Arcane wizard
Posted: Fri Jul 06, 2018 12:09 pm
Arcane wizard
Cost - 7 turns, trainable at Arcane Sanctum and mage hut only.
Hp - 30.
Attack - 10 (piercing).
Range - 3.
Armor - 0/3.
Actions/turn - 1.
Speed - 4.
Sight - 7.
Spell range - 4
Spell resist - 50%
Abilities:
Arcane missle - same as battle bage's one but with higher range (7 tiles).
Mass Slowing - Poison-breath-like ability but affects all units with minor slowing (by 1 tile) for 3 turns, cooldown 2 turns. Doesn't affect mechanical units, elementals and ships.
Arcane shield - must be researched first for 5 turns; gives unit a shield that will prevent 20 total incoming damage (applied after armor reduction) for 3 turns (will expire after gaining 20 damage or when effect is ended). No cooldown.
Mass disenchant - Poison-breath-like ability but affects all units with disenchant, removing all effects exept passive and runic ones. Cooldown - 3 turns.
Antimagic shield - Prevents unit from affecting by any spells or effects for 3 turns. can be disenchanted. No cooldown. INCLUDING YOUR OWN AND ALLIED SPELLS AND EFFECTS!!!
Must be look like a wizard with staff on a horse.
Cost - 7 turns, trainable at Arcane Sanctum and mage hut only.
Hp - 30.
Attack - 10 (piercing).
Range - 3.
Armor - 0/3.
Actions/turn - 1.
Speed - 4.
Sight - 7.
Spell range - 4
Spell resist - 50%
Abilities:
Arcane missle - same as battle bage's one but with higher range (7 tiles).
Mass Slowing - Poison-breath-like ability but affects all units with minor slowing (by 1 tile) for 3 turns, cooldown 2 turns. Doesn't affect mechanical units, elementals and ships.
Arcane shield - must be researched first for 5 turns; gives unit a shield that will prevent 20 total incoming damage (applied after armor reduction) for 3 turns (will expire after gaining 20 damage or when effect is ended). No cooldown.
Mass disenchant - Poison-breath-like ability but affects all units with disenchant, removing all effects exept passive and runic ones. Cooldown - 3 turns.
Antimagic shield - Prevents unit from affecting by any spells or effects for 3 turns. can be disenchanted. No cooldown. INCLUDING YOUR OWN AND ALLIED SPELLS AND EFFECTS!!!
Must be look like a wizard with staff on a horse.