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Roman Scorpion
Posted: Tue Apr 24, 2018 4:21 am
by Joddy El Campeador
Roman Ballista, created in Siege Workshop and Roman Garrison
It costs 5 turn
Can affected by high morale effect of centurion
Have better mobility than regular ballista (speed 2)
For stats can be compared with ballista
Re: Roman Scorpion
Posted: Tue Apr 24, 2018 5:00 am
by makazuwr32
We have heavy ballista (upgrade of normal one) with already better mobility.
Re: Roman Scorpion
Posted: Tue Apr 24, 2018 6:38 am
by Joddy El Campeador
But it can't be affected by high morale effect, right?
Re: Roman Scorpion
Posted: Tue Apr 24, 2018 8:22 am
by makazuwr32
and why does ballista must be affected by high morale?
it is just such stupid as if you can mend by workers elephants.
Re: Roman Scorpion
Posted: Tue Apr 24, 2018 9:11 am
by Joddy El Campeador
I think it'll be good if there is a roman siege weapon to make a roman units pack
Re: Roman Scorpion
Posted: Tue Apr 24, 2018 9:37 am
by makazuwr32
then just build workshop.
there is no need in "special" roman ballistas and even more it will not be good to be buildable in roman garrison. this buidling must produce living units only.
Re: Roman Scorpion
Posted: Sat May 05, 2018 1:46 pm
by COOLguy
Scorpion is a light ballista by the Romans I think?
I guess in the game is a early roman/greek ballista?
https://en.wikipedia.org/wiki/Ballista
Re: Roman Scorpion
Posted: Sat May 05, 2018 6:33 pm
by makazuwr32
We have normal ballistas and they are somewhat like light ballistas.
Scorpion
Posted: Mon Sep 16, 2019 3:54 am
by Morningwarrior
HP:16
DAMAGE:25
ARMOR:2
PIERCE ARMOR:4
RANGE:6
SPEED:2
SIGHT:6
ACTIONS:1
THIS WAR MACHINE FIRE A IMENSE GIANT SPEAR!,MORE THAN BALISTA,USE FULL GAIN BULDINGS AND BIG AND STRONG UNITS,CAN WALK IN FLOREST.
+75% DAMAGE VS BUILDINGS AND MOUNTED BIG HP.
Re: Scorpion
Posted: Wed Sep 18, 2019 3:44 pm
by SirPat
We already have a topic about the roman Skorpion
Re: Scorpion
Posted: Thu Sep 19, 2019 9:01 am
by Morningwarrior
Ho,really,well anyway

Re: Roman Scorpion
Posted: Wed Feb 12, 2020 9:44 pm
by L4cus
Maybe these stats could be better
Cost 11
Hp 15
Attack 8
Range 6
Armor 1/4
Speed 0
Sight 7
+50% v foot meele and archers
Ability: burning ammo
Power 10
Range 6
Coldown 4 turns
Same bonus than ballista
Burns adjacent enemies(including not structure)
Scorpion cart
Speed 4
Sight 4
Same armor.
Builders:
Worker
Auxiliary siege engineer (in project)
Re: Roman Scorpion
Posted: Thu Feb 13, 2020 4:08 pm
by Endru1241
I don't like to theme anything roman as fire-spewing.
Romans were not known from destroying buildngs, quite the contrary. It's more the specialisation of steppe cultures, like mongols.
I think roman scorpion could be something else - maybe single no-area attack unit destroyer (16-20 damage)?
Or just smaller version of ballista.
Re: Roman Scorpion
Posted: Thu Feb 13, 2020 4:18 pm
by L4cus
Endru1241 wrote: ↑Thu Feb 13, 2020 4:08 pm
I don't like to theme anything roman as fire-spewing.
Romans were not known from destroying buildngs, quite the contrary. It's more the specialisation of steppe cultures, like mongols.
I think roman scorpion could be something else - maybe single no-area attack unit destroyer (16-20 damage)?
Or just smaller version of ballista.
They were made to break the wooden gates of fortres and palisades wall. They were able to shoot big arrows in flames. Maybe give him some bonus only v those buildings. They were known by their long range, longer than ballistas.
For stone walls, roman armys had onagers, another siege machine we could add.
Re: Roman Scorpion
Posted: Thu Feb 13, 2020 5:27 pm
by L4cus

- images (1).png (15.99 KiB) Viewed 6456 times

- images (21).jpeg (20.67 KiB) Viewed 6456 times
Re: Roman Scorpion
Posted: Thu May 14, 2020 2:23 am
by Dagravian
Dude... This one is not a ballista.
L4cus wrote: ↑Thu Feb 13, 2020 5:27 pm
images (21).jpeg
This is an actual onager

Re: Scorpion
Posted: Tue Apr 20, 2021 2:30 am
by L4cus
@Endru1241 this one needs to be merged
Re: Roman Scorpion
Posted: Tue Apr 20, 2021 2:41 am
by Badnorth
Merged.
Re: Roman Scorpion
Posted: Tue Apr 20, 2021 2:43 am
by L4cus
Nice
Re: Roman Scorpion
Posted: Wed Apr 21, 2021 8:18 am
by Morningwarrior
as i think "there is no bad idea of units, they just need to be developed better, any troops in the topics can be canonical"