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Hospitaller - IMPLEMENTED

Posted: Thu Apr 05, 2018 4:53 pm
by StormSaint373
The knights Hospitaller, worked with the Templars and Teutonic knights during the Crusades.

Why not add-in another order?

A crossbowman who can heal and be recruited from the church!

https://www.google.com/search?client=ta ... 62M:&isa=y

WHAT SAY YE!!!

Re: Hospitaller

Posted: Sun Apr 08, 2018 5:18 pm
by Typhoon
Sounds good another addition to crusader units
Since it's crossbow unit in my opinion it should be
either medium damage medium range
or medium damage long range since crossbows were rather strong weapons

Re: Hospitaller

Posted: Mon Apr 09, 2018 10:13 am
by samuelch
I just got an idea. How about if all knight orders get zeal aura? Zeal aura will increase all adjacent units spell resistance by +50%.

Re: Hospitaller

Posted: Mon Apr 09, 2018 12:51 pm
by makazuwr32
About aura - no. We don't even have right now working aura from upgrade on missionaries and priests.

Re: Hospitaller

Posted: Tue Apr 10, 2018 5:14 pm
by Typhoon
Hospitaller.1px.png
Hospitaller.1px.png (526 Bytes) Viewed 7868 times
Picture
Hospitaller.Dark.png
Hospitaller.Dark.png (493 Bytes) Viewed 7868 times
More dark one

Re: Hospitaller

Posted: Wed Apr 11, 2018 1:43 pm
by StormSaint373
Best to just keep it simple.

Recruit from: CHURCH/CATHEDRAL

Cost: 5
Hp: 20
Attack: 7
Range: 5
Armor: 1
Peirce: 1
Vision: 6
Speed: 3
Spell Resistance: 100%
Action per turn: 1

Abitilties: heal (as Templar)

Affected by blacksmith upgrades

Re: Hospitaller

Posted: Wed Apr 11, 2018 1:49 pm
by StormSaint373
Use same Upgrade as Knight Templar

Knight Hospitaller

Cost: 5
Hp: 25
Attack: 8
Range: 6
Armor: 2
Pierce: 2
Vision: 7
Speed: 3
Spell Resistance: 100%

Abitilties: heal (as Knight Templar)

Affected by blacksmith upgrades.

Re: Hospitaller

Posted: Wed Apr 11, 2018 3:25 pm
by makazuwr32
Lower their range and damage by 1 (both), lower their health by 10, lower their armors (both) by 1.
They are archers, they are not supposed to be meat tanks with ranged attack.

Re: Hospitaller

Posted: Wed Apr 11, 2018 3:57 pm
by StormSaint373
Edited.

Re: Hospitaller

Posted: Wed Apr 11, 2018 6:10 pm
by makazuwr32
Also add that they are affected by blacksmith upgrades.

Re: Hospitaller

Posted: Wed Apr 11, 2018 6:39 pm
by StormSaint373
Edited, again.

An image needs to be done for it,

Like crusader, but black tabbard with white cross (as is the symbol of the order).

Re: Hospitaller

Posted: Thu Apr 12, 2018 5:08 am
by Typhoon
Improved pictures
Hospitaller.Improved.1.png
Hospitaller.Improved.1.png (541 Bytes) Viewed 7831 times
Before upgrade
Hospitaller.Improved.2.png
Hospitaller.Improved.2.png (514 Bytes) Viewed 7831 times
After upgrade

Re: Hospitaller

Posted: Thu Apr 12, 2018 11:01 am
by StormSaint373
Much Better, just needs a bit of improvement on the Crossbow, then I believe that it will be ready!

Right portion of the Crossbow is squished too tight, allow each side to match in length for the best quality.

Re: Hospitaller

Posted: Thu Apr 12, 2018 6:26 pm
by Typhoon
Hospitaller.Improved.again.png
Hospitaller.Improved.again.png (543 Bytes) Viewed 7810 times
Changed right part of crossbow a bit and few more pixels
Hospitaller.Improved.again.2.png
Hospitaller.Improved.again.2.png (532 Bytes) Viewed 7810 times
Changed right part of crossbow a bit and helmet color so now it fits tabbard

Re: Hospitaller

Posted: Tue Apr 17, 2018 1:27 pm
by StormSaint373
Well Done!

Just fill out the helmet on the upgraded version, seens cut off on one side.

After that, It will be ready!

Re: Hospitaller

Posted: Tue Apr 17, 2018 2:45 pm
by Typhoon
Here
[attachment=0]Hospitaller.upgrade.hel.png[/attachment]

Re: Hospitaller

Posted: Tue Apr 17, 2018 3:34 pm
by StormSaint373
Perfect!

Perfectó

Excellent Work!
Well Done!

Sorry, just... It was so well done. I don't think that I would ever be able to do better!

Re: Hospitaller

Posted: Tue Apr 17, 2018 3:34 pm
by StormSaint373
I believe it's ready, just need Devs to inspect... :oops:

Re: Hospitaller

Posted: Tue Apr 17, 2018 6:06 pm
by Typhoon
I forgot about leg part of tabard (idk if it's better)
in addition changed shoulder parts
Hospitaller.Full.Tabard.Upgrade.0.png
Hospitaller.Full.Tabard.Upgrade.0.png (549 Bytes) Viewed 7742 times
Upgrade
Hospitaller.Full.Tabard.Upgrade.1.png
Hospitaller.Full.Tabard.Upgrade.1.png (533 Bytes) Viewed 7742 times
Meanwhile you could edit your first post with actual stats for both before/after upgrade and images that would make it easier to inspect

Re: Hospitaller

Posted: Tue Apr 17, 2018 6:14 pm
by StormSaint373
Typhoon you may not realize it yet but, YOU ARE SO AWESOME!!!

YOU CAME UP WITH THE BEST, AND MADE IT EVEN BETTER!!!

You have helped the Hospitaller to come along so well, thank you! :D :D :D

Re: Hospitaller

Posted: Tue Apr 17, 2018 6:18 pm
by StormSaint373
Hospitaller
StormSaint373 wrote:Best to just keep it simple.

Recruit from: CHURCH/CATHEDRAL

Cost: 5
Hp: 20
Attack: 7
Range: 5
Armor: 1
Peirce: 1
Vision: 6
Speed: 3
Spell Resistance: 100%
Action per turn: 1

Abitilties: heal (as Templar)

Affected by blacksmith upgrades
StormSaint373 wrote:Use same Upgrade as Knight Templar

Knight Hospitaller

Cost: 5
Hp: 25
Attack: 8
Range: 6
Armor: 2
Pierce: 2
Vision: 7
Speed: 3
Spell Resistance: 100%

Abitilties: heal (as Knight Templar)

Affected by blacksmith upgrades.

Re: Hospitaller

Posted: Tue Apr 17, 2018 6:18 pm
by StormSaint373
Sorry, I can't quote images. What do you think?

Re: Hospitaller

Posted: Wed Apr 18, 2018 12:59 am
by Gral.Sturnn
thoughts? knight without his tunic looks quite weird.

Re: Hospitaller

Posted: Wed Apr 18, 2018 5:04 am
by Typhoon
StormSaint373 wrote:Typhoon you may not realize it yet but, YOU ARE SO AWESOME!!!

YOU CAME UP WITH THE BEST, AND MADE IT EVEN BETTER!!!

You have helped the Hospitaller to come along so well, thank you! :D :D :D
:) Always trying to help
StormSaint373 wrote:Sorry, I can't quote images. What do you think?
I'm not stats expert so I'll leave them to someone else
While there's no need to quote images you can save them and upload again

Re: Hospitaller

Posted: Wed Apr 18, 2018 2:12 pm
by StormSaint373
Checked stats. They are balanced.

Just needs approval from the dev.

Re: Hospitaller

Posted: Wed Apr 18, 2018 3:00 pm
by makazuwr32
i think that +2 damage is too much for upgrade.
Please lower it by 1.
Otherwise stats are good.

Re: Hospitaller

Posted: Wed Apr 18, 2018 3:17 pm
by StormSaint373
Edited, have a look.

Re: Hospitaller

Posted: Wed Apr 18, 2018 4:07 pm
by makazuwr32
Now they are fine.
Maybe i even will use them when they'll be released.

Re: Hospitaller

Posted: Wed Apr 18, 2018 4:14 pm
by StormSaint373
Sweet! I Know what you mean.

Re: Hospitaller

Posted: Sun Jul 08, 2018 2:04 am
by COOLguy
Looks fine. I will ACCEPT it.
StormSaint373 wrote: ↑Wed Apr 11, 2018 1:49 pm Use same Upgrade as Knight Templar
What does this mean? Isn't this just a unit by itself (not an upgrade)?