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Forest sentry IMPLEMENTED
Posted: Fri Sep 05, 2014 9:08 pm
by balint
A weaker vuard tower which can be built on forest too.
Re: Forest sentry
Posted: Sun Mar 22, 2015 12:58 am
by Alexander82
good idea for me! it might be shaped as a treetop building.
Re: Forest sentry
Posted: Mon Mar 23, 2015 5:36 am
by patroid
Hi
Patroid
Re: Forest sentry
Posted: Tue Mar 31, 2015 7:29 pm
by Alexander82
What about that?
Re: Forest sentry
Posted: Wed Apr 01, 2015 1:43 am
by COOLguy
Super. But it is very Fantasy. Patroid's may work better.
Re: Forest sentry
Posted: Wed Apr 01, 2015 3:23 am
by DoomCarrot
FINALLY YES I AGREE I hate how you cant build AAAANY buildings in forest.
Re: Forest sentry
Posted: Wed Apr 15, 2015 11:07 am
by Darkknight
This idea is great!
I made the stats for it.
4 turns to build
Hp 50
Attack power 5
Range 4
Armor 0
Pierce armor 2
Sight 6
Action/turn 1/1
Carry capacity 1
Heal rate 4
Most of them are same as guard tower
I made the range and sight lower becuase it will be hard to shoot far in the forest because there are many trees and the sight will be covered by trees.
Re: Forest sentry
Posted: Wed Apr 15, 2015 11:32 am
by Ness
These stats are perfect
Re: Forest sentry
Posted: Wed Apr 15, 2015 3:23 pm
by COOLguy
Can we have a cheaper one too, that is weaker (less build time but less hp)?
Re: Forest sentry
Posted: Wed Apr 15, 2015 4:02 pm
by DoomCarrot
COOLguy wrote:Can we have a cheaper one too, that is weaker (less build time but less hp)?
I think outposts should be like this. And they should be able to be built on forest.
As of now, they are just useless.
Re: Forest sentry
Posted: Sun May 03, 2015 2:38 pm
by Darkknight
When will this be added?
Re: Forest sentry
Posted: Sun May 03, 2015 7:00 pm
by COOLguy
Darkknight wrote:When will this be added?
It will have to be voted on the next monthly vote.
Re: Forest sentry
Posted: Sun May 03, 2015 7:14 pm
by RiverRaider 1097
Yeah I agree, the forests need to be used for something more than just barriers for wagons and siege units?

Re: Forest sentry
Posted: Sun May 24, 2015 2:07 am
by Darkknight
Fire archers should have very high bonus on this
Re: Forest sentry
Posted: Mon May 25, 2015 8:46 pm
by RiverRaider 1097
Yes they should, this would be a good addition to the game

Re: Forest sentry
Posted: Tue Apr 05, 2016 9:03 pm
by patroid
Hi
Patroid
Re: Forest sentry
Posted: Tue Apr 05, 2016 9:53 pm
by DoomCarrot
Good sketch!
It looks a lot like the current outpost tower things (whatever they're called, I never use them). Maybe this idea could just be turned into a revision of the useless outpost towers? Like, give them different stats/attack and make them buildable in forest? This would keep the concept, make an obsolete structure useful, and not require a new image to differentiate them.
Re: Forest sentry
Posted: Wed Apr 06, 2016 5:45 am
by Stratego (dev)
i tend to agree, i myself never build outpost tower.
Re: Forest sentry
Posted: Wed Apr 06, 2016 6:07 am
by Hardeep
I do, it keeps assassins at bay as the only reason someone would destroy them would be by area damage or in order to cover up some assassins
Plus 8 sight is bliss
See RiverRaider
Re: Forest sentry
Posted: Wed Apr 06, 2016 12:55 pm
by DoomCarrot
How do they help against assassins? Couldn't they just walk around? You might as well build a wall if thats what you're defending against.
Re: Forest sentry
Posted: Wed Apr 06, 2016 1:18 pm
by COOLguy
No, they are among the few units that can see assassins. Walls can be destroyed easily or simply walked around. Also, assassins often come at the main front
Re: Forest sentry
Posted: Wed Apr 06, 2016 2:07 pm
by DoomCarrot
Ah, ok, either
1. The unit summary isn't very informative
2. No one but me ever uses assassins
3. I just never use these assassin-seeing buildings, so I wouldn't know
probably a combination of all three

Re: Forest sentry
Posted: Wed Apr 06, 2016 2:30 pm
by Hardeep
No one but you eh?
See RiverRaider
Re: Forest sentry
Posted: Wed Apr 06, 2016 5:23 pm
by DoomCarrot
Ok, but TBF I've only played River once or twice I think

Re: Forest sentry
Posted: Thu Jun 23, 2016 5:52 am
by Rose
So u guys want to make a
4 turns to build
Hp 50
Power 3
Range 4- 5
Armor 0
P Armor 2
Sight 6- 8
Actions 1
Capacity 1
Heal rate 4
Be abil to see spys like a watch tower, and be the upgrade/replacement for curent watch tower.
I went back and edited the stats a little... maybe those are stats if its built in forest but if its built on the grass it gains a bonus +2 to sight and +1 to range
Re: Forest sentry
Posted: Thu Jun 23, 2016 1:54 pm
by DoomCarrot
Those are good stats.

Re: Forest sentry
Posted: Fri Jun 24, 2016 4:55 pm
by Rose
There the same ones as what darknight put up i just wanted to restait it with the other abilities that had been mentioned after his post