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Oruk - ANSWERED
Posted: Thu Apr 05, 2018 3:46 pm
by LordOfAles
Half orc, half uruk. Better than orc, worse than uruk. The thing that makes this abomination special is that scares the heck out of it's foes. But he scares his allies a well.
Stats:
Cost: 3
Hp: 32
Atk: 14
Speed: 3
Builders: Monster Cave
Spell resistance: 50%
Action/turn: 1
Bonuses:
Buildings 100%
Armor: 1/1
Active abilities:
Fear (aoe 3, affects allies, debuffs same as camel fear in aos)
No image yet
Re: Oruk
Posted: Thu Apr 05, 2018 4:10 pm
by StormSaint373
Nice!
Also, I have an idea for goblin/ orc hybrid! If you are interested...
Re: Oruk
Posted: Fri Apr 06, 2018 5:32 pm
by LordOfAles
I'm sorry but idk about that. Half orc half uruk would pretty much terrify me. Although if I ever see a half goblin half orc I would be like "hah"
Re: Oruk
Posted: Wed Apr 11, 2018 6:28 pm
by StormSaint373
Hobgoblin...
Ferocious shock infantry that attacks twice!!!
https://www.google.com/search?q=hobgobl ... q37PotW-mM:
Try that!
Goblinoid origin, but strength and ferocity of orc, if not more!
Re: Oruk
Posted: Wed Apr 11, 2018 7:06 pm
by LordOfAles
Ah you meant that. Might work. They resemble orcs so much lol
Re: Oruk
Posted: Wed Apr 11, 2018 7:17 pm
by StormSaint373
Surprise!!!
Re: Oruk
Posted: Thu Apr 12, 2018 12:14 am
by General Brave
We can start creating Half Breed.
Re: Oruk
Posted: Fri Apr 20, 2018 7:49 am
by Alexander82
I think there is no need for that for a few reasons:
1) Uruks are already improved orcs
2) orcs generally cost 2 while uruks 3. I don't think we can place something in between them
Re: Oruk
Posted: Fri Apr 20, 2018 7:54 am
by makazuwr32
About uruks i think they need cost increase. At least 4 turns.
With this oncrease we can plase Oruks.
And this Oruk is halfbreed.
Re: Oruk
Posted: Fri Apr 20, 2018 9:09 am
by Alexander82
I think uruks are ok as they are. We really don't need an half breeed between a race and its other half breed.
Re: Oruk
Posted: Tue Jun 19, 2018 7:13 pm
by LordOfAles
The point of this unit is it's ability to cause fear around foes like Mamelukes in AOS do. Stats is trivial here.
Re: Oruk
Posted: Mon Jul 30, 2018 5:32 pm
by Lynx Shafir
makazuwr32 wrote: ↑Fri Apr 20, 2018 7:54 am
About uruks i think they need cost increase. At least 4 turns.
I agree.
About fear Aura
I think it's not a good idea for a 3 turns units
Since orc are enough brutal and strong not need to reduce enemy armor (most cases in negative) too Op.
From logic if Uruk aren't enough fearsome(for effect) then nor a half breed will be.
Re: Oruk
Posted: Thu Aug 02, 2018 9:44 pm
by Savra
What about half trolls? Lord of the rings ones only Idk if they truly are half-troll, half something else because some describe them as like trolls in strength and mind but aren't actually the same thing.
Re: Oruk
Posted: Thu Aug 02, 2018 9:47 pm
by makazuwr32
Olog hais are already in game.
Re: Oruk
Posted: Thu Aug 02, 2018 10:29 pm
by Savra
They aren't olugs unless you are referring to not needing another melee troll good against cav according to the Lord of the rings game.
Re: Oruk
Posted: Thu Aug 02, 2018 10:32 pm
by makazuwr32
why? orcs have already uruk pikes and you want pike unit of olog hai magnitude?
they don't need this. not for now neither in future.
Re: Oruk
Posted: Fri Aug 03, 2018 2:10 am
by Savra
No I wasn't thinking of them as pikemen just suggesting them as a halfbreed option to choose from, by the way as I said before they might not be actually related to trolls.
Re: Oruk
Posted: Fri Aug 03, 2018 2:12 am
by General Brave
Might be?
Re: Oruk
Posted: Thu Aug 08, 2019 1:55 pm
by Alexander82
ANSWERED