Rune Battle Priest — ARCHIVED
Posted: Fri Jul 06, 2018 10:03 am
Rune battle priest
Cost 10 turns, trainable at Dwarven Mega building only.
Hp - 140.
Attack - 24; 50% bonus to giants and infantries.
Power range - 1.
Range - 1.
Armor - 3/3.
Speed - 2 (can be increased temporary by +1 via his own ability)
Sight - 6.
Spell Resist - 100%
Abilities:
Rune of Dragon's Might - target unit gains +6 attack, +1/+1 armor for 2 turns. Can't target casters, dragons, elementals, mechanical units, undeads, buildings. Range - 3, Cooldown - 3 turns. Stackable with trample and any other buffs.
Rune of Charge - Self buff, for 2 turns gains +1 to speed. Cooldown - 6 turns.
Rune of Demonic rage - Target unit (can target any melee or ranged allied unit, can't target himself, dwarven clerics/priests, alchemists) gains +2 actions for 1 turn but also gains -10/-10 armor. Range - 3, Cooldown - 4 turns. Can't target casters, dragons, elementals, mechanical units, undeads, buildings.
Rune of Bear's Charge - Target melee unit gains +1 power range, +1 speed and fear weapon passive for 1 turn. Range - 3 tiles, Cooldown - 6 turns. Can't target casters, dragons, elementals, mechanical units, undeads, buildings.
Rune of Phoenix's Ressurection - Target unit gains second chance: if it will get critical hit and must die — remove all buffs and debuffs, restore hp to full, reset actions he has to 1. Lasts for 5 turns. Range - 3 tiles; Cooldown - 6 turns. Can't target casters, dragons, elementals, mechanical units, undeads, buildings.
Can't get Double Strike buff.
Counts as caster, heavy mounted melee.
Can't be transported via wagons.

Cost 10 turns, trainable at Dwarven Mega building only.
Hp - 140.
Attack - 24; 50% bonus to giants and infantries.
Power range - 1.
Range - 1.
Armor - 3/3.
Speed - 2 (can be increased temporary by +1 via his own ability)
Sight - 6.
Spell Resist - 100%
Abilities:
Rune of Dragon's Might - target unit gains +6 attack, +1/+1 armor for 2 turns. Can't target casters, dragons, elementals, mechanical units, undeads, buildings. Range - 3, Cooldown - 3 turns. Stackable with trample and any other buffs.
Rune of Charge - Self buff, for 2 turns gains +1 to speed. Cooldown - 6 turns.
Rune of Demonic rage - Target unit (can target any melee or ranged allied unit, can't target himself, dwarven clerics/priests, alchemists) gains +2 actions for 1 turn but also gains -10/-10 armor. Range - 3, Cooldown - 4 turns. Can't target casters, dragons, elementals, mechanical units, undeads, buildings.
Rune of Bear's Charge - Target melee unit gains +1 power range, +1 speed and fear weapon passive for 1 turn. Range - 3 tiles, Cooldown - 6 turns. Can't target casters, dragons, elementals, mechanical units, undeads, buildings.
Rune of Phoenix's Ressurection - Target unit gains second chance: if it will get critical hit and must die — remove all buffs and debuffs, restore hp to full, reset actions he has to 1. Lasts for 5 turns. Range - 3 tiles; Cooldown - 6 turns. Can't target casters, dragons, elementals, mechanical units, undeads, buildings.
Can't get Double Strike buff.
Counts as caster, heavy mounted melee.
Can't be transported via wagons.
