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rodeleros/rondartschier (late medieval swordman)

Posted: Tue Jul 24, 2018 8:07 pm
by Gral.Sturnn
Advanced aromored melee unit unockable after developing black powder (the advance of another era)

Re: rodeleros

Posted: Thu Jul 26, 2018 6:03 pm
by Gral.Sturnn
Should it be a gem unit??

Re: rodeleros

Posted: Thu Jul 26, 2018 8:01 pm
by Gral.Sturnn
Stats

Cost:3 or 4 turns
Hp:20 or 22
Armor:2
Speed:4
Attack:12
Sight:4
Spell resistance: 0

Re: rodeleros

Posted: Thu Jul 26, 2018 8:19 pm
by LordOfAles
If it gets implemented, yes a gem unit.

Re: rodeleros

Posted: Thu Jul 26, 2018 8:41 pm
by Gral.Sturnn
LordOfAles wrote: Thu Jul 26, 2018 8:19 pm If it gets implemented, yes a gem unit.
So what do you think lor of Ales??

Re: rodeleros

Posted: Thu Jul 26, 2018 9:00 pm
by General Brave
Nice image.

Re: rodeleros

Posted: Thu Jul 26, 2018 9:08 pm
by Gral.Sturnn
General Brave wrote: Thu Jul 26, 2018 9:00 pm Nice image.
And for the stats?

Re: rodeleros

Posted: Thu Jul 26, 2018 9:26 pm
by General Brave
It's missing Pierce armor, perhaps 4.

Re: rodeleros

Posted: Thu Jul 26, 2018 9:37 pm
by Gral.Sturnn
I agree general, any other suggestion?

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 1:25 am
by General Brave
It seems fine to me.

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 6:33 am
by Gral.Sturnn
Alright, general can you contact anyone to make an image i currently amoutside of home so i cant.

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 11:17 am
by Gral.Sturnn
I will post an image soon

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 11:51 am
by LordOfAles
Is black powder more advanced than gunpowder or same thing. Anything more advanced than gunpowder shouldn't be implemented. And this unit looks like it doesn't require gunpowder to work.

EDIT: Just realised black powder and gunpowder is a same thing lol.

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 12:08 pm
by Gral.Sturnn
LordOfAles wrote: Fri Jul 27, 2018 11:51 am Is black powder more advanced than gunpowder or same thing. Anything more advanced than gunpowder shouldn't be implemented. And this unit looks like it doesn't require gunpowder to work.
The reason ot needs powder is unlocking morw units for more units for a single so costful research (powder) and advancing into a new era (not impliying an era unlocking mechanic)

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 12:11 pm
by LordOfAles
Those units need gunpowder tech because they use it. This one doesn't.

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 12:17 pm
by Gral.Sturnn
Pwder implies a new era a nwe era gives acces to more advanced weaponry and armor

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 12:22 pm
by LordOfAles
We have hoplite (greek), legionairre (rome), samurai (japan), celtic (scotland) etc. armors and weapons. Why can't we have rodeleros too? Gunpowder isn't a new era just a tech and has no connection with his armor and weapons. It's just that his equipment was improved in time gunpowder was researched. It's independant.

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 12:23 pm
by Gral.Sturnn
Mhmmm.... maybe a barracks uograde after getting gunpowder

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 12:26 pm
by LordOfAles
As i said, it has no connection with gunpowder. Can you make stats and tech cost?

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 1:47 pm
by Gral.Sturnn
Tech 5 turns separate from man at arms upgrade unlockabel after this one

You can have this guy and man at arms at the same time

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 2:54 pm
by samuelch
Has bonus to pikemen.

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 4:16 pm
by Gral.Sturnn
samuelch wrote: Fri Jul 27, 2018 2:54 pm Has bonus to pikemen.
That would be the landshneckt but this unit can have other bonuses

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Fri Jul 27, 2018 4:32 pm
by Gral.Sturnn
Tech would look like this

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Sat Jul 28, 2018 4:00 am
by samuelch
Rodeleros are meant to fight pikemen well. They are useful to break "push of pike". I think they can get a bonus.

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Sat Jul 28, 2018 5:16 am
by Gral.Sturnn
samuelch wrote: Sat Jul 28, 2018 4:00 am Rodeleros are meant to fight pikemen well. They are useful to break "push of pike". I think they can get a bonus.
We can do that after this unit makes it trough

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Sun Jul 29, 2018 5:51 am
by Gral.Sturnn
New stats:

Hp:24
Attack: 14
Armor:2
Speed: 3
Sight: 4
Armor piercing: 1
Spell resistance: 0%

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Tue Jul 31, 2018 8:08 pm
by Gral.Sturnn
sprite done.

leave your opinions

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Tue Jul 31, 2018 8:21 pm
by LordOfAles
What have you edited

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Tue Jul 31, 2018 8:26 pm
by Gral.Sturnn
The templar

Re: rodeleros/rondartschier (late medieval swordman)

Posted: Tue Jul 31, 2018 8:27 pm
by Gral.Sturnn
Reiter, arqyebusier and a new sprite for the musketeer incoming