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Ingame UI related

Posted: Wed Jul 04, 2018 11:41 pm
by Stratego (dev)
This "vote" is not a vote
  • it is a priority list that will never get closed
  • Select here the most importants in your opinion
  • You can change your votes any time
  • will be more items, suggest please

Re: Ingame UI related

Posted: Fri Jul 06, 2018 10:05 am
by Stratego (dev)
we have 10 options! vote here!

Re: Ingame UI related

Posted: Fri Jul 06, 2018 10:13 am
by godOfKings
wat about the option to make garrisoned units not change position each turn, and to b able to drag and swipe position of two units in same garrison, so that we can determine which unit will get the damage inside a tc first

Re: Ingame UI related

Posted: Fri Jul 06, 2018 10:34 am
by Stratego (dev)
godOfKings wrote: Fri Jul 06, 2018 10:13 am wat about the option to make garrisoned units not change position each turn, and to b able to drag and swipe position of two units in same garrison, so that we can determine which unit will get the damage inside a tc first
that is in the gameplay related ideas list

Re: Ingame UI related

Posted: Thu Jul 12, 2018 9:30 pm
by General Brave
I see one thing is already in.

Re: Ingame UI related

Posted: Thu Aug 02, 2018 6:58 pm
by Lynx Shafir
My suggestion,

When u finish or loose a game that doesn't close automatically,
Just after a confirm button.

The reason is: in campaigns there are some dialogue boxes at triggers at end , but I can't read them coz that YOU WON/LOST box,
I can't check nor the map Wat happened.
Coz quits the screen.
Gets very annoying.

Re: Ingame UI related

Posted: Thu Aug 02, 2018 8:25 pm
by godOfKings
It is kind of the map creator's fault for putting dialog boxes with victory triggers, wat they should do, as some guy showed in kingdom come campaign (that is his username lol) if map creator uses message toast effect, then the message will b displayed even after game ends, I used a similar trigger for a defeat trigger condition in map 4 of the rebel king campaign

But if u have grant u can fix these little problems, I have, so may b u can pm me on which campaign maps have this problem

Re: Ingame UI related

Posted: Sun Sep 16, 2018 7:51 am
by General Brave
Change.

Re: Ingame UI related

Posted: Sun Mar 31, 2019 12:17 pm
by Stratego (dev)
[[[IMPLEMENTED]]] Option to go tru units that has not yet moved/attacked