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Quick fire

Posted: Sat Mar 31, 2018 7:41 am
by Constantin
Reduces recast fire bolt for mages, dragons and drake knights by 1 turn and after recast became to 2 turns. Its studied in mages hut. Cost of 6 turns

Re: Quick fire

Posted: Sat Mar 31, 2018 7:45 am
by makazuwr32
i think this would be a bit op.

Re: Quick fire

Posted: Sat Mar 31, 2018 8:18 am
by Constantin
Not very op, just in end game turns, each turn decides a lot. Therefore 3 turns fire bolt is too long for this period. And also opponent can have large troops in end game period. You just cant wait recast, as an opponent will kill your units.

Re: Quick fire

Posted: Sat Mar 31, 2018 9:41 am
by makazuwr32
we need to see how will this change with at least -1 turn cooldown.
let's make it as -1 turn cooldown (if will work good and not op then we can just add second tier upgrade) for 4 turns reseacrh cost and needs "fireball" tech research.

Re: Quick fire

Posted: Sat Mar 31, 2018 10:23 am
by Alexander82
I would put this in game but only for mages.

Dragons are good enough in combat and have also a better mobility.

Mages are basically used mainly for fireballs and are fragile enough to not become op.

I also agree with makazuwr32 that -2 on 3 turns is too much.

-1 is ok and we might also add a second tech for an additional -1 later on

Re: Quick fire

Posted: Sat Mar 31, 2018 10:51 am
by Constantin
Alexander82 wrote: I also agree with makazuwr32 that -2 on 3 turns is too much.

-1 is ok and we might also add a second tech for an additional -1 later on
Oh sorry I wrote by 2 turns. No of course not on such a number. I meant the recast becomes equal to 2 turns, that is, it is reduced by only -1 turn.

Re: Quick fire

Posted: Sat Mar 31, 2018 11:22 am
by Sunrise Samurai
First, only reduce to 2 cooldown. Second, the bug that allows mages to cast fireball from wagons needs to be fixed before we can do this. Currently wagons prohibit most spells, from raise dead and convert to slowing and healing, but "floating" spells like summon flesh golem, dig corpses, and fireball are still able to be cast from inside wagons.

Re: Quick fire

Posted: Sat Mar 31, 2018 5:04 pm
by Alexander82
Sunrise Samurai wrote:First, only reduce to 2 cooldown. Second, the bug that allows mages to cast fireball from wagons needs to be fixed before we can do this. Currently wagons prohibit most spells, from raise dead and convert to slowing and healing, but "floating" spells like summon flesh golem, dig corpses, and fireball are still able to be cast from inside wagons.
I agree

Re: Quick fire

Posted: Sat Mar 31, 2018 6:07 pm
by General Brave
Didn't know you could use spell in a wagon, sounds like something you should do, I don't see what's wrong with it.

Re: Quick fire

Posted: Sun Apr 01, 2018 9:38 am
by Alexander82
General Brave wrote:Didn't know you could use spell in a wagon, sounds like something you should do, I don't see what's wrong with it.
for the same reason that doesn't allow you to attack or shoot arrows and use other kind of spells. It is definitely a bug.