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Legion training tech (1.058 and Dev 1.059) IMPLEMENTED
Posted: Sat Mar 17, 2018 2:47 pm
by makazuwr32
1. Only all roman legionaries who was owned by you before upgrade get after it an aura that gives other legionaries +1/+1 to armors. New ones can get armor but they can't give it so if you researched it firstly and after you trained some roman legionaries they can't get additional armor from it.
2. Roman Legionaries in TC's can get insane amounts of armor (2 tc's near each other with 3 legionaries in each and surrounded by 6 others gives tc's legionaries 10/11 armor and with centurion 12/13).
3. If roman Legionare looses one of his neghbours he doesn't loose armor buff and can still have it. this way you can increase their armors to insane amounts (i once get 34/35 armor on 4 roman legionaries without centurion)
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Mar 18, 2018 8:28 pm
by COOLguy
makazuwr32 wrote:1. Only all roman legionaries who was owned by you before upgrade get after it an aura that gives other legionaries +1/+1 to armors. New ones can get armor but they can't give it so if you researched it firstly and after you trained some roman legionaries they can't get additional armor from it.
2. Roman Legionaries in TC's can get insane amounts of armor (2 tc's near each other with 3 legionaries in each and surrounded by 6 others gives tc's legionaries 10/11 armor and with centurion 12/13).
3. If roman Legionare looses one of his neghbours he doesn't loose armor buff and can still have it. this way you can increase their armors to insane amounts (i once get 34/35 armor on 4 roman legionaries without centurion)
I am emailing Daniel about that
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sat Apr 21, 2018 8:48 am
by makazuwr32
Roman legionare on screenshot alone has 2 legion buffs and thus +2/+2 additional armor.

Screenshot provided by Puss In Boots
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sat Apr 21, 2018 9:04 pm
by General Brave
I need something like that.
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sat Apr 21, 2018 9:09 pm
by makazuwr32
makazuwr32 wrote:i once get 34/35 armor on 4 roman legionaries without centurion
Or +32 to both armors.
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sat Apr 21, 2018 10:43 pm
by General Brave
Wait how does this work?
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Apr 22, 2018 12:29 am
by godOfKings
Wen adjacent legionary is moved away, the armor aura doesn't disappear, may b it should last 1 turn, like 'legion training (1)' so every turn the old effect would disappear and new effects would stake on legionary
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Wed Apr 25, 2018 1:13 pm
by makazuwr32

Suddenly Roman Saggitarius got this effects as well.
screenshot is provided by Puss in Boots.
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Wed Apr 25, 2018 4:16 pm
by StormSaint373
NICE!!! Take that advantage!!! JK. Lol that's cool!
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Fri Jun 01, 2018 3:28 pm
by makazuwr32
Confirmed in latest version.
Auxillaries are also affected by this.

Re: Legion training tech (1.058 and Dev 1.059)
Posted: Fri Jun 01, 2018 7:29 pm
by godOfKings
The problem is that the tech effects all roman units, I think it should b set to affect only legionaries instead of automatically affecting all units in the roman army category
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Fri Jun 01, 2018 8:23 pm
by godOfKings
here is a suggestion, instead of giving it the same category as other roman buffs, define a new effect category that only affects legionaries and nothing else
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Fri Jun 01, 2018 9:44 pm
by Stratego (dev)
1. Only all roman legionaries who was owned by you before upgrade get after it an aura that gives other legionaries +1/+1 to armors. New ones can get armor but they can't give it so if you researched it firstly and after you trained some roman legionaries they can't get additional armor from it.
this one is fixed, will be in next update.
3. If roman Legionare looses one of his neghbours he doesn't loose armor buff and can still have it. this way you can increase their armors to insane amounts (i once get 34/35 armor on 4 roman legionaries without centurion)
i tried to delete it with the delete button, and the effect was deleted properly - how to "lose" a neighbor to reproduce the bug?
2. Roman Legionaries in TC's can get insane amounts of armor (2 tc's near each other with 3 legionaries in each and surrounded by 6 others gives tc's legionaries 10/11 armor and with centurion 12/13).
i think it is ok for now - if it is calculated properly.
Also made that only legons will get this feature (eg. auxiliaries not)
new version is uos 20 - please check it - i can not make any flaws with 3 leginaries on grass, not in TCs - or please tell me how to make them buggy.
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sat Jun 02, 2018 6:18 am
by makazuwr32
I will try to know how that player made that.
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sat Jun 02, 2018 6:38 am
by godOfKings
godOfKings wrote:Here is a question, should saggitarius also benefit from shield wall? Like it doesn't give any armor bonus to adjacent units but if legionary is adjacent to it then it can get armor bonus
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Jun 03, 2018 9:11 pm
by COOLguy
makazuwr32 wrote:I will try to know how that player made that.
lol wow. Hope we fix this soon
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Thu Jun 21, 2018 11:35 am
by makazuwr32
Aaaand i found how this bug works.
it seems that for each update of game (from player's side) it is trying to add another effect to adjust units.
Because i put 2 legionaries nearby, they got +1 to their armors and after i reentered into the game (with ai) they got +2 to armors.
After few more quit-reentherings they got +10 to armors.
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Thu Jun 21, 2018 4:03 pm
by Stratego (dev)
what do u mean re-entering?
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Thu Jun 21, 2018 5:43 pm
by makazuwr32
I mean that you quit the match and after enter it.
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Feb 03, 2019 6:58 am
by Stratego (dev)
i have been reported here is still problem, i will fix it than soon.
if anyone know a short reproduction please write me the sequence - thanks!
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Feb 03, 2019 8:24 am
by godOfKings
i need to check though, last i knew the bug was fixed so i cant really trust this drejade person (no offense to him

)
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Feb 03, 2019 9:26 am
by Stratego (dev)
herre is some guide from drejade, Godofkings: can u check me how to reproduce in local match? (easier on debugging)
That's easy
Get the legion training
Put legionnaire together to get the buff
Then next turn
When it is your turn, you would see the the abnormality.
BTW I only try this at multiplayer
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Feb 03, 2019 10:37 am
by godOfKings
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Feb 03, 2019 4:51 pm
by makazuwr32
You need to put legionare near other than save and quit the game abd then continue it i single game, @godOfKings
I've just tested out and bug is still there.
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Feb 03, 2019 5:07 pm
by godOfKings
So new aura stack doesn't disappear even if moving unit away?
Bug might b the way game map stores information, wouldn't leaving effect remove it? (Wat if change lasts turn to 0 from current -1 in effect json @Stratego (dev) ??)
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Feb 03, 2019 5:11 pm
by makazuwr32
Here is a proof.
Comment:
1 screenshot - lone legionare near 4 tc full of other legionares.
2 screenshot - after saving, quitting and continuing game.
3 screenshot - after repeating process several times at the field.
4 screenshot - stats window.
Stacks disappear but the problem is that game tries to give always new stack of this effect to legionaries upon continuing and those "old stacks" are not disappearing.
Only newly given stacks disappear.
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Feb 03, 2019 5:26 pm
by godOfKings
may b the aura json is "enchantment" instead of "enchantment_vanishing" although i have no idea about systems code, it seems the problem is something stratego will have to spend many hours to identify
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Feb 03, 2019 5:35 pm
by makazuwr32
The easiest way to fix it is to make this aura non-stackable.
So each unit will be able to get only 1 stack of it.
Also maybe in this variant we will need to increase potency of aura i think to +2/+2.
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Feb 03, 2019 5:43 pm
by godOfKings
may b the error is in the "isMultiplyableEffect" code, the game saves all current stats and effects wen a player quits, and wen he returns again, old stats and effects r loaded, while new effects r stacked
if somehow old effect stacks could b removed by same 'lasts turns' code then even infinite number of stacks would b removed if legion moves on step away
Re: Legion training tech (1.058 and Dev 1.059)
Posted: Sun Feb 03, 2019 5:43 pm
by godOfKings
ok, +2 armor is balanced