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Shadow Stabber — REJECTED

Posted: Sun Apr 08, 2018 9:48 pm
by LordOfAles
Hp: 16
Power: 8
Cost: 3
Builders: TC, Crypt
Armor: 0/0
Speed: 3
Actions/turn: 1
Spell resistance: 50%
Dodges:
20% melee
30% ranged
60% counter
Poisoned Weapon
Spells:
Shadow Trickery (requires research, and implementation)
Bonuses:
All living units (50%)
Image

Re: Soultaker

Posted: Sun Apr 08, 2018 11:15 pm
by General Brave
What is he supposed to do?

Re: Soultaker

Posted: Sun Apr 08, 2018 11:30 pm
by LordOfAles
Can be used for ambush (shadow trickery), then poisoning the victims

Re: Soultaker

Posted: Mon Apr 09, 2018 1:43 am
by Sunrise Samurai
Simpler version:
Cost 4
Range 3
Armor 0/7
Dodge melee and counter 0%
Dodge ranged 30%
Poisoned weapon and stealth are passive effects, not active.
Bonus is 50% vs archers
Immune to fire, immune to poison

Now it's a unique skirmisher that's effective against anything thanks to decent power and poison. Immunity to status based damage and high pierce armor, plus dodge ranged means your opponent will have to hit in melee to kill.

Re: Soultaker

Posted: Mon Apr 09, 2018 6:10 am
by godOfKings
might as well b soul ripper

Re: Soultaker

Posted: Mon Apr 09, 2018 8:28 am
by makazuwr32
Sunrise Samurai wrote:Simpler version:
Cost 4
Range 3
Armor 0/7
Dodge melee and counter 0%
Dodge ranged 30%
Poisoned weapon and stealth are passive effects, not active.
Bonus is 50% vs archers
Immune to fire, immune to poison

Now it's a unique skirmisher that's effective against anything thanks to decent power and poison. Immunity to status based damage and high pierce armor, plus dodge ranged means your opponent will have to hit in melee to kill.
Please not a passive invisibility.

Re: Soultaker

Posted: Mon Apr 09, 2018 10:35 am
by LordOfAles
Sunrise Samurai wrote:Simpler version:
Cost 4
Range 3
Armor 0/7
Dodge melee and counter 0%
Dodge ranged 30%
Poisoned weapon and stealth are passive effects, not active.
Bonus is 50% vs archers
Immune to fire, immune to poison

Now it's a unique skirmisher that's effective against anything thanks to decent power and poison. Immunity to status based damage and high pierce armor, plus dodge ranged means your opponent will have to hit in melee to kill.
Nu. This is supposed to be unpredictable melee poisoner

Re: Soultaker

Posted: Mon Apr 09, 2018 10:53 am
by godOfKings
Did u add dagger later?

In that case, shadow stabber

Re: Soultaker

Posted: Mon Apr 09, 2018 10:57 am
by LordOfAles
That might work. We can save Soultaker for something better I guess

Re: Shadow Stabber

Posted: Mon Apr 09, 2018 9:43 pm
by Sunrise Samurai
Alright, at least make poison a passive effect. I'd rather not have to balance 2 self buff spells with short duration.

Re: Shadow Stabber

Posted: Tue Apr 10, 2018 5:50 am
by makazuwr32
Hm here you maybe right.
Let's make poison weapon as passive.

Re: Shadow Stabber

Posted: Tue Apr 10, 2018 1:48 pm
by LordOfAles
Ok, i updated it. Any more objections?

Re: Shadow Stabber

Posted: Tue Apr 10, 2018 3:11 pm
by Typhoon
Sunrise Samurai wrote:Simpler version:
Cost 4
Range 3
Armor 0/7
Dodge melee and counter 0%
Dodge ranged 30%
Poisoned weapon and stealth are passive effects, not active.
Bonus is 50% vs archers
Immune to fire, immune to poison

Now it's a unique skirmisher that's effective against anything thanks to decent power and poison. Immunity to status based damage and high pierce armor, plus dodge ranged means your opponent will have to hit in melee to kill.
What's his attack power?

Re: Shadow Stabber

Posted: Tue Apr 10, 2018 4:07 pm
by LordOfAles
That version isn't agreed on so i don't see why it matters

Re: Shadow Stabber

Posted: Wed Aug 04, 2021 12:59 pm
by makazuwr32
Rejected.