some players will only use this option and won't do anything on their own. So this AI shouldn't be hard, but light/weak.

Re: Group waypoints

Posted: Tue Aug 12, 2014 12:14 pm
by Azteca
Sure is time consuming i basically move every unit one by one.

Re: Group waypoints

Posted: Wed Aug 13, 2014 10:09 pm
by 87mav
I agree the group waypoint moving doesn't work very well in a group. However it does OK for units moving away from a TC or other production building. What I think would be beneficial is some way of distinguishing between units that are moving automatically from a waypoint and those that are not. This could be done by putting a small red flag in the corner of the unit's icon. Then you'd know that that one doesn't noted to be moved.

Re: Group waypoints

Posted: Fri Jan 02, 2015 5:38 am
by Stratego (dev)
this is a bug of movement algorithm, so i moved it into the issues section.

Re: Group waypoints - marching in a row issue

Posted: Fri Jan 02, 2015 7:03 pm
by patroid
Hi i have the same problem in a rts i am making, i be near to a solution.
I do something like sqrt (number of selected units) and then they move to a grid around the
Destination point and then if possible to the aim...

The gride is as ride as the result of the sqrt of the number of selected units.

Patroid

Re: Group waypoints - marching in a row issue

Posted: Mon Mar 02, 2015 4:44 am
by Stratego (dev)
i could not solve it on my last attempt because of my limited time, i will try again :)

Re: Group waypoints - marching in a row issue

Posted: Thu Mar 19, 2015 5:27 pm
by DoomCarrot
This is exactly why I never use waypoints. The AI can be kinda stupid moving any armies larger than 2 units.

Re: Group waypoints - marching in a row issue

Posted: Sat Apr 04, 2015 8:37 pm
by balint
yes. I prefer to place them where I want, because the ai is not paranoic like me :(
I mainly end my turn expecting an army pop out of nowhere :)

Re: Group waypoints - marching in a row issue

Posted: Wed Apr 15, 2015 10:06 pm
by Stratego (dev)
it is fixed to a better version a few weeks ago - please check.