Frostborne
Posted: Thu May 24, 2018 10:35 am
The frostborne are a race of spirits that colonised in caves of ice. Multiplayer-wise, the frostborne are suited to late game situations.
All units and structures (Except defensive) have 1 more sight than their speed or range.
Defense structures have 4 more sight than their range.
STRENGTHS:
Late game dominance (If played efficiently)
Lots of buildings from one worker
No biological units (Poison immunity)
WEAKNESSES:
2x Damage from fire effect
Expensive
WORKER SPECIALTIES:
Summoning spell: Workers summon buildings, which does not need to be constantly maintained, but take longer, recieve more damage during construction and cannot be mended.
TERRAIN SPECIALTIES:
Water - Workers can summon ice bridges which can summon ice bridges themselves. Aquatic forces (Murloc Attacks) will be easier to keep out.
UNITS AND STRUCTURES:
Mega building: Frozen Cave
3x3
19 Turns to finish
1500 HP
5ATK
3 Actions
3/8 Armor
Aura: Strength in 4 tile radius
War Construct:
20 HP
6 Turns to finish
2/5 Armor
Produces infantry and ranged
Spirit Keep:
20 HP
7 Turns to finish
2/5 Armor
Produces cavalry
Black Stone:
30 HP
8 Turns to finish
2/5 Armor
Produces spellcasters and siege
Ice bridge:
10 HP
3 Turns to finish
0/2 Armor
Can produce another Ice bridge next to it on a water tile
Guardian Construct:
70 HP
7 Turns to finish
4 ATK
2/5 Armor
Applies frost to hit target: Frost reduces ATK by 2, Range by 1 (Min 1) and both Armours by 2. Does not stack.
Frozen Coloumn
90 HP
4 Turns to finish
5/6 Armor
It's just a wall.
WORKER:
Cyromage: Summons buildings:
COST: 4
15 HP
No ATK
1 Action
3 Speed
0/0 Armor
INFANTRY:
Spirit of Ice
COST: 3
26 HP
13 ATK
1 Action
3 Speed
1/1 Armor
+100% Against buildings
Produced in War Construct
UPGRADE: Spirit of Frost
Upgrade cost: 6
32 HP
16 ATK
1 Action
3 Speed
2/2 Armor
100% Against buildings
Upgrade in War Construct
Guardian
COST: 3
20 HP
8 ATK
1 Action
3 Speed
1/1 Armor
400% Against cavalry
Produced in War Construct
UPGRADE: Elite Guardian
COST: 3
30 HP
13 ATK
1 Action
3 Speed
2/2 Armor
400% Against cavalry
Produced in War Construct
Golem
COST: 9
120 HP
10 ATK
1 Action
3 Speed
5/5 Armor
200% Against buildings
Produced in War Construct and Frozen Cave
Cannot be built in TCs
RANGED
Ice cannon
COST: 3
17 HP
10 ATK
5 Range
1 Action
4 Speed
1/5 Armor
100% Against Infantry
Produced in War Construct
Enchanted Horror (SIEGE)
COST: 13
20 HP
34 ATK
8 Range
1 Action
1 Speed
1/9 Armor
100% Against buildings
Produced in Black Stone
Casts crumble on affected building:
Building loses 2 armor (both)
Cannot be summoned by workers
Cannot be built in TCs
Tunneling Beast
COST: 6
Invisible
30 HP
15 ATK
3 Speed
5 Range
1 Action
2/2 Armor
Produced in Frozen Cave
CAVALRY:
Blue Wyrm
COST: 6
45 HP
25 ATK
1 Action
5 Speed
3/3 Armor
100% Against infantry and ranged
Produced in spirit keep
Shadow Wyrm
COST: 8
60HP
30 ATK
1 Action
7 Speed
0/5 Armor
100% against infantry
Produced in spirit keep
Cannot be build in TCs
SPELLCASTERS:
Monarch
COST: 9
26 HP
5 ATK
1 Action
3 Speed
1/1 Armor
Produced in Black Stone and Frozen Cave
Polymorph:
20% Chance of turning an enemy unit into a neutral sheep
4 Range
Cannot be build in TCs
Wraith:
Cost: 6
15 HP
5 ATK
1 Action
5 Speed
0/0 Armor
Produced at Black Stone
Sacrificed Killer:
Same as the one on Mummy.
MISC:
Ghost:
Cost: 1
1 HP
0 ATL
1 Action
6 Speed
8 Sight
0/0 Armor
Only produced at TCs.
All units and structures (Except defensive) have 1 more sight than their speed or range.
Defense structures have 4 more sight than their range.
STRENGTHS:
Late game dominance (If played efficiently)
Lots of buildings from one worker
No biological units (Poison immunity)
WEAKNESSES:
2x Damage from fire effect
Expensive
WORKER SPECIALTIES:
Summoning spell: Workers summon buildings, which does not need to be constantly maintained, but take longer, recieve more damage during construction and cannot be mended.
TERRAIN SPECIALTIES:
Water - Workers can summon ice bridges which can summon ice bridges themselves. Aquatic forces (Murloc Attacks) will be easier to keep out.
UNITS AND STRUCTURES:
Mega building: Frozen Cave
3x3
19 Turns to finish
1500 HP
5ATK
3 Actions
3/8 Armor
Aura: Strength in 4 tile radius
War Construct:
20 HP
6 Turns to finish
2/5 Armor
Produces infantry and ranged
Spirit Keep:
20 HP
7 Turns to finish
2/5 Armor
Produces cavalry
Black Stone:
30 HP
8 Turns to finish
2/5 Armor
Produces spellcasters and siege
Ice bridge:
10 HP
3 Turns to finish
0/2 Armor
Can produce another Ice bridge next to it on a water tile
Guardian Construct:
70 HP
7 Turns to finish
4 ATK
2/5 Armor
Applies frost to hit target: Frost reduces ATK by 2, Range by 1 (Min 1) and both Armours by 2. Does not stack.
Frozen Coloumn
90 HP
4 Turns to finish
5/6 Armor
It's just a wall.
WORKER:
Cyromage: Summons buildings:
COST: 4
15 HP
No ATK
1 Action
3 Speed
0/0 Armor
INFANTRY:
Spirit of Ice
COST: 3
26 HP
13 ATK
1 Action
3 Speed
1/1 Armor
+100% Against buildings
Produced in War Construct
UPGRADE: Spirit of Frost
Upgrade cost: 6
32 HP
16 ATK
1 Action
3 Speed
2/2 Armor
100% Against buildings
Upgrade in War Construct
Guardian
COST: 3
20 HP
8 ATK
1 Action
3 Speed
1/1 Armor
400% Against cavalry
Produced in War Construct
UPGRADE: Elite Guardian
COST: 3
30 HP
13 ATK
1 Action
3 Speed
2/2 Armor
400% Against cavalry
Produced in War Construct
Golem
COST: 9
120 HP
10 ATK
1 Action
3 Speed
5/5 Armor
200% Against buildings
Produced in War Construct and Frozen Cave
Cannot be built in TCs
RANGED
Ice cannon
COST: 3
17 HP
10 ATK
5 Range
1 Action
4 Speed
1/5 Armor
100% Against Infantry
Produced in War Construct
Enchanted Horror (SIEGE)
COST: 13
20 HP
34 ATK
8 Range
1 Action
1 Speed
1/9 Armor
100% Against buildings
Produced in Black Stone
Casts crumble on affected building:
Building loses 2 armor (both)
Cannot be summoned by workers
Cannot be built in TCs
Tunneling Beast
COST: 6
Invisible
30 HP
15 ATK
3 Speed
5 Range
1 Action
2/2 Armor
Produced in Frozen Cave
CAVALRY:
Blue Wyrm
COST: 6
45 HP
25 ATK
1 Action
5 Speed
3/3 Armor
100% Against infantry and ranged
Produced in spirit keep
Shadow Wyrm
COST: 8
60HP
30 ATK
1 Action
7 Speed
0/5 Armor
100% against infantry
Produced in spirit keep
Cannot be build in TCs
SPELLCASTERS:
Monarch
COST: 9
26 HP
5 ATK
1 Action
3 Speed
1/1 Armor
Produced in Black Stone and Frozen Cave
Polymorph:
20% Chance of turning an enemy unit into a neutral sheep
4 Range
Cannot be build in TCs
Wraith:
Cost: 6
15 HP
5 ATK
1 Action
5 Speed
0/0 Armor
Produced at Black Stone
Sacrificed Killer:
Same as the one on Mummy.
MISC:
Ghost:
Cost: 1
1 HP
0 ATL
1 Action
6 Speed
8 Sight
0/0 Armor
Only produced at TCs.