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Water elemental

Posted: Fri Jul 06, 2018 11:45 am
by makazuwr32
Summonable ranged unit for humans.

Hp - 35
Attack - 15, 50% bonus to water and amphibious units (ships, merlocks...)
Range - 5
Armor - 2/2
Speed - 3 on land, 5 in water.
Sight - 7
Abilities:
Elemental - It can't be affected by any buffs (spells, auras...), can't be healed in buildings (only via spells!), can't be poisoned.
Vanishing 3.
Slowing weapon.

Counts as Elemental.

Changed unit type.

Re: Water elemental

Posted: Wed Aug 29, 2018 10:54 am
by Lynx Shafir
Ok how u want elementals?
All same design or all unique.
And what size?

Re: Water elemental

Posted: Wed Aug 29, 2018 11:13 am
by makazuwr32
Size 32x32
All must have their own designs.
Water elemental like this:
Image
Image
Image

It must be less humanic looking though.

Re: Water elemental

Posted: Fri Nov 02, 2018 12:07 pm
by Lynx Shafir
L.
Image

Re: Water elemental

Posted: Fri Nov 02, 2018 2:56 pm
by Savra
Looks good, now we just need the last 3 and arcane sanctum is closer to being done.

Re: Water elemental

Posted: Fri Nov 02, 2018 6:36 pm
by Lynx Shafir
Or
Image

Image

Now a bit transparency too.

Re: Water elemental

Posted: Fri Nov 02, 2018 9:29 pm
by Savra
Second.

Re: Water elemental

Posted: Fri Nov 02, 2018 9:44 pm
by Tankhead
First

Reason is because I can see team color better

Re: Water elemental

Posted: Fri Nov 02, 2018 9:48 pm
by Midonik
Yeah that's useful, first.