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Knight's Loot

Posted: Mon Apr 09, 2018 4:50 am
by samuelch
This tech will make all knights +15 hp everytime they destroy a building. In real life knights loot the battlefield.

Re: Knight's Loot

Posted: Mon Apr 09, 2018 6:07 am
by godOfKings
might as well make a new barbarian or plunderer unit with this ability knight stealing loot sounds a bit too dishonourable even if it is historical fact

Re: Knight's Loot

Posted: Mon Apr 09, 2018 8:29 am
by makazuwr32
+15hp is way too much. if this is to their max health.
if it is sort of healing than sounds good.

also we can give this to Axe knights.

Re: Knight's Loot

Posted: Mon Apr 09, 2018 9:19 am
by samuelch
+7hp? Axe knight is like Hunnic warrior on horse, that would make sense. But axe knight shouldn't need tech.

Re: Knight's Loot

Posted: Mon Apr 09, 2018 9:41 am
by makazuwr32
I think that we don't need this tech but maybe a unit.
And yes if we will give this to axe knight they will have this without upgrade.
And how do you think about how this must work: just healing or as bonus health?
If first than 1/2 of unit's health healing is good from buildings only.
If second than only +4 to their max hp, no more.

Re: Knight's Loot

Posted: Mon Apr 09, 2018 9:57 am
by samuelch
Heal 1/2 hp is better. No tech then.

Re: Knight's Loot

Posted: Mon Apr 09, 2018 10:56 am
by godOfKings
May b it should b suggested in unit balance instead