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Lizardman Hunter — IMPLEMENTED
Posted: Tue Apr 24, 2018 1:23 pm
by samuelch
A very agile lizardman. It has sticky hands like gecko that allow them to walk on any terrain. Medium hp. Light spear throw attack.
Re: Lizardman Hunter
Posted: Tue Apr 24, 2018 1:32 pm
by General Brave
Every Terrain? You should really give stats. And can you provide an image.
Re: Lizardman Hunter
Posted: Tue Apr 24, 2018 1:38 pm
by samuelch
Cost: 2
Hp: 20
Power: 6
Range: 3
Armor: 0
Armor pierce: 2
Speed: 4
Sight: 4
Bonus against archer.
Re: Lizardman Hunter
Posted: Wed Apr 25, 2018 8:27 pm
by Skelegonsans
If I understand the concept of the unit, it should probably be a kobold then. Y'know, kobolds are small and agile while lizardmen are big and brute, at least that was what was suggested in the race topic. Just renaming it to Kobold Hunter is enough though. Or make it a higher cost, tougher unit works too. The unit idea is nice though. Kinda like a cheaper headhunter of sorts.
Re: Lizardman Hunter
Posted: Sat Aug 04, 2018 7:37 pm
by General Brave
let's see.
Re: Lizardman Hunter
Posted: Sun Sep 02, 2018 8:58 pm
by Savra
This? Looks more like a iguana though.
Re: Lizardman Hunter
Posted: Sun Sep 02, 2018 9:20 pm
by General Brave
Definitely what is needed.
Re: Lizardman Hunter
Posted: Mon Sep 03, 2018 10:21 am
by godOfKings
Make spear face up instead
Re: Lizardman Hunter
Posted: Wed Sep 05, 2018 12:43 pm
by Skelegonsans
yeah, make the spear face up, looks a bit better, other than that the image looks really good
Re: Lizardman Hunter
Posted: Wed Sep 05, 2018 3:56 pm
by Savra
Whomever is good with the lizardmans armour plz add it to the pic so we have the upgraded from as well.
Re: Lizardman Hunter
Posted: Mon Sep 10, 2018 2:26 am
by Skelegonsans
eyy, nice my dude.
Re: Lizardman Hunter
Posted: Mon Sep 10, 2018 5:15 am
by Savra
Still needs armour variant I guess I might as well do it to.
Re: Lizardman Hunter
Posted: Tue Sep 25, 2018 3:48 am
by Savra
I guess I'll try. How's this?
Re: Lizardman Hunter
Posted: Tue Sep 25, 2018 4:02 am
by General Brave
Definitely works.
Re: Lizardman Hunter
Posted: Tue Sep 25, 2018 4:34 am
by Savra
Might give it different stats and maybe give those stats to the kobold skirmisher.
Cost:3
Hp:26-28
Atk:7-10
Rng:4-5
Sight:5-6
Spd:3- water:2- mountains:1
Arm:1-2
P.arm:4-5
Res:same as other lizardmen.
Re: Lizardman Hunter
Posted: Thu Oct 04, 2018 9:40 pm
by Skelegonsans
Remember All lizardmen have a cost of 4.
The stats for this unit have already been suggested and agreed upon before if I'm not mistaken. It's in the bigger scaledfolk thread (didn't quote the post because it was very dang long

)
"Lizardman Headhunter (new unit!):
Cost - 4 turns, Trainable at Fort, Keep
Hp - 24
Attack - 5
Range - 4
Actions/turn - 2
Armor - 0/3
Dodge Arrows - 15%
Speed - 3 (1 in water)
Sight - 6
Spell resist - 20%
Has 100% bonus to archers, dragons
Counts for new classification as Skirmisher, Amphibious unit
Elite Lizardman Headhunter (new unit!):
Cost - 4 turns, Trainable at Fort, Keep
Hp - 30
Attack - 7
Range - 5
Actions/turn - 2
Armor - 1/4
Dodge Arrows - 30%
Speed - 3 (2 in water)
Sight - 6
Spell resist - 30%
Has 100% bonus to archers, dragons
Counts for new classification as Skirmisher, Amphibious unit"
Re: Lizardman Hunter
Posted: Fri Oct 05, 2018 4:58 am
by makazuwr32
I am working on rethinking of some scaledfolk stats because forumers want highborn as aka third tier of kobolds and lizardmen as demi elite units.
Re: Lizardman Hunter
Posted: Tue Oct 09, 2018 9:30 pm
by Skelegonsans
ohhh, so it would go normal kobold > armored > highborn via upgrades? I like it! much more simple than having to recruit two different castes of kobolds.
Re: Lizardman Hunter
Posted: Tue Oct 09, 2018 11:49 pm
by Savra
Umm, I think highborn were still separate but if that's preferd then so be it.
Re: Lizardman Hunter
Posted: Wed Oct 10, 2018 4:15 pm
by Skelegonsans
Honestly I disliked highborns from the start. Having a second caste of low-cost units will inevitably result in one being outshined by the other at some point in the game. If highborns are better? produce only highborns instead of normal kobolds and you're set for low cost units. If normal kobolds are better? then highborns will never be used. And even if they're the same power than that's another reason to not waste time researching / building to get highborns. they just kinda lack a purpose in the race.
Re: Lizardman Hunter
Posted: Tue Aug 03, 2021 10:46 am
by makazuwr32
Implemented.