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Field medic IMPLEMENTED

Posted: Sat Jul 07, 2018 3:39 pm
by Midonik
A medic helping soliders with wounds and biological dangers, as well as prevention of second.
That unit will be able to heal (8 hp?) and negate all negative effects (or part of them, I will see what's possible) on allied troops with "medicines" skill. Once we add it, he cloud increase bio armor of allied troops (+2?) with "toxic durability boosters" ( do you know better name for that skill?). All albitlies have 1 range and works on flesh and blood units only.
Cost 2, 13 hp, 0 physical and energy, but 2 bio armor. Trainable at TC and maybe at barracks (?).

Re: Field medic

Posted: Thu Aug 23, 2018 2:06 pm
by Midonik
What do you think? Any ideas how to make him more sci-fi?

Re: Field medic

Posted: Wed Oct 24, 2018 8:09 am
by Soviet_volkc
here is a field medic, and his phrase "now you will be better"

Re: Field medic

Posted: Wed Oct 24, 2018 12:37 pm
by Midonik
Seems good.