Page 1 of 1

Updates

Posted: Thu Jul 19, 2018 11:54 pm
by Tankhead
Just wondering but has every update been once a month?

Re: Updates

Posted: Fri Jul 20, 2018 12:22 am
by Menselot
I was wandering for something else.
When we will vote for the next unit ?

Re: Updates

Posted: Fri Jul 20, 2018 12:33 am
by LordOfAles
When Alexander gets back

Re: Updates

Posted: Fri Jul 20, 2018 5:22 am
by Stratego (dev)
We can help alexander with a vote, feel free to check the already "accepted" units, make vote packes for them (currently max. 10 vote item per vote) and I can announce them a vote.

Re: Updates

Posted: Fri Jul 20, 2018 5:29 am
by makazuwr32
For each race individually or for all races?

Re: Updates

Posted: Fri Jul 20, 2018 5:45 am
by Stratego (dev)
makazuwr32 wrote: Fri Jul 20, 2018 5:29 am For each race individually or for all races?
good, i think we can have a single race vote, which race is the oldest in terms of latest "new unit update"?

Re: Updates

Posted: Fri Jul 20, 2018 6:42 am
by makazuwr32
Elves definately.
They had least of all 4 basic races updates since i joined forum – aside of wolf den they had nearly to no updates.
Also humans have not so much updates as well.

I will post here units which are ready for voting.

Re: Updates

Posted: Fri Jul 20, 2018 9:28 am
by makazuwr32
Elves:
1.
Creeping mold (last version from Sunrise)
2.
Centaur herd and leader techs
3.
Invisible in woods
4.
Bladesinger
5.
Balanced blades – only for sword dancer; requires elven swords 3 upgrade.
6.
Ent Warrior training
7.
Aimed shot
8.
A little addition to the ents - addition of carry capacity by treetop archery upgrades
9.
Hunter's Hall
10.
Mounting

Also many topics still need images.

Humans:
1.
Knighthood
2.
Cowerd's reward
3.
Improved shields: currently units which are affected – warrior, elite warrior, imperial shielder, skirmisher, master skirmisher, imperial knight.
4.
Human swordman 2nd upgrade
5.
Gryphon rider

Image
stats
Cost: 6
Hp: 40
Attack power: 15
Range 1
Armor: 3
Pierce armor: 3
Speed: 8
sight: 10
Action/turn: 1
Spell resistance: 100%
Builder: castle
Bonus against other flying units,bonus against mounted, bonus against dragons (we might add a tech called "dragonlance" for that)
abilities:Diving Charge. You choose a square (in your movement range) that is the start of your charge, you choose then a second square (free from other units) that is in line with the first one in a radius equal to your movement range from the first one. You end your movement in that square after hitting every unit between the two squares, You don't receive counterattacks by usin this maneuver. For the next turn you are not considered a flying unit for the purpose of damage received (because you have landed): flying unit
6.
Harnessed knight - heavy knight upgrade
7.
Sacred Tracker
8.
Barbarian
9.
Axe thrower upgrade; also please enable ability to train them.
10.
Light cavalry upgrade

Re: Updates

Posted: Fri Jul 20, 2018 1:39 pm
by Tankhead
All look really good to put in the game. So for the ones that don't get pick would they get put in later in another update?

Re: Updates

Posted: Fri Jul 20, 2018 1:48 pm
by LordOfAles
Ye. They will eventually get voted for.

Re: Updates

Posted: Sat Jul 21, 2018 1:41 am
by General Brave
Start the vote, I work on whoever wins.

Re: Updates

Posted: Thu Jul 26, 2018 7:44 am
by makazuwr32
@Stratego (dev)
The voting list is ready.

Re: Updates

Posted: Thu Jul 26, 2018 9:20 am
by Stratego (dev)
o, i have a quick discussion with alexander about it - ping me if it is not posted vote within 1-2 days.

thanks!