Graphic Design

Things that did not fit to the other parts
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COOLguy
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Graphic Design

Post by COOLguy »

I assume we're using terrain and 32x32 Tiled formats like in AoS. Will it be 2d units and terrain designs, or more of a 3d polished look? (FWI I stink at both, so I'm no help.) :)
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Josh
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balint
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Re: Graphic Design

Post by balint »

Well, 2D is the basic tile type, but if you make bigger units, you might use overlap (cover a smallpart of a neighbouring tile)
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patroid
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Re: Graphic Design

Post by patroid »

Hi,
I think we use graphics like in tacticon&tacticon2.
Only a little bit more detail and realistic.

Patroid
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COOLguy
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Re: Graphic Design

Post by COOLguy »

Good! I like those games. (but definitely a little more detailed [for different nations and such] - that was a weak point [in my opinion]).

As far as terrain, should ones similar to AoS be used?

And 3dvs2d - my bad I wasn't clear. I know ALL unit icons are 2d. I meant will they have a 3d-ish look like some of the newer towers?
Thanks!
Josh
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Re: Graphic Design

Post by Stratego (dev) »

32 or not: it can be any tile size but if we choose to have different size than 32 we can not reuse the existing assets (terrain and so on)

terrain: if we stay at 32px than we have the AOS terrain pack for starter.
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balint
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Re: Graphic Design

Post by balint »

And we might add neww terrains later
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dust-n-steel
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Re: Graphic Design

Post by dust-n-steel »

Like for the star wars maps.

When there's the need for some new tiles, let me know it.
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