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Templars high morale bug IMPLEMENTED
Posted: Mon Apr 09, 2018 10:57 pm
by DoomCarrot
Upgraded templars do not get the +1 bonus from high morale, but when they leave the aura they have -1 on their attack and armors. Probably just a typo in one of the json files I would assume?
Re: Templars high morale bug
Posted: Tue Apr 10, 2018 5:40 am
by makazuwr32
This bug is with all upgrades and auras.
Same thing is with group attack auras and upgrades of orcs - if you have before upgrade unit with effect from aura (or several auras) tben after they will get minus to attack/armors or both to compensate.
Re: Templars high morale bug
Posted: Tue Apr 10, 2018 3:43 pm
by Stratego (dev)
gosh so let me understand:
if u upgrade any unit than it does not receives bonuses from surrounding auras, moreover on leaving it, it will be reduced by aura effenct?
so i should implement that on any unit upgrade event all surrounding auras must be applied to the "new" units - am i right?
Re: Templars high morale bug
Posted: Tue Apr 10, 2018 7:23 pm
by makazuwr32
Yes. But this applies to upgrades with units change (model and most of stats like swordman to broad swordman)
Re: Templars high morale bug IMPLEMENTED
Posted: Fri Apr 13, 2018 8:34 pm
by Stratego (dev)
ok, it is fixed uos 20.
please test it i had no time to test it.
Re: Templars high morale bug IMPLEMENTED
Posted: Fri Apr 13, 2018 11:30 pm
by makazuwr32
it is only in AoS or in aof too fixed?
Re: Templars high morale bug IMPLEMENTED
Posted: Sat Apr 14, 2018 4:44 am
by Stratego (dev)
in aos.
also will be in next aof
Re: Templars high morale bug IMPLEMENTED
Posted: Sat Apr 14, 2018 6:16 am
by makazuwr32
Alright. I will take a look soon if it is fixed.
Re: Templars high morale bug IMPLEMENTED
Posted: Sat Apr 14, 2018 9:29 am
by godOfKings
so in the map i m making i saw this bug, i placed a banner bearer in the middle of a few units so that they were all within high morale aura effect, wen i started the game their stats didnt change, instead wen they moved away from banner bearer their stats reduced by same amount as they should have gained from high morale effect, it was before the fix so i will check if this bug is still there
Re: Templars high morale bug IMPLEMENTED
Posted: Sat Apr 14, 2018 6:10 pm
by Stratego (dev)
I think not. This a different issue, if still exists open new issue topic on it. Thx.
Re: Templars high morale bug IMPLEMENTED
Posted: Mon Apr 16, 2018 8:09 am
by makazuwr32
Still exists in latest version:

before upgrades

after. All units on screenshot are affected by this bug.
Re: Templars high morale bug IMPLEMENTED
Posted: Mon Apr 16, 2018 4:30 pm
by Stratego (dev)
thanks! very good issue report!
Re: Templars high morale bug STILLBUG
Posted: Mon Apr 16, 2018 7:02 pm
by makazuwr32
same things happen with all upgradable units which will change their image and most of stats in aof if they were affected by any aura.
Re: Templars high morale bug STILLBUG
Posted: Mon Apr 16, 2018 8:17 pm
by makazuwr32
Another intresting way of this bug work is this:
1. Before upgrades all cavalry (only upgradable, all 6 current ones which are on screenshots) were affected by camel fear aura:
2. After they got their stats compensated.
3. And after either kill of camel or just moved out we see that they got +5 to damage and +1/+1 to armors.
And i really don't want to see heavy lancers with 14 damage.
Re: Templars high morale bug IMPLEMENTED
Posted: Wed Apr 18, 2018 9:31 pm
by Stratego (dev)
ok, now i have again a fix - this time i tested it on the "shielder" sample
and worked fine.
please test, uos 10
Re: Templars high morale bug IMPLEMENTED
Posted: Thu Apr 19, 2018 9:49 am
by makazuwr32
Can confirm - both variants (with high morale and with camel fear auras) are fixed.