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Dwarf Race — OUTDATED

Posted: Sat Apr 21, 2018 2:10 pm
by General Brave
Currently I will get these guys done. So if you guys want these guys to come out faster. Go find them and bring them here.

I don't know how to create new spells and abilities. That's for someone else to do. So I will be using this []. Which means using substitute spell. Please confirm if it accepted stats.
And also we do need tech images.

Race:Image.

Building:
Kingdom Under The Mountain: Mega Building. (Json)
Image:
Hp: 2000/2000
Attack power: 7
Range: 7
Armor: 4
Pierce Armor: 30
Speed: 0
Sight: 8
Action /turn: 3/3
Carry capacity: 4
Heal rate: 10
Constr. bonus: 450%
Mend bonus: 450%
Spell resistance: 100%

Craftsmans Guild: (Json)
Image:
Hp: 30/30
Attack power : 0
Range: 0
Armor: 1
Pierce Armor: 4
Speed: 0
Sight: 3
Action /turn: 0/0
Carry capacity: 2
Constr. bonus: 50%
Mend bonus: 50%

Shooting Stand: (Json)
Image:
Hp: 30/30
Attack power : 0
Range: 0
Armor: 1
Pierce Armor: 4
Speed: 0
Sight: 3
Action /turn: 0/0
Carry capacity: 2
Constr. bonus: 50%
Mend bonus: 50%.
Description: Build range units:).

Tavern: (Json)
Image:
Hp: 30/30
Attack power: 0
Range: 0
Armor: 1
Pierce Armor: 5
Speed: 0
Sight: 3
Action /turn: 1/1
Carry capacity: 2
Constr. bonus: 0%
Mend bonus: -10%
Spell resistance: 30%.
Description: Build basic units.

Rune Mason: (Json)
Image:
Hp: 35/35
Attack power: 0
Range: 0
Armor: 1
Pierce Armor: 6
Speed: 0
Sight: 3
Action /turn: 1/1
Carry capacity: 2
Constr. bonus: 0%
Mend bonus: -10%
Spell resistance: 50%.

Dwarven Barrack: (Json)
Image:
Hp: 30/30
Attack power: 0
Range: 0
Armor: 2
Pierce Armor: 5
Speed: 0
Sight: 3
Action /turn: 1/1
Carry capacity: 2
Constr. bonus: 50%
Mend bonus: 0%
Spell resistance: 30%

Dwarven Tunnel: (Json)
Image:
Hp: 30/30
Attack power: 0
Range: 0
Armor: 1
Pierce Armor: 30
Speed: 0
Sight: 1
Action /turn: 1/1
Constr. bonus: 900%
Mend bonus: 900%
Spell resistance: 100%
Description: Build to tunnel through mountain.

Melee:
Mithril Guard: (Json)
Image:
Cost: 5
Hp: 50/50
Attack power: 18
Range: 1
Armor: 4
Pierce Armor: 4
Speed: 3
Sight: 5
Action /turn: 1/1
Power range: 1
Spell resistance: 50%
Builder: Mountain stronghold, Kingdom under the mountain.

Dwarven Defende: (Json)
Image:
Cost: 8
Hp: 80/80
Attack power: 20
Range: 1
Armor: 8
Pierce Armor: 6
Speed: 3
Sight: 5
Action /turn: 1/1
Power range: 0
Spell resistance: 80%
Builder: Mountain Kingdom.

Dwarven Billman: (Json)
Image:
Cost: 2
Hp: 15/15
Attack power: 6
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 5
Action /turn: 1/1
Spell resistance: 20%.
Builder: Town, Dwarven Barrack.

Range:
Dwarven Rifleman: (Json)
Image:Image:
Cost: 3
Hp: 20/20
Attack power: 8+1
Range: 5+1
Armor: 1+2
Pierce Armor: 1+2
Speed: 3-0
Sight: 6+7
Action /turn: 1/1
Spell resistance: 20%
Transformation: Shielded.

Dwarven Crossbowman: (Json)
Image:
Cost: 2
Hp: 20/20
Attack power: 6
Range: 6
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 7
Action /turn 1/1
Spell resistance: 20%.

Calvary:
Bear Rider: (Json)
Image:
Cost: 4
Hp: 25/25
Attack power: 8
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 4
Sight: 6
Action /turn: 1/1
Spell resistance: 20%.

Boar Rider: (Json)
Image
Cost: 4
Hp: 35/35
Attack power: 10
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 4
Sight: 6
Action /turn: 1/1
Spell resistance: 20%.

Heavy Board Ride: Upgrade of Boar Ride: (Json)
Image
Cost: 4
Hp: 45/45
Attack power: 15
Range: 1
Armor: 2
Pierce Armor: 2
Speed: 4
Sight: 6
Action /turn: 1/1
Spell resistance: 40%.

Magic users:
Dwarven Alchemist: (Json)
Image:
Hp: 19
Attack: 4 Poison.
Range: 3
Sight: 4
Armor: 0
Pierce: 1
Spell Resistance: 20%
Buildable at:Town, Craftmansguild
Abilities:
-Regeneration Hp +3 per turn every decreased hp. [Instant regeneration].
-Stroke - cannot attack and move (2 turns) [slowing].

— can train in craftmans guild because he can invent potion and craft inventions.

Dwarf Priest: (Json)
Image:
Cost: 2
Hp: 15/15
Attack power: 5
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 5
Action /turn: 1/1
Heal rate: 10
Spell range: 3
Spell possibility: 25%
Spell resistance: 50%
Spells & abilities
Heal - 100%
Disenchant - 100%.

Dwarf Cleric: Upgrade of Dwarf Priest.
Image:
Cost: 2
Hp: 20/20
Attack power: 8
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 5
Action /turn: 1/1
Heal rate: 14
Spell range: 3
Spell possibility: 30%
Spell resistance: 60%
Spells & abilities
Heal - 100%
Aura: Group attack - 100%
Strengthen - 100%.

Air:
Drafnes Zeppelin: (Json)
Image:
Cost: 7
Hp: 80/80
Attack power: 15
Range: 6
Armor: 2
Pierce Armor: 2
Speed: 5
Sight: 6
Action /turn: 1/1
Constr. bonus: 0%
Mend bonus: 0%
Spell resistance: 60%
Bonus: 350% building, 450% fortification, 800% Mega building.
Builder: kingdom Under the Mountain.


Transport:
Zeppelin Carrier: (Json)
Image:
Cost: 6
Hp: 50
Attack: 2
Armor: 3
P armor: 2
Range: 1
Sight: 7
Speed: 5
Action: 1
Max Load: 3
Builders: Kingdom under mountain.
Ability: CAN_FLY.
Description: An Air Technology made by the Great Alchemist Inventors, An Air Transportation.

Worker:
Dwarven Worker: (Json)
Image:
Cost: 3
Hp: 15/15
Attack power: 4
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 5
Action /turn: 1/1
Mend rate: 15
Spell resistance: 20%

Re: Dwarf Race

Posted: Sat Apr 21, 2018 5:04 pm
by Skelegonsans
up for this, if we can organize everything in the race we can make implementation faster. I'll go look for more units to put here in the dwarves' thread when I have time.

Re: Dwarf Race

Posted: Sat Apr 21, 2018 7:17 pm
by General Brave
Good, I need all the help I can get.

Re: Dwarf Race

Posted: Sat Apr 21, 2018 8:07 pm
by makazuwr32
can you search/make worker image?
also we need more basic units. for tc, availible right after implementation.
byable ones we can look i think later.

Re: Dwarf Race

Posted: Sat Apr 21, 2018 9:07 pm
by General Brave
Sounds good I think, can you get the others to help please.

Re: Dwarf Race

Posted: Sat Apr 21, 2018 9:13 pm
by makazuwr32
Loa has exams right now and gok is aos only.
I also need response from Alex.
I have few ideas for dwarves but i need firstly to see the limits.

About typhoon i'll ask monday. Tomorrow maybe i will be late or even will not be there at all.

Re: Dwarf Race

Posted: Sat Apr 21, 2018 9:33 pm
by General Brave
Then I do what I must in the meanwhile.

Re: Dwarf Race

Posted: Sat Apr 21, 2018 10:30 pm
by General Brave
Should I start coding?

Re: Dwarf Race

Posted: Sun Apr 22, 2018 12:18 am
by General Brave
I notice searching through the forms, a lot of images for this race are missing, that's why you don't use other websites.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 1:52 am
by General Brave
The worker Json has been finished, working on the next unit.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 3:34 am
by General Brave
Dwarven Rifleman Json worked perfectly.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 4:04 am
by General Brave
Created a firing line.

Image
Please click to view.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 5:21 am
by Stratego (dev)
General: you are AWESOME! :)

Re: Dwarf Race

Posted: Sun Apr 22, 2018 5:33 am
by General Brave
Thanks, maybe I get into the Hall of Fame. Anyways, the major problem is most of these pictures have the wrong team color. Either they are too dark or flat out wrong team color. So I have to fix them.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 5:35 am
by Typhoon
Amazing! you jsoned them yourself?

Re: Dwarf Race

Posted: Sun Apr 22, 2018 5:50 am
by General Brave
Yes, after spending two hours. I figure out how to do any of the things by myself. So, can you help me figure out where some of these should be produced.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 7:22 am
by Typhoon
Sure thing but before that
I would suggest adding few more things
viewtopic.php?f=118&t=3519
And few basic ones like Billman ,Defender
,Rune master
viewtopic.php?f=118&t=3520

Re: Dwarf Race

Posted: Sun Apr 22, 2018 2:11 pm
by General Brave
Thanks.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 2:48 pm
by General Brave
Still need some images for the upgrade.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 3:16 pm
by samuelch
Why upgrading priest to cleric removes disenchant?

Re: Dwarf Race

Posted: Sun Apr 22, 2018 3:17 pm
by makazuwr32
I will look on them a bit later - right now i'm waiting responce of alex.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 3:55 pm
by General Brave
samuelch wrote:Why upgrading priest to cleric removes disenchant?
Does it really need chant?

Re: Dwarf Race

Posted: Sun Apr 22, 2018 4:40 pm
by General Brave
Do I have to decide where these can be produce? A bit of help.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 4:45 pm
by makazuwr32
i will join in next weekends.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 4:55 pm
by Stratego (dev)
General Brave wrote:Thanks, maybe I get into the Hall of Fame.
definitely!

Re: Dwarf Race

Posted: Sun Apr 22, 2018 4:58 pm
by General Brave
By this rate, I'm sure all of these will be done today.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 5:06 pm
by Typhoon
Kingdom under the mountain(elite):
-Dwarven defender
-Mithril Guard
-Dwarfen Zeppelin
-Zeppelin Carrier

Craftsman guild(workers smiths machines):
-Worker
-Dwarven alchemist

Shooting stand(ranged):
-Dwarfen rifleman
-Dwarfen crossbowman

Tavern(exotic units):

Rune mason(Magic units ,casters):
-Dwarfen priest

Dwarfen Barracks(foot soldiers):
-Dwarven Billman

TC:
-Dwarven billman
-Priest
-Dwarven crossbowman
-Dwarven worker
-Dwarven alchemist
-Boar rider
-Bear rider

(I only added units that are in this topic
(I'll expand as first post expand))

Re: Dwarf Race

Posted: Sun Apr 22, 2018 5:15 pm
by General Brave
I like this.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 8:35 pm
by General Brave
Slowly getting there.

Re: Dwarf Race

Posted: Sun Apr 22, 2018 11:02 pm
by General Brave
Can anyone make any more ideas?