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Golem pack
Posted: Mon May 14, 2018 11:41 am
by makazuwr32
Armored Golem
Cost - 5 turns
Health - 50
Damage - 10, 75% bonus to infantries and ranged
Armor/p.armor - 7/7
Speed - 4
Sight - 6
Carry capacity - 1, can carry infantry and worker units.
Battle Golem
Cost - 5 turns
Health - 50
Damage - 15, 75% bonus to infantries and ranged
Armor/p.armor - 3/3
Speed - 4 (can be increased to 5, in water speed will become 2)
Sight - 6
Assault Golem
Cost - 5 turns
Health - 50
Damage - 25, standart bonuses to buildings and 60% bonus to giants
Armor/p.armor - 1/1
Power range - 1 (can be increased by 1 via research)
Speed - 3
Sight - 6
Mithril Golem
Cost - 8 turns
Health - 100
Damage - 50, halved normal bonuses to buildings
Armor/p.armor - 9/9
Power range - 1
Speed - 3
Sight - 5
All golems are count as Giants, amphibious (speed 1) and fight in melee range.
Re: Golem pack
Posted: Sun Jun 17, 2018 9:56 am
by Menselot
we already have similar units but a golem is a nice idea. (I like their look)
viewtopic.php?f=118&t=3324
viewtopic.php?f=118&t=4224
Re: Golem pack
Posted: Tue Aug 07, 2018 5:44 am
by Savra
I'm pretty sure the undead would probably like to know the dwarves secret in keeping these things alive without the use of spirit towers. Since they both use golems.

Re: Golem pack
Posted: Tue Aug 07, 2018 6:31 am
by Tankhead
An "armored golem"
Pretty much armor on top of armor
Re: Golem pack
Posted: Tue Aug 07, 2018 7:26 am
by Lynx Shafir
The golems are still better than Giants.
Giants for dwarfs absurd.!
Wuld be interesting if use the" skill tree way"
So one tipe can be learned to build.
Re: Golem pack
Posted: Tue Aug 07, 2018 7:37 am
by makazuwr32
yep. that what i wanted to do.
"Count as giant" was before i made newer unit type system if you meant that.
Re: Golem pack
Posted: Tue Aug 07, 2018 3:35 pm
by Savra
Meh, Orc giants are better in some points where these ones are weaker. They both will make you think the same thing though when seen coming at your defenses. " kill that giant before it breaks are walls! "
Re: Golem pack
Posted: Thu Aug 23, 2018 9:29 am
by makazuwr32
Re: Golem pack
Posted: Wed Aug 29, 2018 10:47 am
by Lynx Shafir
This is only an common and "weak" earth golem

.ill leave it here anyway.
(How to summon golem, lesson 1 start with earth) classic and cheap material.
As I understand u want more human/dwarven look and real armor?
And size 32 x64 or shorter?
Re: Golem pack
Posted: Wed Aug 29, 2018 10:49 am
by makazuwr32
Yes.
size can be bigger, mithril one MUST be bigger.
Also dwarves are noe summon golems, they are making them. They are more like automatons.
Re: Golem pack
Posted: Fri Sep 28, 2018 2:07 pm
by Savra
I shall start working on these.
Re: Golem pack
Posted: Fri Sep 28, 2018 2:59 pm
by Savra
Well I tried one.
Re: Golem pack
Posted: Thu Nov 29, 2018 6:45 am
by Savra
Hmm, their might be a way we can get this group into the normal race, but it would require some changes.
First of all we could give main race simple tokens that alchemists make:
Clay golem

Stone golem

Mithiril golem
Now note, they would be somewhat like the orcs trolls, well more like turtlemen but without the carry capability, they would be immune to fire and poison and would have stats similar to, but maybe a bit less then, a troll.
Now the mechanical golems would be the gnomes doing but the mithiril golem would be just a golem with mithiril additions. The basic tokens would be recruitable through the tavern or rune mason since they require some sort of magic to get them started. I think tavern would be best though since alchemists make them.
To sum it up, if dwarves can use alchemy, they can make some rock based golems, the only metal one being the mithiril one which also can be done but is harder to do.
As for mechanical golems, they would be much stronger and have more things that true golems wouldn't have. We could even give weapons to the basic golems.
Re: Golem pack
Posted: Thu Nov 29, 2018 6:47 am
by Savra
If anything, basic golems would be somewhat like how the orc crusher is, only these have higher defence.
In the end dwarves have 2 groups of golems:
True golems
Mechanical golems
Re: Golem pack
Posted: Thu Nov 29, 2018 7:05 am
by Lynx Shafir
The idea of giving som "elemental"
Golems is not bad.
At least main race having some speciality.
But not like crusher.
They have good hp
High immunity
Slow
A. Cost if trained min 5 turn
B. May they summons with leaving
And the gnome one has no leaving
They need research tech n tiers
Since they have no siege.
The clay one may be default. (weakest) still good support
Re: Golem pack
Posted: Thu Nov 29, 2018 7:18 am
by Savra
By crusher I meant how he acts, he is a siege unit is he not? That's what I meant with these.
As for ones with vanishing I think those would be unstable ones or something. Their were magma golems but we could set them as more costly.
I had in mind for the stats to be:
Clay golem:
Trained: Tavern
Cost:4
Hp:40
Atk:15
Rng:1
Sight:3
Spd:2
Arm:2
P.arm:5
Res:0%Tavern
Bonuses: standard bonus to buildings.
Stone golem:
Tavern
Trained: Tavern
Cost:6
Hp:70
Atk:18
Aoe:1
Rng:1
Sight:5
Spd:2
Arm:3
P.arm:6
Res:0%
Standard bonus to buildings.
Mithiril golem:
Trained:Kingdom under the mountain, Tavern
Cost:8
Hp:112
Atk:22
Rng:1
Sight:4
Spd:2
Arm:4
P.arm:8
Res:80%upgrades
Standard bonus to buildings.
Requires the mithiril guard expansion.
Now these were made for the top of my head so stats can be changed with less argument then usual.
Re: Golem pack
Posted: Thu Nov 29, 2018 7:46 am
by Tankhead
I think Mithril should be affected by armor upgrades since its basically armor itself
Logically
Re: Golem pack
Posted: Thu Nov 29, 2018 5:35 pm
by Savra
Well, that could happen but we will wait and see first. Should they have weapons or no?
Re: Golem pack
Posted: Thu Nov 29, 2018 7:46 pm
by Tankhead
Savra wrote: ↑Thu Nov 29, 2018 5:35 pm
Well, that could happen but we will wait and see first. Should they have weapons or no?
No, atleast not these type of golems
Re: Golem pack
Posted: Thu Nov 29, 2018 10:34 pm
by Savra
Here's they clay golem, This was the weapon style I was talking about but the stone golem and maybe the mithiril golem won't get one.
Re: Golem pack
Posted: Thu Nov 29, 2018 10:51 pm
by Savra
Maybe later we may also make a tower golem as well, it would work like the bone good but it wouldn't have any spirit towers to keep it around when it transforms.
So dwarves would get another tower but for melee use.

Re: Golem pack
Posted: Thu Nov 29, 2018 11:43 pm
by Tankhead
Honestly wouldn't be any different from Iron or Mithril golem too much besides it being registered as a giant
The towers dwarves make obviously have metal within them so ehh.
Not only that but for a tower golem to be made it would have high cost even for dwarves
Re: Golem pack
Posted: Thu Nov 29, 2018 11:52 pm
by Savra
Just think of that building as an orc structure.
The tower golem would be a tower, that's why I compared it with bone golem. It can transform into a tower golden but it is built by workers. It does have vanishing.
Here's the stone golem.
Re: Golem pack
Posted: Fri Nov 30, 2018 1:35 am
by Savra
Probably needs a new image or some editing, but Here's the mithiril golem. I used another image I was as a reference too.
Re: Golem pack
Posted: Fri Nov 30, 2018 2:10 am
by Tankhead
That thing doesn't really make me think of a golem but somewhere on the line of mithril guardian
Re: Golem pack
Posted: Fri Nov 30, 2018 3:52 am
by godOfKings
A pure metal armor with magic rune inside to walk doesn't really need a shield as there is no soft fleshy weak spot to protect from arrows
Re: Golem pack
Posted: Fri Nov 30, 2018 3:59 am
by Tankhead
Lol who said you need a fleshy weak spot to have armor?
Armored golems are usually common just like the ones without it.
Difference is armored Golems are practically super tanks and and is hard to take down.
Re: Golem pack
Posted: Fri Nov 30, 2018 6:00 am
by Savra
This was the second reference I used for mithiril golem.

Re: Golem pack
Posted: Fri Nov 30, 2018 6:02 am
by Tankhead
That picture looks like a different type of living armor rather than golem
Re: Golem pack
Posted: Fri Nov 30, 2018 8:39 am
by Lynx Shafir
Don't give them equipment