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Chariots and Heavy chariots FIXED

Posted: Sat Mar 17, 2018 2:39 pm
by makazuwr32
Chariots and Heavy chariots (there would be many... here we go):
1. Normal chariots have bonuses against buildings, not against foot units, 100% to all buildings which with thier base damage (8) is 16.
Heavy chariots have bonuses against foot units and 140% which with their base damage (10) is 24.

2. Normal chariots are affected by infantry armor upgrades, not from cavalry armor.
Heavy chariots are count for blacksmith upgrades as cavalry units.

3. Normal chariots will not become heavy chariots after upgrade.
4. In both stables and TC's heavy chariots shows before upgrade and after upgrade you can produce both normal and heavy chariots but it is supposed to be and upgrade.

Re: Chariots and Heavy chariots Dev 1.059

Posted: Sun Mar 18, 2018 8:22 pm
by COOLguy
1. yes, bonuses must be the same. Same as normal
2. yes, both should be same - the normal ones
3. This is bad - I will see
4. Same as three

Re: Chariots and Heavy chariots Dev 1.059

Posted: Fri Apr 13, 2018 10:45 pm
by Stratego (dev)
Coolguy can u please send me fixes on this?

Re: Chariots and Heavy chariots Dev 1.059

Posted: Tue Apr 17, 2018 2:27 pm
by COOLguy
I see this. Will do it as soon as I can

Re: Chariots and Heavy chariots Dev 1.059

Posted: Thu Apr 19, 2018 5:38 am
by godOfKings
i m not sure if making chariots get 5 speed and bonus against building a good idea, he becomes a much better choice than knights in every way except for a little low health and little less damage, i was thinking more of making it a tactical unit with garrison space and area damage ability, but at this rate they might replace heavy knights.

i think speed for one should b 4 and bonus against infantry and sieges could b 20% (dealing 12 damage from base 10 atk, enough to kill an archer and a normal ballista with one hit, and wen fully blacksmith upgraded with 12 atk, deals about 14 damage enough to take out a heavy ballista) wen spacious chariots tech gets implemented the added damage from a melee unit like celtic warrior would truly make it terrifying

Re: Chariots and Heavy chariots Dev 1.059

Posted: Thu Apr 19, 2018 5:41 am
by makazuwr32
For heavy ballista you need 15 damage because it has 1 normal armor.
But yes both chariots need change to their bonus.
I think 50% to all infamtries. When this additional space will be implemented we don't know.

Re: Chariots and Heavy chariots Dev 1.059

Posted: Thu Apr 19, 2018 5:42 am
by godOfKings
actual damage is 14.4 which if rounded up turns 15, and i think game engine rounds up the damage even if it is less than .5

i m really not fond of giving it similar bonus as knights cuz i m thinking how op its damages would b wen another high damage dealing melee infantry is garrisoned inside it, also remember any bonus means it deals full damage from counter atks, so many melee infantries would have to turn tail and run once all the chariot techs get implemented