Graphic Design
Graphic Design
I assume we're using terrain and 32x32 Tiled formats like in AoS. Will it be 2d units and terrain designs, or more of a 3d polished look? (FWI I stink at both, so I'm no help.) 
Thanks!
Josh
Josh
Re: Graphic Design
Well, 2D is the basic tile type, but if you make bigger units, you might use overlap (cover a smallpart of a neighbouring tile)
This is Hungary and winter is coming.
Re: Graphic Design
Hi,
I think we use graphics like in tacticon&tacticon2.
Only a little bit more detail and realistic.
Patroid
I think we use graphics like in tacticon&tacticon2.
Only a little bit more detail and realistic.
Patroid
Re: Graphic Design
Good! I like those games. (but definitely a little more detailed [for different nations and such] - that was a weak point [in my opinion]).
As far as terrain, should ones similar to AoS be used?
And 3dvs2d - my bad I wasn't clear. I know ALL unit icons are 2d. I meant will they have a 3d-ish look like some of the newer towers?
As far as terrain, should ones similar to AoS be used?
And 3dvs2d - my bad I wasn't clear. I know ALL unit icons are 2d. I meant will they have a 3d-ish look like some of the newer towers?
Thanks!
Josh
Josh
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Stratego (dev)
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Re: Graphic Design
32 or not: it can be any tile size but if we choose to have different size than 32 we can not reuse the existing assets (terrain and so on)
terrain: if we stay at 32px than we have the AOS terrain pack for starter.
terrain: if we stay at 32px than we have the AOS terrain pack for starter.
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Re: Graphic Design
Like for the star wars maps.
When there's the need for some new tiles, let me know it.
When there's the need for some new tiles, let me know it.
What color is your flag when it's burning?!