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PanzerGrenadier IMPLEMENTED
Posted: Sat Mar 31, 2018 7:56 am
by samuelch
Elite German infantry. Have Panzerfaust, at grenades, and grenades abilities.
Re: Waffen SS
Posted: Sat Mar 31, 2018 10:49 am
by Midonik
Some elite infantry with at albitlies is what this game needs. What stats?
Re: Waffen SS
Posted: Sat Mar 31, 2018 3:36 pm
by samuelch
Cost: 3
Hp: 42
Firepower: 10
Range: 1
Armor: 0
Expl. Armor: 0
Speed: 3
Sight: 4
Action: 1/1
Ability: M24 grenade bundle, stick grenade, Panzerfaust (need research)
Panzerfaust: A disposable one time used rocket launcher. Deal 30 damage to tanks. Cooldown=3 turns.
Re: Waffen SS
Posted: Sat Mar 31, 2018 6:07 pm
by Midonik
Sounds good I think.
Re: Waffen SS
Posted: Sat Mar 31, 2018 10:21 pm
by patroid
Hi,
No, jut no.
Waffen SS was a police-like unit to kill jews and
Other civillians in already conquered land. The werent part
Of the army at all. Just Hitlers killer .
They comitted most if the crimes and the Holocaust and ao on. Dont implement them pls.
This is a strategy game, not a Timeperiod simulator.
Patroid
Re: Waffen SS
Posted: Sun Apr 01, 2018 1:43 am
by samuelch
Waffen SS do fight in the war in more than 30 divisions, but they also committed war crime. I can always change the name to pamzergrenadier instead.
Re: PanzerGrenadier
Posted: Wed Apr 04, 2018 1:02 pm
by samuelch
I have changed the name to Panzergrenadier instead to avoid criticism.
Re: PanzerGrenadier
Posted: Wed Apr 04, 2018 1:15 pm
by makazuwr32
Thanks.
Re: PanzerGrenadier
Posted: Wed Apr 04, 2018 10:55 pm
by Belfry777
yeah good move guys to rename the unit, the last thing we need is the editor choice at google play to give us a bad ratting.
Re: PanzerGrenadier
Posted: Fri Jun 22, 2018 10:50 am
by samuelch
I think infantries can't have cost more than 3.
Re: PanzerGrenadier
Posted: Sun Jun 24, 2018 9:44 pm
by Belfry777
Most don't, this one should however.
Re: PanzerGrenadier
Posted: Mon Jun 25, 2018 11:29 am
by samuelch
I wouldn't want a 4 cost infantry.
Re: PanzerGrenadier
Posted: Mon Jun 25, 2018 5:12 pm
by LordOfAles
if a 4 cost infantry can easily be killed by same cost tank it isn't even worth mentoining.
Re: PanzerGrenadier
Posted: Mon Jun 25, 2018 7:01 pm
by samuelch
Tanks can annihilate this pretty well.
Re: PanzerGrenadier
Posted: Wed Jul 18, 2018 6:30 am
by LordOfAles
Can you guys put ACCEPTED on all units that are ready but no json?
Re: PanzerGrenadier
Posted: Thu Jul 19, 2018 1:27 am
by Belfry777
Some yes and others no. If the Dev gives it ACEEPTED, it has JSON, if by user, no.
Re: TO-BE-JSONED PanzerGrenadier
Posted: Wed Aug 01, 2018 6:38 pm
by General Brave
I'm guessing this is something I have to work on.
Re: TO-BE-JSONED PanzerGrenadier
Posted: Wed Aug 01, 2018 8:38 pm
by Belfry777
Wait! The american faction needs more units. Lets hold off on this topic till an american unit is implemented.
Re: TO-BE-JSONED PanzerGrenadier
Posted: Thu Aug 02, 2018 6:09 am
by Stratego (dev)
Belfry777 wrote: ↑Wed Aug 01, 2018 8:38 pm
Wait! The american faction needs more units. Lets hold off on this topic till an american unit is implemented.
belfry: i siglalled it (among other units) to be jsoned. please not halt it. Geeral: please make it
Re: TO-BE-JSONED PanzerGrenadier
Posted: Fri Sep 14, 2018 11:38 pm
by samuelch
Jsons
Re: TO-BE-JSONED PanzerGrenadier
Posted: Sat Sep 15, 2018 9:27 pm
by Stratego (dev)
thanks!
EFFECT_INSTANT_GRANATE json also needed. can u do that? thanks!
Re: TO-BE-JSONED PanzerGrenadier
Posted: Sat Sep 15, 2018 9:40 pm
by samuelch
It's in the grenade topic.
Re: TO-BE-JSONED PanzerGrenadier
Posted: Sat Sep 15, 2018 10:15 pm
by Hyacintho
Re: TO-BE-JSONED PanzerGrenadier
Posted: Sun Sep 16, 2018 12:00 am
by samuelch
The panzergrenadiers are motorized infantries or mechanized infantries of the German Army depending from the vehicles they mount. They are always supported with vehicles including their rare half-tracks and trucks to make sure they can keep up with tanks in combined warfare system.
Re: TO-BE-JSONED PanzerGrenadier
Posted: Sun Sep 16, 2018 6:13 am
by samuelch
The action should be 1. 2 actions with 10 power is too strong.
Re: TO-BE-JSONED PanzerGrenadier
Posted: Mon Oct 08, 2018 5:06 pm
by Puss_in_Boots
There's a problem with thier abilities, they both have 2 range. It very much throws off the range consistency of all weapons.
If a panzergrenadier can throw grenades over 2 tiles, then I demand all tanks get 2 range!

Re: TO-BE-JSONED PanzerGrenadier
Posted: Mon Oct 08, 2018 8:36 pm
by Stratego (dev)
yes, it must be a mistake, it should be 1.
i have set all greandes to
"castRangeModifier":0,