Page 1 of 2
Witch
Posted: Sat Jun 23, 2018 5:24 pm
by Typhoon
Witch

- Witch alpha.png (1.37 KiB) Viewed 7265 times
Cost:6-Dark altar
Hp:21
Attack power:6 (poisoned)
range:3
spell range:4
Armor:1/1
Speed:3(land)
Sight:5
Spells and abilities
-Heal 10 range:3
-Lifelink range:3
-Polymorphia (turns enemy into sheep owner of said unit can move it. freely)range:3 cooldown:3 chance:60%
-Potion of weakness
range 3,chanche 100%,
Applies - 3 Attak, - 1 speed, - 1/1 armor - last 3 CD 2.
(B.if u find it too strong Weapon break : -3 attack, instant, no CD)
-Disenchant
-Transform into flying
(that could give undeads more aggresive strategy having flying units early)
Flying witch

- witch flying alpha.png (1.64 KiB) Viewed 7265 times
Hp:21
Attack power:6(poisoned)
Armor:1/1
Speed:5
Sight:6
-cant cast spells while flying.
Re: Witch
Posted: Sat Jun 23, 2018 6:14 pm
by LordOfAles
Transform to fly mode too. (Broom) Let's not give it spells like fireball, rot or such. Usually witches use potions (burning, poison etc.) In combat. At least from my point of view.
Re: Witch
Posted: Sat Jun 23, 2018 6:24 pm
by General Brave
Can she able to turn someone into an animal?
Re: Witch
Posted: Sun Jun 24, 2018 1:10 pm
by Typhoon
Polymorphia sounds like interesting concept and it may workout well disabling enemies and making them easier to kill with diffrence that unlike being cursed while under effect on Polymorphia they can move
Anyone has idea about for spell list?
Re: Witch
Posted: Sun Jun 24, 2018 2:00 pm
by makazuwr32
Polymorph i think will be a bit too op or witch must be more costly.
As for potions my suggestions:
Fire potion - poison-breath like ability with less power range (only 1 range from target and no damage), 5 turns lasts burning. Range 4 tiles.
Potion of poison - same but gives poison instead of fire.
Potion of slowness - same but gives slowness (weak one, -1 to speed, ignores spell resist).
Potion of cure - disenchant. Range 3 tiles.
Potion of love - conversion, range 4 tiles. Affected by spell resist.
Re: Witch
Posted: Sat Jul 07, 2018 5:56 am
by Lynx Shafir
Mine :
Skills
Polimorphia - research tech 6-8 turn (building?)
Transform enemy in a random animal effect last 2 turns CD 3-4
Owner Player can move the animal ,depends on spell resistance.
Basic chance 60 %,
Potions - trow a potion to target. Range 3 CD 2
Random effect :
Poison 25 %
Slowness 20%
Fire 25%(6 fire dmg /turn last 3turn),
Heal 15 %(heals 5-10 hp even enemy)
Weakness 15 %(-5 Atk - 1/1armor) last 3 turns
Disenchant - normal
Re: Witch
Posted: Sun Jul 08, 2018 12:02 pm
by Typhoon
Updated first post with stats tell me what you think/what to change
Re: Witch
Posted: Sun Jul 08, 2018 2:48 pm
by Lynx Shafir
1.Posionus attack as passive is to op, anyway zombies have it. Change to potion and add Cool down
2.fire ball like attack is not fit to this unit, way to op.
Potion Wat applies burn cud work, low dmg and smaller aoE than stone shelter, needs CD
3. Range 3 for spell range not mellee! Atk 5
Since is a support.
4.disechant and lifelink are useful since undeads don't have other casters for that.
While flying can't cast this spells.
Also I would keep the Polimorphia. (IMHO it's too much fun to trow away so early)
Re: Witch
Posted: Sun Jul 08, 2018 3:48 pm
by Typhoon
Lynx Shafir wrote: ↑Sun Jul 08, 2018 2:48 pm
1.Posionus attack as passive is to op, anyway zombies have it. Change to potion and add Cool down
2.fire ball like attack is not fit to this unit, way to op.
Potion Wat applies burn cud work, low dmg and smaller aoE than stone shelter, needs CD
3. Range 3 for spell range not mellee! Atk 5
Since is a support.
4.disechant and lifelink are useful since undeads don't have other casters for that.
While flying can't cast this spells.
Also I would keep the Polimorphia. (IMHO it's too much fun to trow away so early)
Implemented
Re: Witch
Posted: Sun Jul 08, 2018 4:36 pm
by makazuwr32
Why do you think that poison weapon passive is op?
Dwarven alchemists, dryads, poison archers have this as well as hydra.
Re: Witch
Posted: Sun Jul 08, 2018 6:03 pm
by Lynx Shafir
It's not Op by its own just aside the rest. I think if has Potions and buffs don't need a poisonous weapon.
Re: Witch
Posted: Mon Jul 09, 2018 12:51 am
by LordOfAles
It's ranged (poison potion). The poison on attack is melee.
Re: Witch
Posted: Mon Jul 09, 2018 10:29 am
by Typhoon
Actually passive ranged poison attack makes more sense than spell since she has 1 action per turn anyway
Re: Witch
Posted: Tue Jul 10, 2018 10:50 am
by Lynx Shafir
Since it has only 15 hp and 1/1 armor if gets big counter dmg dies just to apply a descent posion effect . instead of supporting with the rest of spells.
That why needs ranged not mellee.
Although throwing potion with CD would be better imho to prevent overuse.
Re: Witch
Posted: Tue Jul 10, 2018 11:16 am
by Typhoon
Her passive poisonous attack is ranged
Re: Witch
Posted: Tue Jul 10, 2018 11:41 am
by Lynx Shafir
Sorry, my wrong
I see.
Anyway what I meant is that I don't like the passive potion effect for wich , just my opinion - makes her used as an posionus Archer(though 3 range weak for perhaps not effective)
Its up to you.
May b add the weakness potion(trow)
-5atk - 1/1arm good combo.
Last 2 ,CD 3
Re: Witch
Posted: Tue Jul 10, 2018 3:04 pm
by patroid
Hi
lil suggestion.
Patroid
Re: Witch
Posted: Tue Jul 10, 2018 3:08 pm
by General Brave
Maybe she needs a eye.
Re: Witch
Posted: Tue Jul 10, 2018 4:34 pm
by patroid
Hi,
it was an edit of typhoons version.
Most units in aos and aof dont have eyes drawn out.so id say no.
patroid
Re: Witch
Posted: Thu Jul 12, 2018 6:11 pm
by Typhoon
updated first post with new image and improved stats
Re: Witch
Posted: Wed Jul 18, 2018 8:22 am
by LordOfAles
This looks ready. Accept?
Re: Witch
Posted: Wed Jul 18, 2018 1:10 pm
by General Brave
The only people who can accept is us, at least for now I think.
Re: Witch
Posted: Wed Jul 18, 2018 2:12 pm
by LordOfAles
Well ye. I'm waiting for complainers lol.
Re: Witch
Posted: Wed Jul 18, 2018 3:21 pm
by General Brave
I accept this also.
Re: Witch
Posted: Wed Jul 18, 2018 3:22 pm
by General Brave
Perhaps it needs a better flying witch image.
Re: Witch
Posted: Wed Jul 18, 2018 4:46 pm
by makazuwr32
Polymorphia ability must have not 100% chacne and be affected by spell resist.
i think 50% chance will be good.
Re: Witch
Posted: Wed Jul 18, 2018 5:10 pm
by General Brave
Sounds reasonable, but I don't know how to force transform, I will ask.
Re: Witch
Posted: Fri Jul 27, 2018 6:29 am
by Tankhead
I support the idea
Re: Witch
Posted: Fri Nov 02, 2018 6:45 pm
by Lynx Shafir
General Brave wrote: ↑Wed Jul 18, 2018 3:22 pm
Perhaps it needs a better flying witch image.
We can use perhaps pigs

Re: Witch
Posted: Tue Nov 06, 2018 3:22 pm
by LordOfAles
I want this. I'm tired of my death knight getting hit by 2 turn halberdier and barely surviving, with absolutely no way to effectively heal besides sitting in TC or bone tower for like, 10 turns.