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Scorched Earth
Posted: Fri Jun 15, 2018 1:19 pm
by samuelch
Allows researching tech called scorched earth. This tech will make a tc unproductive for 3 turns after researching it. After 3 turns you can research the scorched earth again to make it unproductive again.
Re: Scorched Earth
Posted: Fri Jun 15, 2018 11:00 pm
by LordOfAles
Cost 1 or 2
Re: Scorched Earth
Posted: Sun Jun 17, 2018 9:18 pm
by godOfKings
godOfKings wrote:I got a catchy name for aos variant...
'Pillage Village'
A good name - Raze & Retreat
Description: razes your town and makes it unable to produce anything for a few turns, while your soldiers retreat with all research documents and food leaving a barren wasteland for your enemies, use this tactic if the enemy is too close to your town and you are about to lose it, but beware that it will take some time to repair it again in case you successfully defend after using this tactic
Here is some name suggestions, also I think cost should b 1
Re: Scorched Earth
Posted: Sun Jun 17, 2018 9:24 pm
by godOfKings
I think it should instead b a transform ability, the town is transformed into a razed town that still has 4 garrison space and can b captured, the ability has 3 turn cool down so once u 'fix' it, it will take another 3 turns b4 u can raze it again, at least this is possible and easier to code
May b the transform ability is unlocked once u research the 1 turn cost tech so players can at least read wat it does, and the tech needs to b researched for individual towns like upgrading cathedral, basically remodelling the town so that it is easier to pack everything at a moment's notice, and not all towns r designed in this way thus the turn cost
Re: Scorched Earth
Posted: Sun Jun 17, 2018 10:48 pm
by LordOfAles
I would simply call this "Self-Sabotage". Also, Sranch's version isn't complicated to code at all.
TC "ability": TC can be ruined (unusable), and rebuilt (usable)
Posted: Sat Jul 28, 2018 7:21 am
by Stratego (dev)
What about an option to ruin a TC, it will be like a tech invention (2 turns), but if it gets finished the TC can not build units anymore, and also changes image - to a ruined TC.
and if someone occupies it it will still be ruined, unusable.
and if the new player wants to rebuild it, it can rebuild it similarly - like inventing a tech/upgrading the building for 4 turns (this is the only producable thing in it)
this can be useful when u need to leave your TCs and you dont want to give the enemy a usable asset (at least delaying it)
Re: TC "ability": TC can be ruined (unusable), and rebuilt (usable)
Posted: Sat Jul 28, 2018 8:08 am
by makazuwr32
Already suggested many times.
Definately good idea for all 3 game variants.
Also please make it so that "ruined" variant doesn't count for all tc's and thus doesn't provide additional slots for buildings and castles.
So that you need to repair tc to be able produce things from it AND make additional factory/castle.
Re: TC "ability": TC can be ruined (unusable), and rebuilt (usable)
Posted: Sat Jul 28, 2018 8:38 am
by godOfKings
Re: TC "ability": TC can be ruined (unusable), and rebuilt (usable)
Posted: Sat Jul 28, 2018 9:02 am
by Stratego (dev)
thanks!

merged
Re: Scorched Earth
Posted: Sat Jul 28, 2018 9:06 am
by Stratego (dev)
Also please make it so that "ruined" variant doesn't count for all tc's and thus doesn't provide additional slots for buildings and castles.
So that you need to repair tc to be able produce things from it AND make additional factory/castle.
sorry i do not understand these lines.
- provide addistional slots? what u mean?
- make additional factory?
-------------------
oh, maybe u mean this? : a ruined TC does not count as a tc, so if u have 3 tc you can build 3 barracks, but if one tc gets ruined, than you can only build 2 barracks.
Re: Scorched Earth
Posted: Sat Jul 28, 2018 10:01 am
by makazuwr32
Stratego (dev) wrote: ↑Sat Jul 28, 2018 9:06 am
oh, maybe u mean this? : a ruined TC does not count as a tc, so if u have 3 tc you can build 3 barracks, but if one tc gets ruined, than you can only build 2 barracks.
Exactly this.
And if you capture ruined tc you need to rebuild it and after you can build new barracks in your example.
Re: Scorched Earth
Posted: Sat Jul 28, 2018 10:14 am
by Stratego (dev)
yes
Re: Scorched Earth
Posted: Sat Jul 28, 2018 10:17 am
by makazuwr32
Also from all variants tech one is best as for me.
Re: Scorched Earth
Posted: Wed Aug 01, 2018 12:46 am
by General Brave
Sounds good.
Re: Scorched Earth
Posted: Wed Aug 08, 2018 12:49 am
by COOLguy
I like this too
Re: Scorched Earth
Posted: Mon Nov 19, 2018 5:36 pm
by Lynx Shafir
Good idea, needs some images..
Whether who will do em?
Re: Scorched Earth
Posted: Fri Feb 01, 2019 8:38 am
by Lynx Shafir
How's this?
Re: Scorched Earth
Posted: Fri Feb 01, 2019 3:09 pm
by godOfKings
nice tech icon but we need picture for destroyed town
Re: Scorched Earth
Posted: Fri Feb 01, 2019 4:53 pm
by Lynx Shafir
Can you give me both aos, aof
TC, pls
Also I'll try the rebuild tech(must be gem- free)
Re: Scorched Earth
Posted: Fri Feb 01, 2019 9:23 pm
by godOfKings
Here
Re: Scorched Earth
Posted: Tue Jun 11, 2019 9:05 am
by Lynx Shafir
So
Burn to ground,

cost:3 (can't be canceled!
Tc loses all upgrades it has,
Unit inside dies -
Rebuild :cost 5(makes Tc again productable)
I was thinking about to give ability to
hun rider to start SE. - like assassin can open enemy Tc and give 70%to succeed to trigger
(of course I have idea to prevent this, =building a well near TC)
Re: Scorched Earth
Posted: Tue Jun 11, 2019 3:42 pm
by godOfKings
I don't think killing inside unit is necessary though, in order to burn it u need to enter first, its not a building, its a TOWN, so raider can't burn it like it can burn factories, only wen u enter and own it will u b able to burn it
Destroyable TC
Posted: Tue Sep 07, 2021 9:12 pm
by Aral_Yaren
It is normally a matter of times, when a player controls more than 50% amount of TCs (in 1v1, 2v2, 3v3, or any FFA), to snowball there forces to victory, regardless of skill-gap, luck, and so forth. Sometimes one gets back or even takes over TC(s), going here and there.
How is it if AoS add a feature to destroy controlled TCs? It represents a raze grown of own territory (or cities) so any invader cannot use and plunder it, better than letting the treasures fall to another's hands.
Thanks.
Re: Scorched Earth
Posted: Tue Sep 07, 2021 9:30 pm
by Endru1241
Already existing topic.
Fun fact - I even started implementing it somewhen around June or something, but it's left in the void for now.
There are some bigger priorities (finishing pack).