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Terrain Affects Stats
Posted: Sat May 26, 2018 12:18 pm
by IVapeForJesus
I've been thinking about how interesting it would be if terrain affected stats. Like if you are in a forest you are harder to hit with ranged characters but you move slower. Or if you are on a road you move faster but are easier to hit. I'm not sure if anyone else thought of that but I just thought I'd put the idea out there.
Re: Terrain Affects Stats
Posted: Sat May 26, 2018 6:51 pm
by General Brave
Does do that for a couple of units.
Re: Terrain Affects Stats
Posted: Mon May 28, 2018 5:15 am
by limyuee
Good idea
Re: Terrain Affects Stats
Posted: Tue Jun 26, 2018 3:13 pm
by Lynx Shafir
I like the concept,
In snow and desert terrain units get
- 1speed,(exept special)
Adding effects like "famine"(-atk, - hp)" frozing cold" (-spd, - hp)
And even some fantasy terain,
for example Undead :Burial mounds - gives +1production speed, /+2hp.
I think would be a major update and plenty of hours s to programe it.
Re: Terrain Affects Stats
Posted: Sun Jul 08, 2018 11:01 am
by Lynx Shafir
I suggested the idea for voting in General Ideas.
Re: Terrain Affects Stats
Posted: Sun Sep 09, 2018 6:12 am
by Tankhead
Just bringing this up cause of the Weather And Night Time topic
Re: Terrain Affects Stats
Posted: Sun Sep 09, 2018 6:55 am
by Lynx Shafir
Lynx Shafir wrote: ↑Sun Jul 08, 2018 11:01 am
I suggested the idea for voting in General Ideas.
The main idea is accepted, so here may discuss some concrete tings